Total War: ATTILA

Total War: ATTILA

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Fall of the Eagles - Part 1
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Tags: mod, Overhaul
File Size
Posted
Updated
739.731 MB
20 Apr, 2015 @ 4:28pm
9 Apr @ 5:08pm
75 Change Notes ( view )

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Fall of the Eagles - Part 1

In 1 collection by Dresden
Fall of the Eagles
2 items
Description
Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.

The main goals of the mod are twofold:
- Historically accurate unit textures/models for the Attila period with fully fleshed out rosters for the various factions.
- Realistic, strategic, historically authentic battles.

2 Parts of the Mod required:
Part 1
Part 2

This version currently includes:
- All factions reskin and new models based on historical sources with entirely new rosters for GC, LotR and AoC.
- Updated/upgraded garrison system
- Removed upgrade system that would replace units
- Altered battle system to balance vanilla bugs and for more realism
- Seasons modded to have more impact
- Political Power effects now more important - sweet spot is between 50% and 70%
- Army integrity and Loyalty a bit harder to maintain
- Various other smaller tweaks and changes

Normal battle difficulty is recommended to retain battle balance.

An excellent campaign mod that is compatible with this mod is Europa Perdita.

Submods
Faster Battles Submod
English Unit Names Submod
English Faction Names Submod
Europa Perdita + Fall of the Eagles Revised
Athanasios' Fixes


All assets stored in the mod packs, including but not limited to models, textures, images, scripts are provided for the exclusive use of FotE only.
Essentially: users or modders are not allowed to copy, use or grant third parties any permision to use any restricted content from this pack.

Modders are allowed to use any assets contained in FotE Part 2 (with no redisposals to 3rd parties) while all assets contained in FotE Part 1 are restricted for FotE only.
Popular Discussions View All (25)
309
20 Mar @ 9:55am
Missing Textures Model bugs list
OSST
6
2 Jun @ 12:47am
Is this mod supposed to be historical?
bb 80
3
8 Jan @ 5:18am
Game crashes in town assaults
Eren67
2,078 Comments
Aurelinus  [author] 30 Sep @ 1:07am 
Pike wall doesn't have any of those stats, review other mods you added. Essentially it is just slightly altered phalanx formation.
Asep_Hejo 29 Sep @ 6:00am 
idk which part of fote mod changes formation buffs, why does pike wall has -80% base dmg and -100% ap dmg? Its basically just for show?
Aurelinus  [author] 19 Sep @ 10:22am 
That's pretty subjective pov, you are able, most players are not.
Julian the Apostate 15 Sep @ 1:56pm 
is there a version with less garrison? As WRE I was able to defeat basically any 20 full stack rebel army with only garrison on very hard difficulty, like totally destroys point of rebels if I can just defeat them with garrisons
Selenova 1 Sep @ 4:25am 
What DLC is needed to fully experience the mod?
Aurelinus  [author] 28 Aug @ 11:56am 
It is simply not compatible to FotE.
luciclone71 26 Aug @ 12:42pm 
I installed the mods, and I just have one question. Does one of them already have Cavalry Take Impact Damage integrated? I never liked that cavalry doesn't take impact damage in Attila but I don't know if I should install it separately or if it's already modified in something like FotE.
Pei 5 Aug @ 9:55pm 
So glad to see the mod is getting updates again. Aurelinus the goat
Aurelinus  [author] 14 Jul @ 12:02am 
No, i'm not Dresden.
ismatov.sardor933 12 Jul @ 12:46pm 
Hello Aurelinus. You are Dresden from Twcenter right? I want to ask you will be new updates of your excellent mod? In my opinion it best in compare with other historical mods