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For example, you write "Altered battle system to balance vanilla bugs and for more realism". But what exacrly you have changed?
What is that formation in the third screenshot?
Because I didn't see any new kind of formations when looking through the various spear infantry units.
Anyway comparing units between factions have no real sense since they use also formations, special actions ect. so use of any unit should be considered as combo not only raw tables.
Foot unit is only available at start.
The options to raise a general as Protectores Domestici Pedites isnt available for me, even though some starter armies have these
Compatibilty issues are cleared here:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/429279205/3110266679776588272/
and another bug regarding the settlement building of the romans stated to be adding walls that just doesn't.
i'm using the following mods in this order:
- Realistic Lighting and Environments
- Fall of the Eagles + Europa Perdita Revised - fix for MAGA
- Athanasios' Attila Ultimate Fixes for FotE, EP, FotE + EP Revised
- Fall of the Eagles + Europa Perdita Revised
- All Occupation & Diplomatic Options for All Factions ( Inc. Confed. )
- FotE - Part 1
- FotE - part 2
- Europa Perdita Reloaded
- MAGA region trading (reloaded)
- More Detailed Unit Stats Tab
Not sure if something is conflicting or is a bug,
if something is conflicting i'll just remove it but i can't seem to figure out what
https://gtm.steamproxy.vip/workshop/filedetails/discussion/429279205/598514808890877420/
So I've started a new game and without abandoning any settlements immigrants give me -1 public order per turn. It seems like your mods(they are great by the way, I really like them, thx!) interrupts abandoning settlements for WRE(noob tactics - abandon everything you can't hold, like Britain, Germania, Pannonia), now I got it, gonna try to defend them
If any mod alters those numbers, and FotE does that, replays stop working.