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Thanks for the comments all. I'm glad people are enjoying the class! I plan on revisiting the shadow side of the skill tree, but will wait to see if the devs release a new assassin/rogue hero class in the upcoming Gargoyle update.
@Nexious, thanks for the report, fixed!
@Jenkem, I'm unsure how the AI uses the class. I did make it less likely for the AI to choose some skills like Shadow Step to avoid AI heroes charging in.
- Surprise Strike cooldown changed to 2 Turns (from 3).
Bug Fixes
- Fixed a bug where Graceful Killer unlocked Opening Strikes and Fatal Strikes.
- Fixed a bug where Eclipse Strike had preferred ability priority over Melee Strike.
- Updated the Assassin class description tooltip to include One Handed Weapons.
My recent highlight was when my assassin does the hit and run strike, killing a unit, reset his cooldown, ended up on melee range with another weakened enemy, does another hit and run, killing another unit, then end his turn with a dagger throw, killing another enemy.
Hella badass