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Thanks for the comments all. I'm glad people are enjoying the class! I plan on revisiting the shadow side of the skill tree, but will wait to see if the devs release a new assassin/rogue hero class in the upcoming Gargoyle update.
@Nexious, thanks for the report, fixed!
@Jenkem, I'm unsure how the AI uses the class. I did make it less likely for the AI to choose some skills like Shadow Step to avoid AI heroes charging in.
- Surprise Strike cooldown changed to 2 Turns (from 3).
Bug Fixes
- Fixed a bug where Graceful Killer unlocked Opening Strikes and Fatal Strikes.
- Fixed a bug where Eclipse Strike had preferred ability priority over Melee Strike.
- Updated the Assassin class description tooltip to include One Handed Weapons.
My recent highlight was when my assassin does the hit and run strike, killing a unit, reset his cooldown, ended up on melee range with another weakened enemy, does another hit and run, killing another unit, then end his turn with a dagger throw, killing another enemy.
Hella badass
Are you running the MultiClass mod? Maybe it doesn't know what to do with this. I'm getting ctd myself since the update to Assassin so started a new game and ctd around turn 16. Gonna try no Multi.
I might post my mod list on discord to see if anyone has thoughts on what it could be to speed up testing, but what I'll probably do is just create some new playsets to try to go through things quickly
Bard next please!
@AuroraOurania, that is unfortunate. As you noted it's likely another mod is causing the crash, as I'm not modifying any base game files. If the crash is consistent it'll be quick to disable a bunch of mods and test until you narrow down the troublesome mod.
On another note, do you own all DLCs, specifically Ways of War? The mod should be working without DLCs with how I built the mod, but I didn't get the chance to turn off DLCs to test for sure.
Would work very well with the Outlaw culture mod
Balance Changes
- Shadow Step now costs Leave One Action (from Free)
- Surprise Strike cooldown increased to 3 turns (from 1). Added the Cannot Be Refreshed tag.
- Assassin's Promise (moves down 1 row) switches places with Graceful Killer (moves up 1 row) in the skill tree.
General changes
- Dragon Lords can now be assassins. I couldn't find a way to hide the assassin class for Dragon Lords.
- Assassins can now use one handed weapons, but can't use shields.
- Go For The Kill can now be used while in enemy zone of control.
See the Change Notes for the full list of changes.
@Nexious, good catch. I originally intended for assassins to be playable by champions and wizard kings only.
@Jackal, the thought of an assassin dragon is pretty fun so I might consider it though they lack physical ranged damage (so some skills might not be useful for them).
@Erykaldo212, no plans for more classes at this time. This mod took a lot of work and I need to take a break for now.
@conmkcharm, thanks for the feedback. I can look into enabling one-handed melee weapons while disabling shields if that is possible.
I did notice that it seems dragon lords are able to select this class but then can't select any starting "weapon". I assume both Dragons and Giants are not supposed to be able to be assassins.