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Balance Changes
- Shadow Step now costs Leave One Action (from Free)
- Surprise Strike cooldown increased to 3 turns (from 1). Added the Cannot Be Refreshed tag.
- Assassin's Promise (moves down 1 row) switches places with Graceful Killer (moves up 1 row) in the skill tree.
General changes
- Dragon Lords can now be assassins. I couldn't find a way to hide the assassin class for Dragon Lords.
- Assassins can now use one handed weapons, but can't use shields.
- Go For The Kill can now be used while in enemy zone of control.
See the Change Notes for the full list of changes.
@Nexious, good catch. I originally intended for assassins to be playable by champions and wizard kings only.
@Jackal, the thought of an assassin dragon is pretty fun so I might consider it though they lack physical ranged damage (so some skills might not be useful for them).
@Erykaldo212, no plans for more classes at this time. This mod took a lot of work and I need to take a break for now.
@conmkcharm, thanks for the feedback. I can look into enabling one-handed melee weapons while disabling shields if that is possible.
I did notice that it seems dragon lords are able to select this class but then can't select any starting "weapon". I assume both Dragons and Giants are not supposed to be able to be assassins.