X4: Foundations

X4: Foundations

No hay suficientes valoraciones
New Engine Mod
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
2.659 MB
9 SEP a las 2:39 a. m.
9 SEP a las 5:50 a. m.
2 notas sobre cambios ( ver )

Suscríbete para descargar
New Engine Mod

Descripción
Add new variants of L and XL engine for all faction (Except Xenon)

The DLC is optional. So you can use this mod even with no DLC.

I set this mod to not affecting your save during removal. But i doubt that you can still move your ship without engine.

The upgrade stats is based on percentage of each factions M engine counterparts and its intended to be balanced to use.



Engine Stats: (These stats were based on its Mk 1 counterparts)

Mk 2 engine
Speed (Accelerate & Max) : +20% (Boron : +24% <This is vanilla stat)
Price : 200%
Resources : 200%

Mk 3 engine
Speed (Accelerate & Max) : +35% (Boron : +38% <This is vanilla stat)
Price : 300%
Resources : 300%



Why no Mk4 Variants? : Well the Mk4 Variants is unique for Split combat engine (same as terran Shield) and there's no L and XL combat engine.

Why no Xenon Variants? : According to lore. Xenon engine tech is really inferior to Commonwealth engine tech since they're not fully sentient being (the Terran were misled) plus they so focused on terraforming human. So, for the lore sake the answer is no.

Credits : Big thanks to X4 Discord community members for helping me troubleshooting the problem during the making of this mod.

You can edit this mod to your own gameplay liking however you want but please don't republish this mod. I created this mod from scratch. Ask permission first.
14 comentarios
(Secondlt2) 24 SEP a las 8:29 a. m. 
Thank you, I appreciate that. It might be a good idea to turn to the author of this 'L-Ship' called "Nostromo" (Available here in Steam Workshop) as he seemed to have a similar problem before except his mod was dependent on a DLC.

After he 'fixed' the Blueprint dialogue issue, I was able to buy ship blueprints from faction representatives. He might have a clue on how to fix this.

As always, thank you for this fantastic mod
Medina  [autor] 24 SEP a las 6:49 a. m. 
Hrmm, I have no idea how to fix this. but i'll ask around. i believe i already set this mod DLC to optional.
(Secondlt2) 24 SEP a las 6:24 a. m. 
Hello, I've been using this mod for a while now and its been a massive QOL addition.

As for the issue I've had before, I believe its caused by missing DLC's. I only have the base game at the moment.

It doesn't seem like a big deal since the only thing it affects are the Blueprint Purchase Dialogue
(Secondlt2) 20 SEP a las 9:31 p. m. 
I do indeed have UI mods, there's probably something that causes a conflict that bugs out the Engine section of the Blueprints sale for me. I thought it was an issue that's caused by this mod because I had another ship mod that caused a similar issue that no longer was a problem for me after the author reported it fixed.

Whatever the case, I'll just chalk it up to a me-only experience that's confounded by a big list of mods. Good thing I got another mod that can research blueprints lol.

Other than that, I absolutely love this mod. 10/10
Medina  [autor] 20 SEP a las 10:23 a. m. 
just bought the blueprint a few hours ago. didn't seem to have a problem. Did you install any UI mods?
(Secondlt2) 20 SEP a las 7:37 a. m. 
I think this breaks the Blueprint menu when trying to buy it from a faction representative
Medina  [autor] 14 SEP a las 9:51 p. m. 
Yes they do.
szparagi 14 SEP a las 3:35 p. m. 
does AI use these?
Medina  [autor] 11 SEP a las 5:47 p. m. 
@ooo sadly no. i don't play VRO. They add so many ugly ships.
ooo 11 SEP a las 5:40 p. m. 
Is there a vro patch?