X4: Foundations

X4: Foundations

New Engine Mod
14 Comments
(Secondlt2) 24 Sep @ 8:29am 
Thank you, I appreciate that. It might be a good idea to turn to the author of this 'L-Ship' called "Nostromo" (Available here in Steam Workshop) as he seemed to have a similar problem before except his mod was dependent on a DLC.

After he 'fixed' the Blueprint dialogue issue, I was able to buy ship blueprints from faction representatives. He might have a clue on how to fix this.

As always, thank you for this fantastic mod
Medina  [author] 24 Sep @ 6:49am 
Hrmm, I have no idea how to fix this. but i'll ask around. i believe i already set this mod DLC to optional.
(Secondlt2) 24 Sep @ 6:24am 
Hello, I've been using this mod for a while now and its been a massive QOL addition.

As for the issue I've had before, I believe its caused by missing DLC's. I only have the base game at the moment.

It doesn't seem like a big deal since the only thing it affects are the Blueprint Purchase Dialogue
(Secondlt2) 20 Sep @ 9:31pm 
I do indeed have UI mods, there's probably something that causes a conflict that bugs out the Engine section of the Blueprints sale for me. I thought it was an issue that's caused by this mod because I had another ship mod that caused a similar issue that no longer was a problem for me after the author reported it fixed.

Whatever the case, I'll just chalk it up to a me-only experience that's confounded by a big list of mods. Good thing I got another mod that can research blueprints lol.

Other than that, I absolutely love this mod. 10/10
Medina  [author] 20 Sep @ 10:23am 
just bought the blueprint a few hours ago. didn't seem to have a problem. Did you install any UI mods?
(Secondlt2) 20 Sep @ 7:37am 
I think this breaks the Blueprint menu when trying to buy it from a faction representative
Medina  [author] 14 Sep @ 9:51pm 
Yes they do.
szparagi 14 Sep @ 3:35pm 
does AI use these?
Medina  [author] 11 Sep @ 5:47pm 
@ooo sadly no. i don't play VRO. They add so many ugly ships.
ooo 11 Sep @ 5:40pm 
Is there a vro patch?
Medina  [author] 10 Sep @ 10:32pm 
And don't forget about the ingame engine modification. Your engine is already OP
Medina  [author] 10 Sep @ 10:26pm 
@Todd[CH] After update 7.0, all engine variants attack time are the same. So i just follow the vanilla trend.
Todd[CH] 10 Sep @ 8:14pm 
Obviously does not apply to Terran engines, their attack times are supreme.
Todd[CH] 10 Sep @ 8:14pm 
The higher speed is great, but did you tweak the attack time in any way?
Would be a shame if i spent half my flight accelerating and the other half slowing down :P