X4: Foundations

X4: Foundations

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New Engine Mod
   
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2.659 MB
9 Sep @ 2:39am
9 Sep @ 5:50am
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New Engine Mod

Description
Add new variants of L and XL engine for all faction (Except Xenon)

The DLC is optional. So you can use this mod even with no DLC.

I set this mod to not affecting your save during removal. But i doubt that you can still move your ship without engine.

The upgrade stats is based on percentage of each factions M engine counterparts and its intended to be balanced to use.



Engine Stats: (These stats were based on its Mk 1 counterparts)

Mk 2 engine
Speed (Accelerate & Max) : +20% (Boron : +24% <This is vanilla stat)
Price : 200%
Resources : 200%

Mk 3 engine
Speed (Accelerate & Max) : +35% (Boron : +38% <This is vanilla stat)
Price : 300%
Resources : 300%



Why no Mk4 Variants? : Well the Mk4 Variants is unique for Split combat engine (same as terran Shield) and there's no L and XL combat engine.

Why no Xenon Variants? : According to lore. Xenon engine tech is really inferior to Commonwealth engine tech since they're not fully sentient being (the Terran were misled) plus they so focused on terraforming human. So, for the lore sake the answer is no.

Credits : Big thanks to X4 Discord community members for helping me troubleshooting the problem during the making of this mod.

You can edit this mod to your own gameplay liking however you want but please don't republish this mod. I created this mod from scratch. Ask permission first.
4 Comments
Medina  [author] 13 hours ago 
And don't forget about the ingame engine modification. Your engine is already OP
Medina  [author] 13 hours ago 
@Todd[CH] After update 7.0, all engine variants attack time are the same. So i just follow the vanilla trend.
Todd[CH] 15 hours ago 
Obviously does not apply to Terran engines, their attack times are supreme.
Todd[CH] 15 hours ago 
The higher speed is great, but did you tweak the attack time in any way?
Would be a shame if i spent half my flight accelerating and the other half slowing down :P