RimWorld
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Better Architect Menu
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Mod, 1.6
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9.694 MB
7 września o 5:38
12 października o 18:21
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Better Architect Menu

W 1 kolekcji stworzonej przez ferny
The Progression Modpack | (1.6)
Przedmioty: 551
Opis
Organized to perfection
This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists. This means having subcategories, sorting, all sorts of ways of tolerating the newly added bloat.

[github.com]

Includes full architect icons retexture
Thank you to Deadmano for curating a large chunk of them! Originally from:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3212495112

Directly supported patches (689+ mods)


Want more debloating?
- Progression: Aesthetics, for decorations and props.
- Progression: Storage, for storage overlap.

FAQ
- I don't like the way you named the categories - It is incredibly easy to modify this yourself, and release those changes as your own mod. Simply patch the <label> field on the categories, exactly what I did. Feel free to release your own naming structure as an addon mod.
- I can't see orders/zone/manage - Disable "hide empty categories" on Tab-Sorting.
- Did you manually patch all those? - Yeah.
- What about your old category mods? - Not gonna develop those anymore, see this as the replacement. But all my mods are completely free to use, if you'd like to fork them and do your own thing then please do!
- Can I get this mod ____ in this category ___ ? - Write the patch yourself (its very easy) and submit it on Github, or just grab the Tab-Sorting mod from Mlie and put them in yourself for you client.

Compatibility
- Works with Tab-Sorting, but disable "Hide empty categories"
- Works with Niilo's QOL, but disable "Remove empty categories"
- Works wtih Drag-Sorting (only the category part, not the buildings themselves)
- Works with Dubs Mint Menu radial wheel, compatibility has been added

Credits
- C# by our talented Taranchuk
- Design and many patches done by Ferny
- Large amount of patches are done by pillbug2
- Many icons curated by Deadmano
- Gerrymon did the retexures for Animal Harvesting Spot
- Floor menu toggle by LordBeef




[discord.gg]
Popularne dyskusje Zobacz wszystkie (1)
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13 września o 20:04
FULL LIST OF DIRECTLY SUPPORTED MODS
ferny
Komentarzy: 645
ferny  [autor] 5 godz. temu 
@SquirrelGoblin Niilos and Tab-Sorting both have methods that forcibly delete our categories, which we don't acomodate for besides basic settings toggles if needed. If you use mods that mess with the architect menu beyond ours, its up to you as the user or up to them as devs to try to make them work.
SquirrelGoblin 8 godz. temu 
Hello!
I found an interesting conflict.

The 'Make' Section disappears if you use this mod with Medieval Overhaul and NiilosQoL. It works if you remove either of them but not in combination.

https://www.dropbox.com/scl/fi/ynva1sixduryx135z00n1/WithMO-Niilo.log?rlkey=iuksnefnltol87pe2j08yadsr&e=1&st=k4o4a8cc&dl=0

https://imgur.com/a/OOyDR8K
8 godz. temu 
Please support the following mods.
Ratkin clothes
Daily furniture
Kiiro Race
Blue Archive Furniture 2
bishop149 14 godz. temu 
Any chance you could add support for the three NANAME mods?
They mostly work ok already with the notable excepetion of the (non-animal pen) doors from the NANAME Doors mod.
Daevinski 22 godz. temu 
You published a lot of amazing mods, man... but this mod is probably the best of the best. Paired with UI Not Included the whole building experience is absolutely amazing!!! :cherrypie:
DanZinagri 13 października o 2:14 
My steam just decided to update while i just finished up rebuilding my modlist and it seems this last update introduced a small incompatability with the "Processor Framework"

It seems it removes Building_ChemshineBarrel, while this replaces it to the Ferny_Kitchen, which of course makes it throw an error.

[Better Architect Menu] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="Building_ChemshineBarrel"]/designationCategory) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\3563882422\Mods and Shit\VFE Settlers\Patches\vfe settlers patch.xml

As a temporary fix i just commented out the section that modifies the designationCategory on my end, as i can only assume that somehow changed between versions.
ferny  [autor] 12 października o 18:23 
v57
- Removed the AnimalHarvestingSpot retexture from the mod, it is now in my new mod Consistent Textures
- Started adding subcategories to "Decorate" main category, it's a work in progress still
- Added support for "[ATW] House Decor"
- Added support for "GloomyFurniture"
- Added support for "Gloomy Extra - Kitchen"
- Added support for "Diagonal Walls 2"
- Added support for "[JPT] Open The Windows"
- Added support for "RIMkea"
- Added support for "Rimstro"
- Added support for "Zen Garden"
- Added support for "Fishing Village Decor and Props"
- Added support for "Barn Stall"
Thank you to all Github contributors!
ferny  [autor] 12 października o 18:22 
@qux I will look into it, yeah we are reorganizing. Come chat with us in our discord!
qux 12 października o 3:56 
Hi! Have you changed your mind about the Decoration tab?
I'm releasing my extension that implements subcategories for decorations, if you'd like to integrate them directly into your mod :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3585549772
LINX 12 października o 3:17 
@ferny the custom floor menu? Is it the new experimental toggle? I just turn it off. The floor menu changed, but I more like this. This classification method, the previous material-based categorization was a bit onerous.