RimWorld

RimWorld

Better Architect Menu
711 Comments
ferny  [author] 27 Oct @ 4:43pm 
v66
- Redid the "Ushanka's Biological Warfare" compat, now they are all in their own "Biohazards" category under Biotech
ferny  [author] 27 Oct @ 12:25pm 
Mlie has updated Tab-Sorting so now it should work perfectly regardless of config!
ferny  [author] 26 Oct @ 10:26am 
v65
- "Remove foundation" order is now in all Space subcategories
- Added support for "Mechanoid Foundry"
- Added support for "Traderunners Arsenal"
- Added support for "M.O.T.H.E.R. (HK Tank)"
- Added support for "M557 Muffalo and Grizzly"
- Added support for "Milking Machine"
- Added support for "Buildable gravship upgrades"
- Added support for "Rimnet Terminal"
- Added support for "Villages:Homes"
- Added support for "Dragons Descent"
- Added support for "Ollie's Invisible Walls"
- Added support for "Primary Generators"
- Various fixes/reorganizations
Thank you to all github contributors!
ferny  [author] 25 Oct @ 11:25pm 
@maxwellccm There's a mod option for that, turn it on
maxwellccm 25 Oct @ 11:24pm 
... this may seem counter intuitive but can you re-clutter the floors menu.... i can't find anything...
ferny  [author] 25 Oct @ 8:42am 
@Fodofox Will get this fixed sorry
Fodofox 25 Oct @ 8:27am 
With Erin's Japanese Furniture, it seems to be causing the error
Could not resolve cross-reference: No Verse.DesignationCategoryDef named Ferny_Rugs found to give to Verse.ThingDef Erin_Tatam[RugSize]
ferny  [author] 25 Oct @ 2:58am 
@Monbland This mod already has scrollable gizmos
Monbland 25 Oct @ 2:48am 
Scrolable Gizmos compatble&
Raghallach 24 Oct @ 4:31pm 
@DuckGoosebear Prairiedoglover Architect > "Disable Empty Categories"

Really just a derp on my part that I forgot it was there.
DuckGoosebear PrairieDogLover 24 Oct @ 12:14pm 
@Raghallach Wait fr? what settings were causing it?
ferny  [author] 24 Oct @ 12:08pm 
- Added support for "Children of the Corn"
- Added support for "Corpse Cannon"
- Added support for "Wastepack Powerplant"
- Added support for "[sx] Smaller Simple Research Bench"
- Added support for "Cheat Reactor"
- Added support for "Call of Cthulhu - Cults"
- Added support for "Exotic Armory"
- Added support for "Mind Control"
- Added support for "Gravity Dynamics Limited"
- Added support for "Primitive Fridge"
- Added support for "Sundial:Desrt Storm"
- Added support for "Pandora's Framework"
- Added support for "Expanded Brickworks"
- Added support for "FCP - Tools"
- Added support for "Hunterphage Xenotype"
- Added support for "Hunterphage - Equipment Only"
- Various fixes/reorganizations
Thank you to all github contributors!
ferny  [author] 24 Oct @ 12:08pm 
- Added support for "Mini Cryogenic Generator"
- Added support for "TerraPumps"
- Added support for "Repair Station"
- Added support for "Wall Attached Repair Station"
- Added support for "Pawn Spawner Box"
- Added support for "Dlc collaboration - Void universe"
- Added support for "Grav Reactor"
- Added support for "Isolation Gate - Cloesd/Ajar/Open"
- Added support for "Growth Accelerator"
- Added support for "Antimatter Annihilation"
- Added support for "装饰挂画-Decorative painting"
- Added support for "LK Wall Sun Lamp"
- Added support for "Just Razor Wire!"
- Added support for "CompBoards"
- Added support for "Generator Tiles"
- Added support for "Rigid Odyssey Technology"
- Added support for "RIM HWACHA : GunGiSi"
- Added support for "RIM HWACHA : Vehicle"
ferny  [author] 24 Oct @ 12:08pm 
v64
- Added support for "AutoVents"
- Added support for "Rebuild: Embrasures"
- Added support for "Mission Board"
- Added support for "Laser Cannon"
- Added support for "MLRS"
- Added support for "Shield Generator"
- Added support for "The Crimson Legion"
- Added support for "Toxic Wastepack Generator"
- Added support for "Toxic Wastepack Generator Plus"
- Added support for "Vanilla Chemfuel Expanded - Odyssey Patch"
- Added support for "Oxygen Detector"
- Added support for "Cryogenic Generator I"
- Added support for "Cryogenic Generator II"
- Added support for "Cryogenic Generator III"
Raghallach 24 Oct @ 10:03am 
It was Nilo's QOL
ferny  [author] 24 Oct @ 9:10am 
@Raghallach You have some other mod forcibly deleting our categories then. There's no unlocks.
Raghallach 24 Oct @ 5:26am 
How do I unlock architect categories? I have things researched & buildable under people, entertain, and ainmals (at least) and those categories are still unaccessible.
Niluliss 23 Oct @ 7:25am 
en..1.5 can?
ferny  [author] 23 Oct @ 4:04am 
@XGGJI1 I doubt it, an have never heard it reported. are you sure its not on the right side?
XGGJI1 23 Oct @ 1:07am 
It appears this mod is causing the Replace button from Replace Stuff - Continued "" to disappear, with no errors in the log.
I only loaded these two mods and their dependencies for testing.
I would be very grateful if you could fix this, as it's important for many players.:mt2_bonguy:
lo_white 22 Oct @ 8:39am 
Sorry,I use this MOD and [ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1714572710 ]Rimstro[/url],[ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376 ]RimFridge: Now with Shelves![/url].
I got an error:
Could not resolve cross-reference: No Verse.DesignationCategoryDef named RS_Category found to give to Verse.ThingDef RS_new_fridge
Scorpio 22 Oct @ 7:14am 
Drag sorting functionality when?;)
lo_white 22 Oct @ 5:45am 
Hello, Thank you forGreat mod!
can you consider supporting the following mod?
- Rimstro Farming Expansion
Alaric_ 21 Oct @ 9:39pm 
Hello again. I hate to bug, but I found the Floor Menu standalone mod. I didn't know it existed. With it installed my floor menu works as intended. However when I use that same menu in this mod, once I select a type of stone for my floor, it wont allow me to switch to another stone type. I can still switch to metal and wood and whatnot; just not a different stone type.

I would really like to use this mod as I started to get used to it and is a really helpful mod. Maybe you can find what works different in the Floor Menu mod.

Thank you for your time and effort!
ferny  [author] 21 Oct @ 8:57pm 
- Moved some rugs to the new "Rugs" category
- Moved relevant items from ReBuild DAC, Ship Wall Enhanced, GravTech, Complementary Odyssey, Gravship Tox Generator, and Eccentric Tech Defense Grid and Fusion Power, to new Space categories.
- Unpacked more dropdowns in Biological Warfare to be treated like Deserters IEDs.
- Replaced "Memorial" icon to be more generic and bc it doesn't appear to just be for graves.
- Fixed errors
Thank you Pillbug for this update!
ferny  [author] 21 Oct @ 8:57pm 
v63
- Added support for "Power: Re-Examined"
- Added support for "Dark Ages : Beasts and Monsters"
- Added support for "Spacer Pack - Repackaged"
- Replaced Radiology mod category icon with the one for Ferny_ToxicWasteNetwork.
- Fixed some category description capitalizations.
- Moved Anima Obelisk, Dryads and Gauranlen Trees Reworked, and Biotech Expansion Mythic meditation buildings to "Memorial" as what was done with Royalty's nature shrines.
- Added extra content to Big Graves and Small Graves patches.
- Moved DA Crypts statues to "Art" decoration subcategory
- Moved Epochs Incense items to "Control" people subcategory (meant for thought/hediff changers or terror stuff).
Gatoviejo =^,^= 21 Oct @ 2:31pm 
https://gist.github.com/HugsLibRecordKeeper/f4685926569c4c4652f5c8e0fc5817d5

[Better Architect Menu - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="HRK_RusticEmbrasure"]/designationCategory"): Failed to find a node with the given xpath
[End of stack trace]
...
[Better Architect Menu] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="HRK_RusticEmbrasure"]/designationCategory) failed
file: [Home_dir] /.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/workshop/content/294100/3563882422/Mods and Shit/VE Extra Embrasures/Patches/ve extra embrasures patch.xml
BrainlessKiwi 21 Oct @ 12:24am 
Nevermind, looked above and found out tab-sorting removes orders! Great mod overall!
BrainlessKiwi 21 Oct @ 12:05am 
How do you do the basic commands like chop trees or clear area? Or even dig? I'm not seeing those options anywhere.
Alaric_ 20 Oct @ 11:47pm 
Thank you - I wonder what it could be.
ferny  [author] 20 Oct @ 10:48pm 
@Alaric_ No code has changed since Oct 12
Alaric_ 20 Oct @ 10:47pm 
Since the update, I now have to save and reload to switch what type of stone I am using for floors. It is the same for vanilla floors and mod added floors. The only thing that does switch correctly are the curbs from the curb stone mod. Is anyone else experiencing a similar hiccup?
Mocho 20 Oct @ 9:31pm 
bless you ferny balls
ferny  [author] 20 Oct @ 10:45am 
v62
- Added "Build roof area" to all "Build" subcategories
- Added "Remove roof area" to all "Build" subcategories
- Added "Ignore roof area" to all "Build" subcategories
- Added "Remove foundation" to "Foundations" category
ferny  [author] 20 Oct @ 9:54am 
v61
- Added support for "Vanilla Cooking Expanded - Bakery"
ferny  [author] 20 Oct @ 5:02am 
v60
- Added "Build props" button from VFE Props to all decor subcategories
- Added icon for "Windows"
- Added icon for "Outdoor"
- Added support for "Transparent Substructure"
- Various fixes/reorganizations
ferny  [author] 19 Oct @ 9:08pm 
v59
- "Fire safety" changed to "Firefighting"
- Various fixes/reorganizations
ferny  [author] 19 Oct @ 7:16pm 
@Tenshi Ikari You have another mod forcibly deleting our categories due to your personal config. Likely tab-sorting.
Tenshi Ikari 19 Oct @ 7:13pm 
It took me a little bit to realize my orders tab was completely gone. When I uninstalled it came back. That's like, a big part of the game.
Alex_ 19 Oct @ 3:10pm 
Dubs bad Hygine missing too
zyzyhasl 19 Oct @ 7:43am 
Blue Archive Furniture 2 patch do not work
Maybe you need to add something in LoadFolders.xml:steamhappy:
ferny  [author] 19 Oct @ 3:19am 
v58
- Added support for "[KCB]Plant Pot Deco"
- Added support for "Research Reinvented: Stepping Stones"
- Various fixes/missed organizations
Thank you to all Github contributors!
若彗 18 Oct @ 8:17am 
I can't find the wall lamp from the Gloomy Furniture mod in the menu.
ferny  [author] 18 Oct @ 4:00am 
@Dealer Mangan All of your options are permanantly saved per category, so if you turn it on then it will stay that way forever. I would rather leave this up to the player, as the achieved effect is the same but more widely customizable.
Dealer Mangan 18 Oct @ 3:52am 
Please add an option to have the Group by Tech Level toggle be ON for EVERY category by default
mouse 17 Oct @ 11:00pm 
this mod is amazing. it is taking some time to get used to where everything is now, but it's remarkably better than the vanilla organization system once you have a certain number of mods. i dont think i'll ever go back to vanilla if i can help it
ferny  [author] 17 Oct @ 9:48pm 
@Reestock If you want to maintain those go for it, all yours. My priority is the unified experience and the speed at which I can deliver it to my users.
Reestock 17 Oct @ 2:05pm 
it's so sad that the category mods were shot dead for this :steamsad:
iDance 17 Oct @ 11:46am 
@Syntax I checked the straw flooring. If you have hay in your stock pile then the option to build out of it will appear. If you have no hay then the option is not there.
Syntax 17 Oct @ 8:21am 
I'm losing my mind but I can not for the life of me find STRAW MATTING. I search, floor is highlighted, obviously, but then it's not in ANY of the new floor sort options.