RimWorld

RimWorld

Better Architect Menu
553 Comments
ferny  [author] 5 hours ago 
@Anex Only thing that would be needed on their end I think is a check to see if there are subcategories present before deleting our category
Anex 5 hours ago 
@veoba
- Works with Tab-Sorting, but disable "Hide empty categories"
That was the first thing I tried but no joy, it needs a proper patch.

@ferny
- Any mods that try to remove our categories needs to adjust on their end or users need to config their mods for it. We can't control other mods straight up deleting our categories.
Thanks for clarifying, I messaged the tab-sortin mod maintainer also hoping they could provide a fix, anyways thanks for this god tier mod.
ferny  [author] 6 hours ago 
v48
- Added support for "Cooler"
- Added support for "The Cooler"
- Added support for "Erin's Decorations"
- Added support for "UNAGI Decorative Furniture"
- Various fixes
Thank you to all Github contributors!
ferny  [author] 6 hours ago 
@LINX It's nested underneath manage now.
@Anex Any mods that try to remove our categories needs to adjust on their end or users need to config their mods for it. We can't control other mods straight up deleting our categories.
veoba 6 hours ago 
@Anex
- Works with Tab-Sorting, but disable "Hide empty categories"
veoba 6 hours ago 
@Porknelius
same error for me.
Anex 7 hours ago 
I have been using this mod since forever, and it is amazing at what it does, much thanks to the author and respect for keeping it alive and kicking and ever better.
I do have one small request though. Could you please add support for tab-sorting
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2138635288
so it doesn't hide tabs from your mod when the option "Remove empty categories after sorting" is on, so I can finally sort the tabs and categories as I want them to, please and thanks.
LINX 13 hours ago 
The mod: Map Edit Tools button disappeared from the menu after the update. I remove Better Architect Menu the Map Edit button is back.
Porknelius 19 hours ago 
Got a new error with Outfit Stands Plus:
[Better Architect Menu - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="OutfitStandsPlus_MendingOutfitStandBase" or defName="OutfitStandsPlus_MechanizedOutfitStandBase"]"): Failed to find a node with the given xpath
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3563882422\Mods and Shit\Outfit Stand Plus\Patches\Outfit Stand Plus patche.xml
xsilium 19 hours ago 
Love this mod, but there seems to have been an update where "Make" is missing and I cannot seem to access any of the Production items usually housed here. Turning off specifically this mod does make the missing Production items reappear (but it's not as nice as your menu).
Dankukus 20 hours ago 
im pretty sure the only architect mod I have is Architect Icons by marcin212, weird. thanks for the effort though, i really like this mod and i'll definitely keep using it since fishing isn't something i do super often anyways
ferny  [author] 22 hours ago 
@Dankukus It's in my zones category. Do you have any architect mods? Like Tab-Sorting, I ain't building that, niilo's qol, anything like that? Likely that is fucking it
Dankukus 22 hours ago 
i still can't find the vanilla fishing zones - i don't see them in the zones category or anywhere else, and searching for them only highlights "Manage" but none of the subcategories
ferny  [author] 29 Sep @ 9:16am 
No prob sorry for that
Schokkwave 29 Sep @ 9:13am 
Crap I didn't refresh before posting, I see you are on it... thank you much man!!
ferny  [author] 29 Sep @ 9:03am 
v47 - fixed black screen with age of sail
Deathstar 29 Sep @ 9:02am 
I'm also running Age of Sail, it's probably that
ferny  [author] 29 Sep @ 9:01am 
investgating now
lt_oddy 29 Sep @ 8:39am 
They work fine apart, but together causes the issue
lt_oddy 29 Sep @ 8:38am 
@ferny I am also getting the black screen on launch issue. I narrowed down my modlist and found it appears to be with Alpha Vehicles - Age of Sail. I am running base game/DLC, Harmony, Vehicle Framework, the alpha vehicles age of sail mod, and better architect menu with its dependancy.
ferny  [author] 29 Sep @ 8:33am 
@Deathstar Send me your modlist
ferny  [author] 29 Sep @ 8:29am 
@Deathstar Yeah someone probably contributed a broken patch. Looking into it
Deathstar 29 Sep @ 8:27am 
I'm also getting the black screen on launch now, worked fine for me yesterday (8 hrs ago). Narrowed it down to this mod.
ferny  [author] 29 Sep @ 7:29am 
@Cam™ Should already be supported, no? Make sure the mod is updated
Cam™ 29 Sep @ 7:08am 
Hi Ferny, loving the mod. Would you consider adding support for Roots of Rimworld in the next batch please? Adds some neolithic furniture.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2977818583
ferny  [author] 29 Sep @ 6:24am 
v46
- added missing loadafter for dubs skylights
ferny  [author] 29 Sep @ 5:30am 
v45
- fixed error
ferny  [author] 29 Sep @ 5:25am 
@Gatoviejo =^,^= Will fix
Gatoviejo =^,^= 29 Sep @ 5:24am 
Hi @ferny, im getting this with last update:
https://gist.github.com/HugsLibRecordKeeper/6b57c8ffe07a8f490019e22bf0449b71

[Better Architect Menu - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="DarklightBrazier"]/designationCategory"): Failed to find a node with the given xpath
[End of stack trace]
...
[Better Architect Menu] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="DarklightBrazier"]/designationCategory) failed
file: [Home_dir] /.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/workshop/content/294100/3563882422/Mods and Shit/Royalty/Patches/royalty patch.xml
ferny  [author] 29 Sep @ 4:49am 
v43/v44
- Added support for "Fish Traps"
- Added support for "Vanilla Christmas Expanded"
- Added support for "Erin's Decorations"
- Added support for "Outfit Stands Plus"
- Added support for "EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked"
- Added support for "Alpha Vehicles - Early Cars"
- Added support for "Alpha Vehicles - Age of Sail"
- Added icon for "Map Edit"
- Nested "Map Edit" into "Manage"
- Various fixes
Thank you to all Github contributors!
Deathstar 28 Sep @ 11:57pm 
Love you <3
ferny  [author] 28 Sep @ 4:49pm 
@ Deathstar One of our contributors or myself must have messed up putting something in, I'll take a look.
Deathstar 28 Sep @ 3:11pm 
This error started popping up suddenly:
Type designationCategory is not a Def type or could not be found, in file (unknown). Context: <designationCategory>Ferny_Farming</designationCategory>

Stack trace: https://pastebin.com/wDUDxxfR

Not sure if it's dangerous or not
ferny  [author] 28 Sep @ 8:06am 
@snrnsrkdp It's your other architect mods. The mod works fine on its own, try restarting your game after changing those settings or disable Niilo's QOL or any other mods that could be deleting my categories.
snrnsrkdp 28 Sep @ 7:06am 
Some designations don’t appear in the tabs — for example, the option to set a roof area is missing, and the same goes for stockpile zones, home areas, and allowed areas. I’m also running Tab-Sorting, and I already turned off “Hide empty categories”, but the issue still happens.
ohluitvaenri 28 Sep @ 12:56am 
mr ferny the Automatic Hydroponics Expanded patch doesnt work properly :steamsad: i fixed it by adding /designationCategory before xpath in the xml patch :steamhappy:
Oubliette 27 Sep @ 6:19pm 
Yep, was one of those.
Oubliette 27 Sep @ 5:34pm 
@Ferny, you're probably right but I can't find it and I went through about 200 mod options tonight. One by one. Empty categories were already disabled in Tab sorting and Nilos but I'll try ditching them and see if that helps for the minute.
ferny  [author] 27 Sep @ 11:48am 
@Oubliette They're in the manage category, but you likely have some other architect mod that is deleting my categories
Oubliette 27 Sep @ 11:41am 
I feel like an idiot but I can't find any of my zones except for growing?
ferny  [author] 27 Sep @ 10:10am 
@瑜 This seems to be from file corruption, or a vanilla bug. Not unique to our mod.
26 Sep @ 3:52pm 
The decorative strips in the daily furniture mod appear misaligned and show up in the top left corner of the screen. Can this be fixed?
Akira Sabertooth 26 Sep @ 3:27pm 
Didn't know where to post this but I assume its to do with better architect menu. I am using Flooring floors, Multi floors, and I have materials (continued). Since I am on a different level where it doesn't show materials I have, the materials mod is "working" by showing me all the materials for everything but flooring floors, which the floor tab remains completely blank. Not sure if its because they have not been made compatible with the architect menu, I suspect it might be, as disabling the architect menu gives me the flooring options for the flooring mod, and the materials mod does its intended job.
ferny  [author] 26 Sep @ 6:38am 
v42
- Added support for "Dubs Skylights Addon"
- Added support for "Tiny Workbenchs"
- Various fixes
Thank you to all Github contributors!
Bunuffin 26 Sep @ 4:26am 
i'm gonna give it a go... don't expect anything tho xD
ferny  [author] 26 Sep @ 2:15am 
@Bunuffin Cause we haven't patched that yet, it's super easy tho if you wanna submit it to the github. I'll merge it into the mod.
Dankukus 26 Sep @ 1:42am 
i can't find the fishing zone for some reason
Bunuffin 25 Sep @ 8:02am 
Medieval Overhaul: Adaptive Storage https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3425601715 is not sorted properly
Пельмений 25 Sep @ 1:44am 
Does allow tool makes order tab dissapear?
ferny  [author] 24 Sep @ 9:52pm 
@randomvortex Do you have Progression Aesthetics?