RimWorld

RimWorld

433 vurderinger
Better Architect Menu
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Mod, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
6.031 MB
7. sep. kl. 5:38
1. okt. kl. 11:48
49 ændringsbemærkninger ( vis )

Abonner for at downloade
Better Architect Menu

I 1 samling af ferny
The Progression Modpack | (1.6)
546 genstande
Beskrivelse
Organized to perfection
This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists. This means having subcategories, sorting, all sorts of ways of tolerating the newly added bloat.

[github.com]

Includes full architect icons retexture
Thank you to Deadmano for curating a large chunk of them! Originally from:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3212495112

Directly supported patches (353+ mods)


Retextures
- Animal Harvesting Spot


Want more debloating?
- Progression: Aesthetics, for decorations and props.
- Progression: Storage, for storage overlap.

FAQ
- I don't like the way you named the categories - It is incredibly easy to modify this yourself, and release those changes as your own mod. Simply patch the <label> field on the categories, exactly what I did. Feel free to release your own naming structure as an addon mod.
- I can't see orders/zone/manage - Disable "hide empty categories" on Tab-Sorting.
- Did you manually patch all those? - Yeah.
- What about your old category mods? - Not gonna develop those anymore, see this as the replacement. But all my mods are completely free to use, if you'd like to fork them and do your own thing then please do!
- Can I get this mod ____ in this category ___ ? - Write the patch yourself (its very easy) and submit it on Github, or just grab the Tab-Sorting mod from Mlie and put them in yourself for you client.

Compatibility
- Works with Tab-Sorting, but disable "Hide empty categories"
- Works with Niilo's QOL, but disable "Remove empty categories"
- Works wtih Drag-Sorting (only the category part, not the buildings themselves)
- Works with Dubs Mint Menu radial wheel, compatibility has been added

Credits
- C# by our talented Taranchuk
- Many icons curated by Deadmano




[discord.gg]
Populære diskussioner Vis alle (1)
0
13. sep. kl. 20:04
FULL LIST OF DIRECTLY SUPPORTED MODS
ferny
563 kommentarer
Dankukus For 4 timer siden 
ahh - sorry for way earlier
i figured out the issue with not being able to find the fishing zone -
i never realized that oddysey turned fishing zones into something i had to research - that's on me
Simbot34 For 11 timer siden 
Is there a patch already for [sbz] fridge
Shadelight For 12 timer siden 
I did some troubleshooting and it was Adaptive Primitive Storage causing the bricks and log piles of MO to disappear from the architect menu though I have no idea why that would be.

Also I'd like to ask how to unhide something after hiding it.
Badsbey For 19 timer siden 
Worth mentioning, this issues occurs despite following the instructions on discord and the workshop page. :(
Badsbey For 19 timer siden 
Hi Ferny I hope you're well. Just a quick question. I regularly have issues at the end of loading any mod list I use. It's during the Static constructors phase. Betterarchitect.Dubsmintmenu.patch is causing the load up to crash. I've troubleshooted the usual issues, verifying game cache, deleting config files, game files, load order etc. Any solutions I am missing?
Many thanks! :steammocking:
ferny  [ophavsmand] 1. okt. kl. 11:48 
v49
- Added support for "Wall Heater"
- Various fixes
Thank you to all Github contributors!
ferny  [ophavsmand] 1. okt. kl. 11:33 
@qux Nah. It's an important enough gameplay distinction for players wanting to run stores and markets. If you want to change that, it's very easy to make a counter-patch and release it as your own mod to modify this one. Like super super easy
qux 1. okt. kl. 11:07 
The "Market" subcategory seems a bit empty and useless to me. Couldn't we put the cash register somewhere else? (And the MO tent in decoration?)
ferny  [ophavsmand] 1. okt. kl. 9:04 
@Shadelight You're either using some other architect modifying mod, or some undisclosed addiitonal MO storage modifier mod
Shadelight 30. sep. kl. 19:55 
I'm doing a Wild Man start from Tribals Expanded and after researching mining I can't build the bricks storage container from MO. It's nowhere in the menus, similarly the wood logs storage is missing too. I can spawn both with the dev mode and they work as expected. I'm using your Progression: Storage with a few MO patch mods so I'm not sure if something got mixed up somewhere.