Europa Universalis IV

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Planes of Anbennar - Map Expansion
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20 aug @ 14:28
3 okt @ 18:04
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Planes of Anbennar - Map Expansion

Beskrivning
Broken Rune has recieved content in the newest update, receiving new government mechanics, missions, factions, and more!

Planes of Anbennar is an expansion to Anbennar's map which adds three new planes from the lore: the Feyrealm, Shadow Plane, and Primeval Serpentdepths. The regions are separated from the main map, and can be accessed through a variety of different ways (listed out in the introductory event)

Features
- Over 500 new provinces
- Mission trees for the Fugue Demesne, Obsidian Empire, and Broken Rune
- New religions
- New holy orders
- New diplomatic actions
- New terrains
- New factions
- New bookmarks
- New advisors
- New government reforms
- New mercenary companies
- New trade goods
- Dozens of new tech groups and hundreds of new units
- New racial portraits (new "races" still calculated as closest Anbennar pop equivalent)

Any of the three regions can be disabled via event

Connections for the three new maps are explained in-game via an intro event

The game may stutter when the map first displays on the start menu, but should load in a few seconds without clicking

Not compatible with any UI-modifying submods besides DK

Patch for Dwarven Knowledge available here

Credits
thicruzart for PoA's loading screen

Logos World for various Fey flags [logos-world.net]

Xorme for the new cult icons for Goblinic Shamanism and the Genie Cult [xorme.xyz]

a-ravlik for the Obsidian Empire's faction art and Red Reapers' Order art

DG Hernandez for the Genie racial portrait

NimoStar for the Deepcity terrain art (CC BY-SA 3.0)[www.deviantart.com]

Malser Gamedev for the Volcanic Karst terrain art

ryanwc_art for:
- The Obsidian Dwarf event photo
- The Nirat vs. Kamniel government mechanic art
- The Minotaur, Fey, Cyclope, Fiend, and Kantharos racial portraits

Fizban/EccoEco for:
- The Deep Goblin, Shade, and Red Reaper racial portraits
- Most religion icons

Susie for authoring the Fire-Blooded Minotaur ideas

Frellor for authoring the Minor Fey Courts lore document

Spyhaus for authoring the Infernal Plane Wiki Proposal lore document

Feel free to post any bugs or suggestions here or on the Planes of Anbennar discord [discord.gg]
Populära diskussioner Visa alla (1)
1
4 sep @ 18:18
Planar connections
Agraza
150 kommentarer
WARRABE 9 okt @ 23:31 
thank u for still working on Insyaa version:steamthumbsup:
Ro  [skapare] 6 okt @ 14:10 
I'm trying to add those beginner configuration options to Anbennar's own region disabling menu eventually. You could add the map segments above the wooden board, yes. If I get to the other planes I'd like to add, I can give that a try
Dh4mpyr 5 okt @ 23:13 
So far I'm loving this mod addition. However i have a super dislike for start game menus. But that's on me, I would rather there of been a separate settings mod.
Two questions however. First why are the planes so close to each other and not spread out, Are you leaving room to add even more planes?
2nd, could you of placed the planes above the map board? As in above the wooden map border, That way every thing inside of the border would be the plane of anbennar. I know the VN mod adds extra wood board parts so in theory it should be possible
Lord Troutacus 5 okt @ 15:41 
@Ro
You're awesome for that, buddy. Keep up the stellar work. >:D
Ro  [skapare] 5 okt @ 11:14 
If you're playing an experimental version of the game rather than the Steam version then it's going to break things. The Insyaa update changes a lot of files
somebodynobody10 5 okt @ 8:07 
@Ro
I had numerous monument mods active, as well as Alien Anbennar Estate Ideas and Anbennar Idea Slots+
It was the New-master from their Discord rather than steam version. The one that adds the continent of Insyaa as an active place.
Ro  [skapare] 4 okt @ 12:35 
@somebodynobody10
Were you playing on the Steam branch of Anbennar? What submods did you have active?
somebodynobody10 4 okt @ 9:11 
When I had this mod installed a short while ago, it seemingly broke the racial majority/minority system. the different poptypes did not update when the main culture shifted to other pops, nor did it update to current owner's racial acceptance when conquered.
Ro  [skapare] 3 okt @ 18:04 
@Kory
Thanks for the report! It's fixed now.

@Lord Troutacus
Oh right, I can get the mod's features custom-nation ready next update!
Kory 3 okt @ 15:34 
Hi, Ro!

I mentioned that event constantly happening; it seems to be, according to debug mode, planar_general_events.2

I'll update if others show up.