RimWorld

RimWorld

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Resource Pipes
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
8.205 MB
14 Aug @ 11:24am
9 Oct @ 6:27am
11 Change Notes ( view )

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Resource Pipes

Description
This mod add resource pipe and storage system for some materials resources and some other things
this mean if your building use these resource as fuel ammo or whatever they supported and can get directly supplied with pipe network
list of resource an other things covered by this mod
Gold
Jade
Plasteel
Steel
Uranium
Wood

Bioferrite
Neutroamine

Chemfuel

Beer
Wort
Hops
whole process of beer production implanted in
Resource Pipes - Addons


Psychoid Leaves
Smokeleaf Leaves Autobong Supported
Dye
Toxic Wastepack plus it's generator
note: Toxifier Generator and it's modded conterpart patched to produce Toxic Wastepack and connected to network

test the mod with few mod and vanilla turrets and it's work without need of any patches it's possible some mod need patch

already included patch to work in grav ships

===============================
have build in compatibility with
Vanilla Chemfuel Expanded

Vanilla Chemfuel Expanded - Unofficial Expansion

if you have my Resource Pipes - Addons mods pipe network not mix for now not be able to make a correct patch
===============================

if you have
XML Extensions
installed you can change the capacity of each storage

if you use Reel's Turret Pipeline for more immersion (or it's supported mod and patches) that mod change the ammo type of turrent so both must work without problem


Support mod done by others

Chinese Translation Link


Bioferrite Harvester Resource Pipes
[www.nexusmods.com]
Popular Discussions View All (2)
4
29 Sep @ 7:16pm
Automatic bioferrite harvesting and dye pipe support request
Isajii
0
14 Aug @ 1:02pm
Thanks and Mod support request
Isajii
44 Comments
hamed91211173  [author] 8 Oct @ 6:01pm 
@thesoupiest
add some new texture for some of the boxes that more in line with vanilla texture
you can easily change them from inside of the game
hamed91211173  [author] 8 Oct @ 1:26am 
@thesoupiest
i'm not a good artist and some of those are created by AI and edited by me to some degree
If someone with better artistic capability create a retexture mod it's a great thing
thesoupiest 7 Oct @ 5:37pm 
I think a retexture for the hoppers, taps, and storage boxes could be nice. They seem a little out of place
hamed91211173  [author] 6 Oct @ 12:46pm 
about dropping their content it's not possible to my knowledge it's from how VEF handle the network storage
the best way to lower loss is to make few storage in different area

you can easily make a patch for it too in two ways
first you can patch MaxHitPoints of storage to something like a million
second way is you need to add <useHitPoints>false</useHitPoints> and then remove the MaxHitPoints

i'm not gonna add these to this mod and with a little search or more easily learn from other mods you can do it yourself
第五星渊 6 Oct @ 12:32pm 
Great mod! One issue: valuable indestructible vanilla items (like steel, gold) stored in network containers are lost forever if the container (500 HP) is destroyed. This feels too harsh. Could the containers be made indestructible, much tougher, or have them drop their contents when destroyed? Thanks!
hamed91211173  [author] 29 Sep @ 12:31am 
@Selmephren
done a little digging in Odyssey DLC codes and those storage and shuttle fuel storage codded like generators so lowering their capacity remove the extra fuel not returning them for saving the fuel first disconnect them from network with better using a valve then extract the fuel from them then choose your desired capacity before opening the valve again
hamed91211173  [author] 28 Sep @ 9:11pm 
@Selmephren
i dont have the Odysey DLC so i cant reproduce that
but that bug funny and not funny at the same time and simply dont know why that happen
Selmephren 28 Sep @ 6:10pm 
So I found a way that this will delete chemfuel. If you reduce the target fuel level this will remove it from the gravship's chemfuel tank but it doesn't go anywhere like the small chemfuel tanker for this mod. Poof, just gone.
The God 27 Sep @ 2:48am 
Thanks, it seems to have helped though I can't confirm entirely cause I have no idea when that bug started happening but I can see pipe networks so it seems fine
hamed91211173  [author] 26 Sep @ 5:57pm 
@The God
it's caused by a mistake in old how patch for Vanilla Chemfuel Expanded - Unofficial Expansion handle it
it's possible mod not correctly updated it first Un-Subscribe from this mod make sure it's folder removed then Re-Subscribe to the mod