RimWorld

RimWorld

Resource Pipes
24 Comments
hamed91211173  [author] 7 hours ago 
@orhanvanaktas
output building (Taps) from every pipe mod have a built in gizmo to control amount of output it's started at 10

if you mean storage capacity no there is no limiter in the code (at-least not to my knowledge)
however you can create a patch to limit it
[FSF] FrozenSnowFox Tweaks done it for some mod and his autur much better than me maybe he can help I dont have that much of knowledge to make a mod menu tweak option
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2893432492

Stack gap mod do it far vanilla storage zone and TAPs and Hoppers use the same code and last time I checked they work with each other
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3071298014
orhanvanaktas 8 hours ago 
Sie sind ein brillanter Meister, aber (leider) fehlt noch eine Kleinigkeit, um diesen Mod zu perfektionieren: die Hoper- und Tap-(Loop-)Sache.

You are a brilliant master, but (unfortunately) there is still one small thing to make this mod perfect the Hoper and Tap (loop) thing.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3562091795

Ist nur eine Ideen Anregung und ich weiß das der vorgeschlagene Mod die gesamte menge der gelagerten Sachen anschaut.

This is just a suggestion and I know that the suggested mod looks at the entire amount of stored items.

Könnte man (Tap) eine Spender funktion einfügen und bei nicht bedarf abschaltet

Could you (Tap) add a dispenser function and switch it off when not needed
orhanvanaktas 5 Sep @ 6:03am 
ok das ist gut zuhören
ok that's good listening
falls die Fehler die in 1.5 bestehen die ich bemerkt habe und nicht behoben wurde in 1.6, könntest du Temp was machen
If the bugs that exist in 1.5 that I noticed and were not fixed in 1.6, you could do something Temp

für die anderen ich rede hier von diesem Mod Chemfuel Pipe Network ist 1.5

for the others I'm talking about this mod Chemfuel Pipe Network is 1.5
hamed91211173  [author] 5 Sep @ 5:06am 
@orhanvanaktas
already made the chemfuel network (not updated yet) and working on a few other things for this mod when those completed gonna update the mod

the chemfuel network work without problem with Vanilla Vehicles Expanded fuel pump but must first completed other part of the mod before upload the new version
orhanvanaktas 5 Sep @ 4:55am 
Chemfuel Pipe Network
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3446464627
wie ich in den Kommentaren Lese hat man mein Problem gelöst, aber ist nicht 1.6
As I read in the comments my problem has been solved, but it is not 1.6

Vanilla Chemfuel Expanded brauche nur die Röhren
just need the pipes
orhanvanaktas 5 Sep @ 4:29am 
Sorry falls sie meinen ich Spam betreibe

Sorry if you think I'm spamming
orhanvanaktas 5 Sep @ 4:27am 
hamed91211173 [Author] August 26 at 7:31 PM
@orhanvanaktas
for ammo if you think CE i'm not gonna supported it otherwise in description add a link to a mod that done that for vanilla
Use one of these two for chemfuel:

Chemfuel Pipe Network
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3446464627 no update 1.6 yet

Vanilla Chemfuel Expanded
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2792917473
and its expansion mods, see below

avg606 Aug 29 at 6:13 PM
Just pipes and nothing else , that's exactly what I was thinking .

I don't use CE. By ammunition, I mean the barrel, which is used to power the guns. And by fuel, I mean, the refinery uses wood to power it.

Titel. Resource Pipes, which require to operate

Vanilla Vehicles Expanded has a fuel pump that can be manually loaded, like at the refinery. I would like to connect the fuel directly, like your brilliant mod does.
Sorry Google Translator
hamed91211173  [author] 30 Aug @ 8:10am 
@avg606
click on the ones in the right side
hamed91211173  [author] 30 Aug @ 8:04am 
@avg606
each resource is in drop down
there is one for each deconstruction and one for items
avg606 30 Aug @ 7:30am 
I saw other items in the tech tree but after researching them I only have pipes.
hamed91211173  [author] 29 Aug @ 9:39am 
@avg606
pipe network more accurately
pipes storage input output and maybe for resource mentioned right now
avg606 29 Aug @ 9:13am 
Just pipes and nothing else
hamed91211173  [author] 26 Aug @ 7:31pm 
@orhanvanaktas
for ammo if you think CE i'm not gonna supported it otherwise in description add a link to a mod that done that for vanilla

for chemfuel use one of these two

Chemfuel Pipe Network
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3446464627

Vanilla Chemfuel Expanded
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2792917473
and it's expansion mods
orhanvanaktas 26 Aug @ 3:18am 
Oh nice Mod :steamthumbsup::steamhappy:
orhanvanaktas 26 Aug @ 3:15am 
problem Hopper and Tap
orhanvanaktas 26 Aug @ 3:13am 
Verändere den Titel oder besser füge noch Treibstoff/Munition hinzu. Sonst will man es für Transport von Ressourcen zum Lager machen um nur festzustellen das ein Loop ausgelöst wird.

Change the title, or better yet, add fuel/ammo. Otherwise, I want to use it for transporting resources to the depot, only to find that a loop is triggered.
-=GoW=-Dennis 25 Aug @ 11:06pm 
Ah, I see how it works. I actually got it working, though each network can only ever transfer one ammo type. I guess it would need C# to be able to use the same pipe network for any ammunition types at the same time.
hamed91211173  [author] 25 Aug @ 1:40pm 
it's not possible to make them configurable at-least I dont know how
and I dont use CE
there is a way you can do that your self but it's require you know how to edit XML files
better use notepad++
make a local copy of this mod now you can change xml files in Def folder easiest way is only keep one of the file and use replace capability of Notepad++ to change def names like Gold to Ammo7.65 or whatever
for texture make sure texPath correctly addressed
you need just make sure to edit files in Language folder too
and About folder too specially if you want to published it

then tested it in dev mod by only essential mods only and if work use it
-=GoW=-Dennis 25 Aug @ 7:25am 
Could you make the items they can hold configurable? I've been looking for a mod that can supply ammunition to Combat Extended turrets for ages, but there is none that can do that. If this allowed to store CE munition, I believe it should work just fine?
JACK 25 Aug @ 6:44am 
thank you! :) love this mod
hamed91211173  [author] 25 Aug @ 2:33am 
@JACK
added and few more
JACK 23 Aug @ 5:58pm 
I would love to see wood added too! this is a great mod
hamed91211173  [author] 20 Aug @ 9:52pm 
TYVM
added the link to your mod in description
恰似宛然一笑生花 20 Aug @ 6:42am 
Hello hamed91211173r, that's an interesting mod. So I created a mod Resource Pipes_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike: