RimWorld

RimWorld

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GravTech
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Mod, 1.6
File Size
Posted
Updated
6.887 MB
9 Aug @ 6:38am
22 Sep @ 11:23am
8 Change Notes ( view )
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GravTech

Description
Gravcores...
They were used for a variety of purposes: grav engines, huge terraformers, inexhaustible sources of energy. What other opportunities do they offer and is it possible to create them yourself? The answers are waiting in GravTech.

This modification allows you to create powerful gear and parts of a gravship from gravcores. And although their power is great, you need to be careful with them.

Related Mods:
-Anomaly for Gravship
-GravTech Retextured by Halituis Amaricanous.


- Grav field pylon
Almost the same as the grav field extender, but more powerful and supports more substructure. A gravship can support up to three pylons.


- Grav engine
Now you can build grav engines, but it won't be cheap. Their technology is located at the end of research tree and requires a techprint to open.
ATTENTION: do not build two gravships on the same map. This create to errors in the alignment of the parts of the gravship.


- Grav forge
A machine for creating gravcores and equipment from them. It is also more profitable to create some components on it. Can be built next to the Grav engine for faster work speed.



- New materials
Created on a grav forge under enormous pressure, these materials will surprise you with their protective properties.


- Grav Blaster
Deals small damage in a large area and stuns targets. Ignores armor and shields.


- Grav Rifle
A heavy sniper weapon that firing gravitonium bullets. High attack range and damage, but low cooldown rate. It has a special long-range shooting ability.


- Grav Hammer
It is designed to demolish buildings and easily breaks through any walls. Has additional EMP damage.


- Grav apparel
A shield belt with fast recharge and a pack with useful abilities.


- Turrets
Armor-piercing tandem: a large turret with a grav blaster and a small turret with a beam repeater will destroy even the most protected enemies.


- Time acceleration pod
This capsule increases the speed of rest, wound healing and immunity gain speed.


- Asteroid collector
This device collects small asteroids from space and creates vacstone blocks from them. It can only be built in outer space.


- Gravity implants
The grav spine will accelerate your pawns and allow them to jump long distances.
The grav armor will increase the protection of the pawns and will give the opportunity to deploy a protective shield.
The gravcore stomach reduces food intake and increases maximum satiety.
The grav hands give you an extra pair of fast limbs.


- Advanced ship parts
More powerful parts for your gravship. To unlock some of them, you will need to destroy the Mechhive Mind.


- The Singularity Reactor
The highest stage of gravity technologies. A miniature black hole will provide your ship with a huge amount of energy and will allow you to expand it by another thousand cells.



Q: Why does the research of "Basic Gravtech" cost 600?
A: Because 300 is too cheap. And you can explore this technology without inspecting the Grav engine.

Q: Can I add this mod in mid-play?
A: Yes, but I advise to uninstall your grav engine before adding it.

Q: Can I remove it mid-play?
A: Yes, but you will lose all the Gravсores from the mod's buildings. Disassemble them before deleting the mod.

Q: Compatibility with Combat Extended?
A: Yes, but I did it myself, without the participation of the CE team. Use it at your own risk.


Gratitude for inspiration.:
Glittertech Expansion
Project RimFactory Revived Retextured
PI's Ascendant Weapon pack
Astronomy Style Pack


Languages:
English
Russian
Japanese
Chinese

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Popular Discussions View All (2)
2
3 Sep @ 2:19am
Привет. Хочу сказать спасибо за мод. Он очень сильно продвигает эндгейм игру.
sanek33 ︻芫
163 Comments
-Jimmy' 27 Sep @ 9:21am 
Mod is allowing pawns/mechs to walk on space tiles. Unintended bug possibly?
Райан Гослинг 27 Sep @ 2:42am 
Есть проблема с модом.
когда запускаешь новую игру весь лут на земле разбросан вне платформы и просто висит в космосе.
pillbug2 25 Sep @ 12:35am 
This was tested in a minimal list of Harmony, all DLC, and this mod.
pillbug2 25 Sep @ 12:34am 
Hello, there is a bug in the gravship scenario start where items are spawned in space instead of the platform, breaking the game. @Vladakus patch reverting the foundation changes fixes this.
Nomit 24 Sep @ 4:12am 
I'm a novice when it comes to modding, but, I think I located a bug. Also ty for this mod, it adds a lot more progression to my gravship playthroughs!

I don't think the extension buildings (such as the grav field pylon) have a null check for when they are deconstructed/destroyed. Losing a grav field pylon then clicking on my grav engine breaks the UI and forces me to alt-f4 to exit the game.
Vladakus 23 Sep @ 5:36pm 
Hey I made a quick patch that reverts the change to space tiles so they still act like vanilla case anyone else wanted this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573712143
Demonic_Reaper99 23 Sep @ 10:54am 
Is this mod supposed to allow your pawns to walk on a space tile?
Yuya 21 Sep @ 12:32pm 
Is there a reason components specifically advanced components cost so much more to make than just making them at a fabricator?
Modern Bob 20 Sep @ 8:01pm 
I'm getting this error when launching with grav tech enabled.
After some search, I found that the "creepjoin" event is part of the anomaly dlc, which I don't own.
Seem the mod is not recognizing that the anomaly dlc is missing and still try to process this command.
I'm putting it out there in case there is a possibility to correct that. Overall the mod still work, it just gives some error at launch concerning this event.


[GravTech] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="CreepJoiner"]/race) failed
file: G:\Steam\steamapps\workshop\content\294100\3545374124\1.6\Patches\GravShipPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
MerLatus 18 Sep @ 6:54pm 
After triggering the quest with GravEngine, errors occur if you save and then load the game.