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когда запускаешь новую игру весь лут на земле разбросан вне платформы и просто висит в космосе.
I don't think the extension buildings (such as the grav field pylon) have a null check for when they are deconstructed/destroyed. Losing a grav field pylon then clicking on my grav engine breaks the UI and forces me to alt-f4 to exit the game.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573712143
After some search, I found that the "creepjoin" event is part of the anomaly dlc, which I don't own.
Seem the mod is not recognizing that the anomaly dlc is missing and still try to process this command.
I'm putting it out there in case there is a possibility to correct that. Overall the mod still work, it just gives some error at launch concerning this event.
[GravTech] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="CreepJoiner"]/race) failed
file: G:\Steam\steamapps\workshop\content\294100\3545374124\1.6\Patches\GravShipPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)