Elin
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(Stable) Custom Whatever Loader
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Asset: NPC, Quest
System: Mod Library
Tags: Source, Sound, BGM
File Size
Posted
Updated
1.100 MB
7 Aug @ 7:28am
1 Sep @ 12:51pm
12 Change Notes ( view )

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(Stable) Custom Whatever Loader

In 1 collection by DK
Elin Mods by DK
15 items
Description
This is for Stable version of the game

Due to the changes in between Elin patches, it's getting difficult to maintain cross version compatibility within same mod. Use this version if you are not running game with Beta -> Nightly, otherswise use Nightly Version CWL.

Do not use both at the same time.

Existing CWL mods can and should work with either version of CWL



Allows the game to automatically load modders' custom resources from the mod directory, simplifying the process for modders to utilize various game functionalities without any additional steps, and with extended localization support.

Ideal for mods that introduce new items, characters, or audio elements, the Custom Whatever Loader eliminates the need for creating script DLLs for majority of the tasks.

[github.com]
[elin-modding-resources.github.io]



CWL is made with community effort and feedback, new features are added upon request.

Generally, you only need to prepare EN folder, as in JP entries are bundled within the same sheet. (Unless you are using god_talk.xlsx or other localized Data)

Config file can be edited using Mod Config GUI or in file at Elin/BepInEx/config/dk.elinplugins.customdialogloader.cfg
Check out the configuration details here[elin-modding-resources.github.io]

Do you know that source element 105 is gun?!


To get started making mods with CWL, check out the documentation at Elin Modding Wiki[elin-modding-resources.github.io]
Use the sidebar on the left to navigate CWL docs!



Or checkout mods using CWL


1.20 Added various runtime API and Custom Converter rework.
1.19 Added support for custom BGM and playlist.
1.18 Added Drama action expansion & Multiple Zone spawn for Chara.
1.17 Added custom Zone type safe load & post cleanups.
1.16 Added dialog sound qol patch & custom drama tagging.
1.15 Added support for custom merchant stock.
1.14 Added pattern matching for sprite replacers & Allow manual purging of faulty elements.
1.13 Added support for custom material, lots of safe loading optimizations.
1.12 Added support for custom abilities and spells.
1.11 Fixed a cryptic bug where CWL attempts to do its funny things for other mods.
1.10 Added support for custom religion imports and custom religion/domain/faction portraits.
1.9 Added auto detection for incompatible source sheets and sheet header realignment. Configurable.
1.8 Added custom adventurer tagging for equipment/things.
1.7 Set EN as 1st fallback language.
1.6 Added support for custom adventurer related imports and dialog.xlsx merging.
1.5 API refactor.
1.4 Added source sheet imports with localization support.
1.3 Fixed BGMData.Part duplicating first entry.
1.2 Added support for custom sounds.
1.1 Added support for book texts.
1.0 Added support for dialogs/drama sheets.


If you want to request new features, provide feedback, in need of assistance, feel free to leave comments or reach Omega at Elona Discord @omega8639.

Should any bug appear, don't forget to check YourUserName/AppData/LocalLow/Lafrontier/Elin/Player.log, Custom Whatever Loader logs a lot of stuff there.
43 Comments
Triglass 4 hours ago 
For troubleshooting, in case the error persists like it did for me, you need to both verify the game files as well as delete the old mod folder to replace with the new updated one. Trying to run a save after the patch update alone will still cause it to randomize materials.
Strike Energy 10 hours ago 
@DK i had also grass made of water... wich kinda make sense... lol.
DK  [author] 11 hours ago 
@Strike Energy sapphire nut does not sound too bad tbh
Strike Energy 11 hours ago 
+1 for the random material on items.
Had nuts made of sapphires
DK  [author] 11 hours ago 
Sorry, there was a breaking change in 23.191 Nightly update and a bug appeared in the CWL code. It has been fixed. Sorry for the inconvenience.
Raven 11 hours ago 
Found temporary solution; Download the Aug 25th version off of Skymods website, unsubscribe from this version and add the aug 25th files into your workshop folder in steam in its place. This seems to have fixed the issue for now, well...at least Farris is selling paper scrolls again instead of return scrolls made of raw meat lmao
Raven 12 hours ago 
Same issue here x_x Any way to roll this update back? Kinda makes playing a bit tough when nothing is stacking correctly lol
Extravagant Elixir 12 hours ago 
steam's change notes shows that this was updated for the nightly build
Triglass 12 hours ago 
Same. After testing it as well, Stable Whatever Loader is randomizing all materials for some reason after the latest build. This is inconvenient for things that aren't meant to be random, like currency.
Refolde 13 hours ago 
Chiming in to say that I am having the same issue as the previous two users.