Elin
(Stable) Custom Whatever Loader
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Update: 1 Sep @ 12:51pm

1.20.46a
Fixed a bug where material gets randomized from updating

修复了更新引发的随机材质问题

Update: 1 Sep @ 8:48am

1.20.46
Updated for 23.191 Nightly
Fixed some logic in the AddActor patch
Added a warning message when another version of CWL is detected
Fixed the issue where some assemblies did not display their names correctly in exception profile
Added a fallback value for c_dyeMat
Added cell processor for each element in string array parser
Modified the message format in ModIntegrity check
Drama Expansion:
・Added if_hostility(hostilityExpression)
・Added if_in_party()
・Added move_to(x, y)
・Added console_cmd(...)
Added automatic activation of cheat mode and debug console commands

更新了 23.191 Nightly 添加的修改
修复了 AddActor 补丁的部分逻辑
添加了检查到另一版本的CWL时的警告信息
修复了异常分析中部分程序集没有正确显示名称的问题
添加了 c_dyeMat 的回滚值
添加了字符串数组的逐元素单元格处理
修改了 ModIntegrity 检查的信息格式
剧情拓展:
・添加了 if_hostility(hostilityExpression)
・添加了 if_in_party()
・添加了 move_to(x, y)
・添加了 console_cmd(...)
添加了自动激活作弊模式和 debug 模式控制台命令

ci build artifact here[github.com]

Update: 25 Aug @ 11:20pm

1.20.45c
Update mod help texts

ci build artifact here[github.com]

Update: 25 Aug @ 11:06pm

1.20.45c
Fixed a bug introduced in 23.188 Stable changes where Chara.ShowDialog was modified

修复了23.188 Stable引入的 Chara.ShowDialog 的改动

Update: 25 Aug @ 7:20pm

1.20.45b
Update mod help texts

Update: 25 Aug @ 6:14pm

1.20.45a
Changed fallback value for incompatible sheet from inplace id to empty string

将不兼容源表的默认值从原ID值改为空字符串

ci build artifact here[github.com]

Update: 25 Aug @ 10:19am

1.20.45
Updated for 23.188 Stable
Added condition check when talking with animals that have unique dialogs
Fixed a bug where log formatter could encounter invalid format string
Added a patch to temporarily address IDCurrency locale dependent ToLower bug
Added a slightly better log entry to the MissingMethodException popup
Added Effect hot reloading command cwl.data.clear_effect_cache

更新了 23.188 Stable 添加的修改
为拥有独特对话的动物添加了正常的条件检查
修复了一个异常分析格式化文本的问题
添加了一个暂时修复特定语言环境下 IDCurrency 转换失效的补丁
添加了缺失方法异常的额外文本
添加了控制台命令 cwl.data.clear_effect_cache 用于热重载特效

ci build artifact here[github.com]

Update: 24 Aug @ 6:31pm

1.20.44a
Fixed a possible formatting issue during exception suppression

修复了一个可能的格式问题

ci build artifact here[github.com]

Update: 24 Aug @ 7:32am

1.20.44
Added EffectLoader[elin-modding-resources.github.io]
Added SafeGetHobby for mods that are uninstalled mid-save
Added more helpers to API
Updated for 23.187 Stable

添加了特效加载器[elin-modding-resources.github.io]
为中途卸载的Mod添加了安全的 Hobby 值
添加了更多的API方法
修复了 23.187 Stable 合并的修改

ci build artifact here[github.com]

Update: 13 Aug @ 10:33am

1.20.43
Fixed new SourceFood row header changes from 23.178 Nightly
This is backwards compatible with existing mods, but it's advised to adhere to new format from now on
Fixed a potential bug in Cave start scene

修复了 23.178 Nightly 引入的 SourceFood 表头修改
表头重排功能与现有模组兼容,但建议之后使用新格式
修复了洞穴开局的报错