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Thanks for the kind words.
I can look into a capital class version of the submod (maybe balance by making those units of that class repair at 30/40% per cycle)
I understand your point about the price of units, I can alter the repairs costs per cycle to be lower since the main mod balance formula is around SSD units (Which is build cost / 20, so I can maybe make it build cost / 30 or 40 then round the value)
And yes, I plan to do versions based on the other EaWX mods.
The not so fun part with creating this submod is generating each units persistent damage stats as it takes a good amount of time looking up each hardpoint/ health then making sure each hero uses the same data as the ship types.
It probably wouldn't be practical or fun to have all units have persistent damage but I do wonder about an expanded version of this mod with included persistent damage for capital ships as well. A fall of the republic playthrough with persistent damage for their capital and dreadnought ships would be fun.
Keep up the good work! I enjoyed playing through with your automatic phase II armor upgrade in my last campaign.