STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge (3.4) – More Persistent Damage Units - Dreadnoughts Submod
   
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Game Type: FOC
File Size
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439.171 KB
6 Aug @ 3:41pm
23 Aug @ 8:54am
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EaWX: Thrawn's Revenge (3.4) – More Persistent Damage Units - Dreadnoughts Submod

Description
This is an unofficial EaWX submod for Thrawn's Revenge; this was not created by the EaWX development team.

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Description:
Adds extra units to the list of persistent damage units.
Included units repair twice as fast compared to Super Star Destroyers.
Dreadnought units with persistent damage are listed in the Galactic Stats.

===========================================================================

Features:
* Additional units have been added to persistent based on the following condition:
- Units which can only built at Dreadnought shipyards or units with 60 pop and up.
* Uses updated method for tracking units in Galactic Conquest via game object IDs featured in my previous submod.
* Non Super Star Destroyer units with peristent damage repair for 20% per cycle.
* Galactic stats can be used to track unit damage including name + location.

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How to Launch & Compatibility:
Head over to your Empire at War in your Steam Library, select Settings > Properties, and via the Launch Options text box, copy and paste the next line seen below:
STEAMMOD=3543639798 STEAMMOD=3476123423 STEAMMOD=1125571106

Compatibility note: This submod has changes to base files listed here:
'ALTOR_REPLENISHMENT_SHIP.lua'
'BLUEDIVER.lua'
'BULWARK_III.lua'
'COMMUNICATIONS_BATTLECRUISER.lua'
'COMPELLOR.lua'
'DARKSABER.lua'
'DORAT_ARROW_OF_SULLEST.lua'
'DORBULLA_WARSHIP.lua'
'EX_F.lua'
'GENERIC_ALLEGIANCE.lua'
'GENERIC_PRAETOR.lua'
'GENERIC_PRAETOR_CARRIER.lua'
'GENERIC_SORANNAN.lua'
'GENERIC_TAGGE_BATTLECRUISER.lua'
'GENERIC_TAGGE_BATTLECRUISER_CSA.lua'
'HOME_ONE_TYPE.lua'
'IMPELLOR.lua'
'INTEGO_DESTROYER.lua'
'KLEV_BATTLECRUISER_DEVASTATOR.lua'
'LUCREHULK_CSA.lua'
'MEDIATOR.lua'
'MINI_VISCOUNT.lua'
'STARHAWK_MK1.lua'
'TORPEDO_SPHERE.lua'
'WORLD_DEVASTATOR_BATTLECRUISER.lua'
'DamageTracker.lua'
'UnitTracker.lua'
'GalacticStatDisplay.lua'

Please note that any files ending in .lua will require a new save to be made.

If using any additional submods, please check if each additional submod alters the same files, as this will lead to compatibility issues between both submods.
As it currently stands, I do not plan to release any compatibility patches outside my submods; this, however, may change in the future.
If you wish to release an altered form of this submod or create a compatibility patch, please contact me for permission beforehand and provide credit to me as a creator on the submod's Steam Workshop page.
I can usually be reached on the Corey Loses Discord or the EaWX Submod Discord, where you can find channels for my submods and many others.
https://discord.gg/WUHQawumTp

===========================================================================

Other submods:
Full collection
Individual links:
Thrawn’s Revenge - Refuse the Dark Empire
Thrawn's Revenge - Randomised New Republic Starting Heroes
Thrawn's Revenge - SSD & Fractal Units Faction Colours
Fall of The Republic - Automatic Phase 1 -> 2 Armour Upgrade

===========================================================================

Credits:
Massive thanks to the EaWX Development Team for creating the base mod, without which this submod would not exist.
Kudos to Corey for sharing the render used in this submods' splash image.
Shoutout to all the members involved within the submodding channels.
Popular Discussions View All (1)
0
6 Aug @ 3:42pm
PINNED: Bug reports and suggestions:
Greene7z
2 Comments
Greene7z  [author] 7 Aug @ 9:30am 
@LLucky501
Thanks for the kind words.
I can look into a capital class version of the submod (maybe balance by making those units of that class repair at 30/40% per cycle)
I understand your point about the price of units, I can alter the repairs costs per cycle to be lower since the main mod balance formula is around SSD units (Which is build cost / 20, so I can maybe make it build cost / 30 or 40 then round the value)
And yes, I plan to do versions based on the other EaWX mods.

The not so fun part with creating this submod is generating each units persistent damage stats as it takes a good amount of time looking up each hardpoint/ health then making sure each hero uses the same data as the ship types.
LLucky501 7 Aug @ 8:53am 
Nobody has commented but this looks like a really neat mod and it would create a fresh dynamic for playthroughs to have to manage your larger ships more carefully. The only thing I would add is maybe slight price/pop reductions for effected units because this does slightly decrease their utility and so changes the balance some.

It probably wouldn't be practical or fun to have all units have persistent damage but I do wonder about an expanded version of this mod with included persistent damage for capital ships as well. A fall of the republic playthrough with persistent damage for their capital and dreadnought ships would be fun.

Keep up the good work! I enjoyed playing through with your automatic phase II armor upgrade in my last campaign.