STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge (3.4) – More Persistent Damage Units - Dreadnoughts Submod
2 Comments
Greene7z  [author] 7 Aug @ 9:30am 
@LLucky501
Thanks for the kind words.
I can look into a capital class version of the submod (maybe balance by making those units of that class repair at 30/40% per cycle)
I understand your point about the price of units, I can alter the repairs costs per cycle to be lower since the main mod balance formula is around SSD units (Which is build cost / 20, so I can maybe make it build cost / 30 or 40 then round the value)
And yes, I plan to do versions based on the other EaWX mods.

The not so fun part with creating this submod is generating each units persistent damage stats as it takes a good amount of time looking up each hardpoint/ health then making sure each hero uses the same data as the ship types.
LLucky501 7 Aug @ 8:53am 
Nobody has commented but this looks like a really neat mod and it would create a fresh dynamic for playthroughs to have to manage your larger ships more carefully. The only thing I would add is maybe slight price/pop reductions for effected units because this does slightly decrease their utility and so changes the balance some.

It probably wouldn't be practical or fun to have all units have persistent damage but I do wonder about an expanded version of this mod with included persistent damage for capital ships as well. A fall of the republic playthrough with persistent damage for their capital and dreadnought ships would be fun.

Keep up the good work! I enjoyed playing through with your automatic phase II armor upgrade in my last campaign.