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Yes, I simulated a fake weapon for unnarmed state because legs won't function without active viewmodel and thought it would only affect crowbar pickup animations which I've reimplemented but unfortunately it affects hev hands and some other anims too.
However, I did notice that a lot of first time weapon pickup animations (like the crossbow etc.) seem to no longer play at all.
Is it perhaps tied to the same issue that prevents the HEV hands admire animation from playing too?
need video tutorial.