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1. It's not possible to implement in current version of Half-Life 2 unless you try to make a separate mod using code from 2013 version and put it in ModDB.
2. For Black Mesa derived mods it's possible to use but it requires some files manipulation, somebody from BM Discord channel managed to get it working in Blue Shift with a guide.
1. Half-Life 2
2. Black Mesa: Route to Evacuation - Part 1 (Scientist without HEV suit)
3. Black Mesa: HECU + Black Mesa: Military (Soldier appearance design needed, and since both mods use the same soldier, it should be compatible with the same mod)
4. Black Mesa: Blue Shift (Guard appearance design needed)
하프라이프2 에도 똑같은 것을 만들어 주세요!!
Has to be a conflict with animations file. This addon uses gmod's unarmed animations for the legs and your issues sounds like animations were mixed with other ones.
* when either the revolver or mp5 are selected, it will continuously play the walking animation when I’m standing still
* when either the shotgun or tau cannon are selected, it’s stuck on the swimming animation
* when either the rpg or any of the slot 5 weapons are selected, it’s stuck on a t-pose
* the HEV arms still show when I have items but no HEV
Other than the last thing, these bugs don't affect the weapon animations themselves, only the view models for the torso & legs. They also happen with these weapons selected regardless of if I have an HEV or not. Is 1 of my other Sourcemod addons clashing, or did I break something when I installed the model files?
1. Either this means you upacked mod files from custom folder to main game folder. You should just drag and drop your custom folder to bms directory.
2. Or you have installed stable version of sourcemod and should redownload and install latest DEV version of sourcemod