Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[Arknights]: Base Core
   
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1 AGO a las 7:34 a. m.
5 SEP a las 11:57 a. m.
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[Arknights]: Base Core

En 1 colección creada por 糸七
糸七的明日方舟mod
17 artículos
Descripción

This time, I've created a core mod for the Arknights series. If you like it, please give it a thumbs up—pretty please, meow!


This mod will be updated relatively frequently, usually whenever a new leader mod is released.




Version V1
This is the initial version, featuring 3 new districts, 15 new buildings, and 31 policy cards. All districts and buildings have new models:
District: Engineering Department – A district that accelerates city construction. For every production task completed by the city, +1 Production. Buildings: Manufacturing Station, Power Plant, Synthesis Station. District: Field Operations Department – A district for external missions. If the city has walls, it allows attacks against enemies within one tile and provides significant adjacency bonuses to adjacent districts. Buildings: Trading Post, Training Room, Activity Room. District: Control Center – Only one can be built in your civilization. Cities within 6 tiles gain +10 Loyalty and +1 universal policy slot. Buildings (Choose One): Reception Room, Office, Training Center. Buildings (Choose One): Archives, Path of Glory, Intelligence Processing Room. Buildings (Choose One): Furniture Store, Fashion Gallery, Procurement Center. Constructing the Control Center and its associated buildings will unlock corresponding policy slots and policy cards, totaling 24. Additionally, 7 new policy cards related to the Engineering and Field Operations Departments have been added. Past Leader Support: When this mod is enabled, some unique districts and buildings from other Arknights series leader mods will undergo changes. More content can be viewed in-game, meow~




Assets and references are sourced from the Arknights Wiki.

Special Thanks: The help from the modding group 711403691, as well as tutorials from H and Maple. Icons made by @安庆Anqing. Bug Reports & Suggestions: My email : 2494875403@qq.com Update Plans: Continue developing mods for other operators.
Discusiones populares Ver todo (1)
0
25 AGO a las 8:24 p. m.
ai也会建造
孤独水
14 comentarios
一夜干烧青花鱼 29 SEP a las 2:21 a. m. 
我记得之前提过禁止城邦建造控制中心,已经不会让城邦建造控制中心了,今天上线打了一把怎么还会造控制中心啊?
ekhngalg 23 SEP a las 10:04 p. m. 
能不能禁用ai建造明日方舟设施:steamsad:,罗德岛的东西凭什么让那帮探头红脸谴责的恶心ai造:steamsad:
LiebeRain 13 SEP a las 4:35 a. m. 
模型丢失有点尴尬)划好的地方中间留几个空白看着难受)丢失是因为开了美丽新世界吗?
糸七  [autor] 11 SEP a las 4:23 a. m. 
没有呀,我杏仁卡夫卡和收藏品mod一起开了也没冲突():1cry1:
洛翎 11 SEP a las 2:34 a. m. 
佬找到问题了,的确不是这个,是您的杏仁与卡夫卡:ATRI_wow:
糸七  [autor] 10 SEP a las 9:20 a. m. 
没冲突啊,我测了一下,并不冲突,可能是别的mod吧
洛翎 9 SEP a las 8:27 p. m. 
老大,现在这个模组和O佬的新模式模组冲突了:WeWillDoIt:
风鸣月夜 15 AGO a las 2:10 a. m. 
我找半天没看到工程部是哪里来的,原来是你:steamsad:
糸七  [autor] 10 AGO a las 11:16 p. m. 
理论上解决了():faint:
杨科长 7 AGO a las 7:08 p. m. 
丢失模型怎么解决:steamsad: