Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[Arknights]: Base Core
   
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33.240 MB
1 Aug @ 7:34am
5 Sep @ 11:57am
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[Arknights]: Base Core

In 1 collection by 糸七
糸七的明日方舟mod
17 items
Description

This time, I've created a core mod for the Arknights series. If you like it, please give it a thumbs up—pretty please, meow!


This mod will be updated relatively frequently, usually whenever a new leader mod is released.




Version V1
This is the initial version, featuring 3 new districts, 15 new buildings, and 31 policy cards. All districts and buildings have new models:
District: Engineering Department – A district that accelerates city construction. For every production task completed by the city, +1 Production. Buildings: Manufacturing Station, Power Plant, Synthesis Station. District: Field Operations Department – A district for external missions. If the city has walls, it allows attacks against enemies within one tile and provides significant adjacency bonuses to adjacent districts. Buildings: Trading Post, Training Room, Activity Room. District: Control Center – Only one can be built in your civilization. Cities within 6 tiles gain +10 Loyalty and +1 universal policy slot. Buildings (Choose One): Reception Room, Office, Training Center. Buildings (Choose One): Archives, Path of Glory, Intelligence Processing Room. Buildings (Choose One): Furniture Store, Fashion Gallery, Procurement Center. Constructing the Control Center and its associated buildings will unlock corresponding policy slots and policy cards, totaling 24. Additionally, 7 new policy cards related to the Engineering and Field Operations Departments have been added. Past Leader Support: When this mod is enabled, some unique districts and buildings from other Arknights series leader mods will undergo changes. More content can be viewed in-game, meow~




Assets and references are sourced from the Arknights Wiki.

Special Thanks: The help from the modding group 711403691, as well as tutorials from H and Maple. Icons made by @安庆Anqing. Bug Reports & Suggestions: My email : 2494875403@qq.com Update Plans: Continue developing mods for other operators.
Popular Discussions View All (1)
0
25 Aug @ 8:24pm
ai也会建造
孤独水
14 Comments
一夜干烧青花鱼 20 hours ago 
我记得之前提过禁止城邦建造控制中心,已经不会让城邦建造控制中心了,今天上线打了一把怎么还会造控制中心啊?
ekhngalg 23 Sep @ 10:04pm 
能不能禁用ai建造明日方舟设施:steamsad:,罗德岛的东西凭什么让那帮探头红脸谴责的恶心ai造:steamsad:
LiebeRain 13 Sep @ 4:35am 
模型丢失有点尴尬)划好的地方中间留几个空白看着难受)丢失是因为开了美丽新世界吗?
糸七  [author] 11 Sep @ 4:23am 
没有呀,我杏仁卡夫卡和收藏品mod一起开了也没冲突():1cry1:
洛翎 11 Sep @ 2:34am 
佬找到问题了,的确不是这个,是您的杏仁与卡夫卡:ATRI_wow:
糸七  [author] 10 Sep @ 9:20am 
没冲突啊,我测了一下,并不冲突,可能是别的mod吧
洛翎 9 Sep @ 8:27pm 
老大,现在这个模组和O佬的新模式模组冲突了:WeWillDoIt:
风鸣月夜 15 Aug @ 2:10am 
我找半天没看到工程部是哪里来的,原来是你:steamsad:
糸七  [author] 10 Aug @ 11:16pm 
理论上解决了():faint:
杨科长 7 Aug @ 7:08pm 
丢失模型怎么解决:steamsad: