Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden









Just not a priority for me at all
I'm not sure what I'd even put in the file quite honestly as I just don't know enough about it
I definitely want the latcher to have something more interesting, so maybe in the future I'll make something more for it. It's definitely the least interesting of all the abyssal creatures
I believe this is still totally the fault of my own. I foolishly assumed that the DNA Ligation was something you multi-dosed immediately to counter the cross-species, and that overdose only occurred if you use any beyond the required amount. Thank you for the clarification!
Also in return, a goofy idea. I think it'd be cool if Latcher DNA could lead to some form of a harpoon equipment. I don't know how possible a 'ranged creature attack' is with the genetics, but being able to latcher something yourself sounds fun.
I was using the DNA Ligation very aggressively for my treatments, since my experience made it seem the cross-species rejection is what was instantly organ-killing them, and I assumed the overdose was merely unavoidable since from what I was seeing each dosage always maxed out the 10/10 overdose affliction. I'll take another attempt at it be much more ginger with the Ligations.