Barotrauma

Barotrauma

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NT Grafting
   
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2.179 MB
25 Jul @ 6:09pm
28 Aug @ 6:53pm
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NT Grafting

Description
A Neurotrauma extension mod for taking the limbs and organs from the creatures of Europa and grafting them onto yourself. Experience the benefits of the creatures you fight, and with them, the difficulties that come from mixing DNA.
There are currently 18 different grafting procedures that can be done.

This mod must be loaded above NT and any mod that tries to override vanilla creatures. If this does not happen, it is likely that the creatures will not drop any grafting items, making this useless.

A guide for how to properly graft as a medic is here:
https://drive.google.com/file/d/1Mo8qMr_5LFY_izNr_X9xYtO6_h2If-HF/view?usp=sharing

This mod has not yet been properly balanced. All factors such as item fabrication costs, difficulty to graft, benefits of grafts, price of transplants, and many more have not yet been properly fine tuned. As such, any feedback about the mods balancing is appreciated.


Current patches:

-Baroverhaul: Patches the talent tree, allowing for both Baroverhaul talents and NT Grafting talents, as well as takes the Baroverhaul modifications of some creatures and adds NT Grafting drops to them.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537658153

-Baroverhaul All + Parallel Unlocks: Patches the talent tree.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3549478052

-NT Cybernetics: Patches the cybernetic organs to return grafted organs. Changes the EMP to fit the needs of both NT Grafting and NT Cybernetics.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3539184400

-EuropaWaifu 2: Patches the "Humanhusk.xml" file to work for both EuropaWaifu 2 and NT Grafting.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3539881487


If you use the NT Eyes extension, all eye afflictions from this mod will be unobtainable.


THIS MOD IS BLEEDING EDGE, EXPECT ISSUES EARLY ON
This mod will not perfectly work with any other mod that adds unique new organs. More patches can be expected for the future to remedy this current issue.

Updates will likely slow, as I am becoming more busy.


Please report any bugs found. I will try to fix what I can.


Many organ assets and the scalpel assets were taken and modified from original Neurotrauma, thank you for the art.


This mod took a large amount of time and dedication to properly develop. If you enjoy the mod, and want to support me for the time it took to develop, please consider donating to the bitcoin wallet below:
bitcoin:bc1qwqf5kjf9dcf9zzp2n3f5qu4k3cxs2al6x69u4fgv5kmq9v3hcpnsfx92hz?message=Donation
Popular Discussions View All (3)
21
18 Aug @ 12:35pm
Bug Reporting
Aegis_Myles
7
29 Jul @ 10:45pm
New logo
⛒ - Crimson Wolf
3
28 Jul @ 2:42pm
Balancing Suggestions
Aegis_Myles
46 Comments
Aegis_Myles  [author] 2 Sep @ 12:03pm 
It on its own will remove skin-based afflictions
Koнец 1 Sep @ 3:22pm 
If I apply the splicer does it, on its own, remove the affliction or does it just open up the option to?
Aegis_Myles  [author] 1 Sep @ 4:05am 
That's one of the downsides, you don't. To the torso at least.

They get a lot of physical resistance to the torso, but you can't cut them open.

In emergencies, you can use the DNA splicer to remove the hammerhead affliction so you can cut into their torso
Koнец 31 Aug @ 10:08pm 
How in the world do I do surgery on someone with hammerhead skin on their torso?
Aegis_Myles  [author] 31 Aug @ 1:19pm 
Yeah, check the description first for patches
ZacryZean 31 Aug @ 11:09am 
is the nt cybernetics patch out?
Aegis_Myles  [author] 29 Aug @ 5:07pm 
It's very possible you have a mod that edits the vanilla creatures above NT Grafting. It is important that NT Grafting is the mod that edits the vanilla creature XMLs, as that is how I can add drops to the creatures
_Bossfight_ 29 Aug @ 5:01pm 
Thanks. Now I get it. But there's another problem, at the time of passing I'm already on the third location, but not a single creature has dropped items for grafting.
Aegis_Myles  [author] 29 Aug @ 1:50pm 
Sorry, I see now that I might not have written the guide well enough. The idea is you put the stem cells in the incubator with any other type of alien cell as well, and it'll turn the stem cells into that same type of alien cell.

The main purpose of this was that since the moloch shell affliction takes more moloch shells to repair it when it cracks, you can turn stem cells into moloch shells so that you have the ability to heal someone's head when it cracks.
Aegis_Myles  [author] 29 Aug @ 1:46pm 
You put stem cells in with the alien cells as well, correct?