Garry's Mod

Garry's Mod

32,665 ratings
Team Fortress 2 Bots [2025]
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Content Type: Addon
Addon Type: NPC
Addon Tags: Cartoon, Fun
File Size
Posted
Updated
102.877 MB
7 Dec, 2014 @ 11:49am
8 Oct @ 3:20pm
33 Change Notes ( view )

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Team Fortress 2 Bots [2025]

Description
TEAM FORTRESS 2 BOTS
Experience Team Fortress 2 in an entirely new way with these custom-built NPCs, featuring all nine TF2 classes with unique AI, plus 42 MvM Robots for epic battles! Craft your perfect merc with the Bot Customization tool, loaded with over 4,000 cosmetic items and 199 unique weapons. Use the Bot Spawnpoint tool to stage massive TF2 showdowns, or mix things up with the Friend-or-Foe editor, letting bots ally or clash with any GMod entity! Have the Mercs fight for control points, steal the Intelligence, or battle an endless hoard of robots, you decide!

Team Fortress 2 brought to life - in Garry's Mod.


FEATURES
• All nine classes from each team with unique AI code
• 42 unique MvM Robots
• Bot Customization tool to apply loadouts
• Over 4000 cosmetics
• 199 unique weapons for the Bots
• Save/Load feature that allows saved bot loadouts to appear in-game
• In-depth control panel for bot behavior and performance balancing
• Comprehensive Friend-or-Foe editor
• Bot Spawnpoints for endless battles, which also may act as control points
• Fully functional facial animations
• Medieval Mode
• Ubercharge system
• Rocket/Sticky jumping for Soldier and Demoman
• Special death effects for weapons
• Nemesis system for a serious challenge
• Pyro deflection mechanics
• Engineer building mechanics


THINGS TO BE AWARE OF
Please read before posting about a bug

Team Fortress 2 must be installed and mounted!

The Team Fortress 2 Bots work best on maps with a nav-mesh!

Spawning large amounts of bots will cause lag, be aware of your hardware capabilities when using the TF2 Bots

Your game may freeze briefly when loading item icons. This is normal, and will only happen once.

WARNING: >THIS< addon and other Team Fortress 2 weapon packs will break the weapon models and cause the weapons to appear at the Bots' feet. Do not post about this issue unless you have tested them without any TF2 weapon packs installed.

Animations may appear choppy in mutiplayer, and on non-meshed maps.



A message from the developer...
Wow, I really cannot believe it's been over ten years since I released this in a caffeine-fueled coding spree. It's been a heck of a journey, and I love that you all are still able to enjoy the Team Fortress 2 Bots after all this time. So here it is, folks: The 2025 Update. I really poured my heart and soul into this update, and I do believe this is something special.

Given the tremendous amount of time and energy I've dedicated to this project, I humbly ask for your support to fuel continuous updates.

MrNiceGuy518 on Patreon[www.patreon.com]

Heartfelt thanks to everyone in the community for your support, encouragement, and hype!

Enjoy!
Popular Discussions View All (298)
50
1 hour ago
PINNED: Bug Thread [2025]
MrNiceGuy518
130
2
6 Oct @ 12:03pm
PINNED: The 2025 Update
MrNiceGuy518
531
17 hours ago
PINNED: Suggestions
Cigarette
6,930 Comments
RedgeLord 4 hours ago 
oh my god, its here.
just made the Blu team fight Gabriel from ultrakill.
funniest part, is that the sentry won.
_Scooberino_ 5 hours ago 
"do you have hair in your special place?"
oh shit its doctor house
_Scooberino_ 5 hours ago 
yeah? it was fixed like, a Ton.
are you serious rn.
Tons of shit was fixed
Luxion 7 hours ago 
i hope u fixed smth
MrNiceGuy518  [author] 21 hours ago 
@Puppyjawz
No problem, glad to hear you're enjoying it!
Puppyjawz 21 hours ago 
Nevermind, I think I figured it out. I just had to actually save the loadout before spawning them in. I was thinking it was going to create a preset but turns out it worked anyway. Thanks for being active and replying to everyone!
Puppyjawz 21 hours ago 
Great mod! It's a good one to mess around with but I have a question to ask. I'm wanting demoman to all have the sticky jumper so they can jump around willy-nilly but it seems that I have to click the toolgun on each individual one to apply the custom loadout. Is there a way I can make it so they all spawn with the sticky jumper without having to do all that work of clicking?
MrNiceGuy518  [author] 25 Oct @ 12:10pm 
@Vindeada
Yep that'll do it lol