RimWorld

RimWorld

201 ratings
VPE - Gravcaster
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Mod, 1.6
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15 Jul @ 9:00am
19 Jul @ 6:48pm
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VPE - Gravcaster

In 1 collection by Sentinel
Too many VPE Paths.
21 items
Description
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Gravcaster

Use the power of gravity to harm your foes in various ways!

Psycasts:

T1:

Crush:

Create a small gravitational anomaly within the target, dealing 10 to 15 blunt damage. Using Crush on an enemy affected by "Singularity" will turn Crush into Collapse, creating an explosion on the target.

T2:

Telekinetic Satellites:

Lift nearby small stones and make them orbit around you, these stones will seek out enemies and hit them as fast as bullets.

Increase Gravity:

Induce an artificial gravity field on the target, rendering them unable to stand.


T3:

Gravimpact:

Rapidly compress and expand gravity on itself, causing a phenomenon similar to a detonation. Then hurl yourself to the target location.

T4:

Falling Sky:

Alter the gravity of nearby asteroids, causing them to crash on your target.

Molten Pull:

Pull down a small asteroid from orbit, exerting immense pressure that melts it from within. The meteor will leave a temporary pool of lava on the ground upon impact.

Sky Drop:

Deviate a meteor full of resources from its original course, sending it to a location of your choosing instead.

T5:

Singularity:

Create a miniature gravitational anomaly at the target location, it will pull enemies in and inflict damage to them. Using Crush on pawns affected by this ability will turn it into Crush: Collapse, causing an explosion.


T6:

Annihilation

Forces a low orbit asteroid to come crashing down onto the target world tile, the process will destroy both the target and an asteroid on the world map.

Shipbreaker:

Manifest a strong gravitational field to destroy a distant ship and force the chunks to fall onto your target.


Mid save compatible

Should be CE compatible, the damage defs used here are vanilla ones.

This path can be found in the "Misc" psycast tab.

[www.patreon.com]
84 Comments
jjmalyen 21 Oct @ 5:50am 
5 stars. Great mod!
madpoet 10 Oct @ 3:06pm 
Great mod :)
twystd 20 Sep @ 8:11am 
i dont really have anything useful to add, i just wanted to say that i really love the theme of this class and to thank you for creating the mod
lechkingofdead 10 Sep @ 12:40pm 
god annihilation would suck to ever use if ya live on a roid base or just use it as a safe haven. XD wonder if grav anchors could be of help to still protect thoes from that. if its even posable. but sky drop just sounds useful.
Sentinel  [author] 3 Sep @ 5:07am 
Could always make a level 1 skill that just slows pawns down.
Sentinel  [author] 3 Sep @ 5:05am 
I'm not gonna change that one, it's fine as is and fits for stronger modded enemy factions, it's defo on the stronger end for vanilla ones as most psycasts are.

VPE's kinda the wrong place to search for balance.
Lattekahvi 3 Sep @ 4:56am 
@The Mootastic Cowinator, it would be simpler to just give a moving (not movement speed) debuff which in turn affects movement speed, dodge and hunting stealth, combined with manipulation debuff which in turn affects melee and ranged accuracy and carrying capacity along with multiple of different stats
逆天者习近平 25 Aug @ 12:17pm 
Starlight-Ellie 19 Aug @ 6:55pm 
just reading the descriptions, is so cool playing like being a little Radahn from elden ring
The Mootastic Cowinator 19 Aug @ 4:27pm 
For the Increased Gravity psycast, here are some ideas:

1) Make it force equip a piece of 'equipment' onto the target that cannot be removed, only disappearing when the psycast ends. This 'equipment' has a mass dependent on psy-sensitivity, and inflicts a condition that causes a move speed debuff depending on how much it encumbers them. If it maxes out their mass capacity, then they cannot move. While having a super heavy weight attached to someone could realistically also deal damage if it's heavy enough, I think for balance purposes it should just be a move debuff.

2) Have a lesser version and a greater version. The lesser version is channeled - I'm not sure on the specifics, but it could be as simple as disabling other psycasts while casting, to disabling any other action. It could also ramp up in severity, with the end result depending on psy-sensitivity. The Greater version would be one-and-done, and not need any channeling.