RimWorld

RimWorld

174 ratings
VPE - Gravcaster
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
872.258 KB
15 Jul @ 9:00am
19 Jul @ 6:48pm
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
VPE - Gravcaster

In 1 collection by Sentinel
Too many VPE Paths.
19 items
Description
Use the power of gravity to harm your foes in various ways!

Psycasts:

T1:

Crush:

Create a small gravitational anomaly within the target, dealing 10 to 15 blunt damage. Using Crush on an enemy affected by "Singularity" will turn Crush into Collapse, creating an explosion on the target.

T2:

Telekinetic Satellites:

Lift nearby small stones and make them orbit around you, these stones will seek out enemies and hit them as fast as bullets.

Increase Gravity:

Induce an artificial gravity field on the target, rendering them unable to stand.


T3:

Gravimpact:

Rapidly compress and expand gravity on itself, causing a phenomenon similar to a detonation. Then hurl yourself to the target location.

T4:

Falling Sky:

Alter the gravity of nearby asteroids, causing them to crash on your target.

Molten Pull:

Pull down a small asteroid from orbit, exerting immense pressure that melts it from within. The meteor will leave a temporary pool of lava on the ground upon impact.

Sky Drop:

Deviate a meteor full of resources from its original course, sending it to a location of your choosing instead.

T5:

Singularity:

Create a miniature gravitational anomaly at the target location, it will pull enemies in and inflict damage to them. Using Crush on pawns affected by this ability will turn it into Crush: Collapse, causing an explosion.


T6:

Annihilation

Forces a low orbit asteroid to come crashing down onto the target world tile, the process will destroy both the target and an asteroid on the world map.

Shipbreaker:

Manifest a strong gravitational field to destroy a distant ship and force the chunks to fall onto your target.


Mid save compatible

Should be CE compatible, the damage defs used here are vanilla ones.

This path can be found in the "Misc" psycast tab.

80 Comments
Sentinel  [author] 23 hours ago 
Could always make a level 1 skill that just slows pawns down.
Sentinel  [author] 3 Sep @ 5:05am 
I'm not gonna change that one, it's fine as is and fits for stronger modded enemy factions, it's defo on the stronger end for vanilla ones as most psycasts are.

VPE's kinda the wrong place to search for balance.
Lattekahvi 3 Sep @ 4:56am 
@The Mootastic Cowinator, it would be simpler to just give a moving (not movement speed) debuff which in turn affects movement speed, dodge and hunting stealth, combined with manipulation debuff which in turn affects melee and ranged accuracy and carrying capacity along with multiple of different stats
逆天者习近平 25 Aug @ 12:17pm 
Starlight-Ellie 19 Aug @ 6:55pm 
just reading the descriptions, is so cool playing like being a little Radahn from elden ring
The Mootastic Cowinator 19 Aug @ 4:27pm 
For the Increased Gravity psycast, here are some ideas:

1) Make it force equip a piece of 'equipment' onto the target that cannot be removed, only disappearing when the psycast ends. This 'equipment' has a mass dependent on psy-sensitivity, and inflicts a condition that causes a move speed debuff depending on how much it encumbers them. If it maxes out their mass capacity, then they cannot move. While having a super heavy weight attached to someone could realistically also deal damage if it's heavy enough, I think for balance purposes it should just be a move debuff.

2) Have a lesser version and a greater version. The lesser version is channeled - I'm not sure on the specifics, but it could be as simple as disabling other psycasts while casting, to disabling any other action. It could also ramp up in severity, with the end result depending on psy-sensitivity. The Greater version would be one-and-done, and not need any channeling.
TemplarSpartan 15 Aug @ 6:45pm 
@Aarmik that body size idea is great, something like instant down for small creatures, -50% movespeed and aiming/dodging malus for human size, and -25% movespeed malus for large creatures? Just spitballing here.
Stormy 6 Aug @ 5:02pm 
I finally updated my modlist to 1.6, hyped to test this out with the new gravships
Aarmik 4 Aug @ 4:20pm 
This is a really powerful psycast tree for real. For example, increased gravity makes fighting powerful enemies like thrubos or the rock trolls from Dark Ages: Beasts and Monsters trivial, just cast and finish off. Maybe consider making it -50% move instead of instant incapacitation, still powerful but not a "I win now"-button. Or maybe make it take body size into account?
Dannyboy 28 Jul @ 2:35am 
loving the mod! just one little thing, i dont know how time consumin it is to do but is there anyway for you to add autocasting onto certain powers like the crush and satelites abilities?