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VPE's kinda the wrong place to search for balance.
Like this. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2881380497&searchtext=Affect
1) Make it force equip a piece of 'equipment' onto the target that cannot be removed, only disappearing when the psycast ends. This 'equipment' has a mass dependent on psy-sensitivity, and inflicts a condition that causes a move speed debuff depending on how much it encumbers them. If it maxes out their mass capacity, then they cannot move. While having a super heavy weight attached to someone could realistically also deal damage if it's heavy enough, I think for balance purposes it should just be a move debuff.
2) Have a lesser version and a greater version. The lesser version is channeled - I'm not sure on the specifics, but it could be as simple as disabling other psycasts while casting, to disabling any other action. It could also ramp up in severity, with the end result depending on psy-sensitivity. The Greater version would be one-and-done, and not need any channeling.
I don't like slapping comas on abilities as it feels lazy, however here's how you can do it for yourself:
Go into the mod's files 1.6 > CoreMod > Defs > AbilityDefs > Gravmancer
Search for "Annihilation"
Scroll down to "modExtensions" > after the </li>
add this:
<li Class="VanillaPsycastsExpanded.AbilityExtension_PsychicComa">
<hours>6</hours>
</li>
At the very least, shouldn’t the caster suffer something like a psychic shock and be forced to lie down for about 12 hours to keep the balance?
Or, at the very least, the skill’s range should be nerfed.
Falling sky, molten pull, and annihilation are the part requiring odyssey.
The texture of sky drop will bug out as it uses an odyssey asset as its icon.
Halved the volume of the singularity psycast
Amazing work! I'm really looking forward to trying this out, my only regret is that I didn't find this earlier!
Fixed telekinetic satellites not attacking hostile factionless pawns
(I'm still waiting to be moisturized, sentinel.)
like turning a rock into a gravity stone, or making a footless villain temporarily fly around, or designating items to float around you as an ability to carry more items
or passive abilities that ignore the weight of your equipment.
But either way, I'm just picking bones out of eggs.
is ok
Falling sky uses the orbital debris system
Molten pull uses the volcanic rock thing system
Annhilation uses the world map system of having an asteroid there