RimWorld

RimWorld

575 ratings
Pick Up And Haul - Obsolete
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
14.829 MB
15 Jul @ 12:30am
15 Jul @ 4:27am
2 Change Notes ( view )

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Pick Up And Haul - Obsolete

Description
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

If you're looking for active development on new features and such, Teemo has a fork of the mod here
Teemo's Fork

The original has been updated by Mehni, this mod is no longer required.

Original Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- Mehni[ko-fi.com] - The original author
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Original Links - Not Current
Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1279012058
596 Comments
Balthazad 30 Aug @ 3:30am 
could pls all Pick Up And Haul, CommonSense, While You Are Nearby & While You're Up modders come together and make something functional as we had in times long, long ago?
literally half of all the ppl that ever bought rimworld are subbed to these mods - and as of now, it seems to not be working as intended for anyone.
NeinDao 5 Aug @ 6:34am 
the original mod comments seem full of problems. im afraid to swap over to it until i see a "new" update released xD
Miz 5 Aug @ 6:07am 
Only this PUAH is functioning properly. For some reason, performance is slow...
Meme Goddess  [author] 5 Aug @ 4:23am 
@Witch ~ Original is updated
Cyber Witch ~ 5 Aug @ 3:36am 
Why is it obselete?
NeinDao 2 Aug @ 11:13am 
@semi might be a load order issue. i have used it for 30h without issue. do you use Rimpy or any other mod manager?
chudhunter 30 Jul @ 5:20pm 
@semi doesn't happen to me, I completed a full odyssey playthrough with this mod from day 1 that took several years without seeing that issue. might be an incompatibility/conflict with one of your other mods?
semi 30 Jul @ 3:02am 
This mod now causes your starting colonists to stand still forever, no matter what you do.

It is obsolete.

EDIT: It works til day 16, then it happens.
YNG 30 Jul @ 1:09am 
Working BEST FORK
NeinDao 29 Jul @ 10:23pm 
thanks for the answer. ill go with this once for now :3