RimWorld

RimWorld

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Transparent Substructure
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Mod, 1.6
File Size
Posted
Updated
1.085 MB
11 Jul @ 7:14am
31 Aug @ 9:12am
6 Change Notes ( view )
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Transparent Substructure

Description
Craft transparent variants of gravship substructure and heavy bridges!

Mod Contents

This mini-mod adds the following new foundation and floor types:

  • Transparent Substructure - Statistically and materially identical to regular gravship substructure, but when built over terrain the underlying terrain (including moving water) will be visible under the foundation. When built over open space, the planet will be visible underneath. (Hope you're not afraid of heights!)
  • Transparent Heavy Bridge - The same as above, except in a non-gravship heavy bridge form.
  • Fine Transparent Tile - A transparent flooring that can be built over transparent substructure or heavy bridge to satisfy noble requirements. Statistically identical to fine steel tile.
  • Sky Tile and Fine Sky Tile - Statistically identical to regular and fine steel floor, but projects an image of what is underneath the current structure. On the ground this will merely show the underlying terrain, but in space this will display the planet below the structure or ship on which it is constructed.

Technical Details

Transparent Substructure uses 3 custom SectionLayers and 11 Harmony patches (4 prefixes and 7 postfixes) to modify the gravship mask, add the glass overlay, and force normal terrain rendering under transparent foundations and floors.

Known Issues

  • When using Dubs Mint Minimap, enabling "real terrain colors" will cause the entire game UI to crash due to a bug in DMM that does not account for non-space terrain tiles that are flagged to not render. Until this is fixed, please avoid using the real terrain colors option.
65 Comments
Spago 3 Sep @ 1:38pm 
@Aelanna Oh damn, I am using it, that's my bad! I glanced over that part and only read "will cause the entire game to crash" and skipped over the UI part :P All is good now, thanks for the response!
kongkim 3 Sep @ 7:03am 
Hi @Aelanna, I've been looking a bit at your code in the mod, as I'm working on some new bridges.

The problem I have is that if a transparent foundation is placed, it still alters the terrain under it by making hard edges on all tiles.

Do you think it would be possible to make it so that it would not do that?
Aelanna  [author] 2 Sep @ 7:04pm 
@Spago - Are you using Dubs Mint Minimap? If so, there's a known issue noted in the mod description that has a workaround until Dubs gets around to fixing it. (He's very busy at the moment with real life, unfortunately.)
Spago 2 Sep @ 5:23pm 
not sure why, but this mod made my HUD disappear. Also, when I removed the mod, the substructure is "gone" (if I hover over it it just says it's soil), but I can't place a new substructure there as there's "already foundation here". Taking off with the ship and going somewhere else does fix this, but you lose the gravpanels you used to build it
Aelanna  [author] 31 Aug @ 9:13am 
@Matstar - I just pushed v1.1.2 which should fix this issue. Thanks for the report!
Matstar 30 Aug @ 7:23am 
after update space prop is missing
<spaceBridgePropsPath>Terrain/Misc/HeavyBridgeSpaceProps</spaceBridgePropsPath>
isiarca 19 Aug @ 2:32pm 
Lava (and water) turning into sand if you construct something over it and then remove that construction is a basegame bug. Parking your gravship on these terrains and then moving it also triggers this bug btw.
Makazy 19 Aug @ 10:51am 
Hi! I did something strange, it is not a bug I think but I'm reporting it anyway, I'm using an other mod to build on lava because I though it would be awesome with transparent tiles, and it is so praise your genius for your mod. Now I need to build ugly pipes on transparent bridges on top of lava and though that maybe I can hide them with sky tiles, it did not work but what is strange is after deconstructing everything the lava had been replaced by sand, it changed after building the sky tiles on the transparent bridges. I guess it's not a resonable use case and reverted the tile to some kind of default, but still it is unexpected and mildly funny.
Aelanna  [author] 18 Aug @ 7:00am 
@MicroNuke - I think I've tracked it down, there's a specific logic path in Mint Minimap that can throw null errors and I'm seeing if Dubs is willing to fix it from his side before I try to do something more drastic. Thanks for the report!
C0lin2000 18 Aug @ 1:27am 
screen goes black adn ui gets missing