RimWorld

RimWorld

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Transparent Substructure
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Mod, 1.6
File Size
Posted
Updated
1.085 MB
11 Jul @ 7:14am
31 Aug @ 9:12am
6 Change Notes ( view )
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Transparent Substructure

Description
Craft transparent variants of gravship substructure and heavy bridges!

Mod Contents

This mini-mod adds the following new foundation and floor types:

  • Transparent Substructure - Statistically and materially identical to regular gravship substructure, but when built over terrain the underlying terrain (including moving water) will be visible under the foundation. When built over open space, the planet will be visible underneath. (Hope you're not afraid of heights!)
  • Transparent Heavy Bridge - The same as above, except in a non-gravship heavy bridge form.
  • Fine Transparent Tile - A transparent flooring that can be built over transparent substructure or heavy bridge to satisfy noble requirements. Statistically identical to fine steel tile.
  • Sky Tile and Fine Sky Tile - Statistically identical to regular and fine steel floor, but projects an image of what is underneath the current structure. On the ground this will merely show the underlying terrain, but in space this will display the planet below the structure or ship on which it is constructed.

Technical Details

Transparent Substructure uses 3 custom SectionLayers and 11 Harmony patches (4 prefixes and 7 postfixes) to modify the gravship mask, add the glass overlay, and force normal terrain rendering under transparent foundations and floors.

Known Issues

  • When using Dubs Mint Minimap, enabling "real terrain colors" will cause the entire game UI to crash due to a bug in DMM that does not account for non-space terrain tiles that are flagged to not render. Until this is fixed, please avoid using the real terrain colors option.
80 Comments
ShipmasterVoro 23 Oct @ 1:22pm 
AHHH I wish i had this for my last space station playthough. guess I have a new reason for a space ship run :))))
Aelanna  [author] 13 Oct @ 5:57pm 
@Syntax - Ah! Thanks for the report, I probably just neglected to patch it into the grav engine's related buildings list. Will make sure it's fixed in a future release.
Syntax 13 Oct @ 12:37pm 
I did a check and it seems like it's just missing from when I'm building via selecting the gravcore, but in the menu portion, it's there. Could be from better architect menu.
Syntax 13 Oct @ 12:33pm 
I had this mod working and while I do see transparent heavy bridges, my transparent substructure is MIA. Do you have any guidance on figuring out what might be causing it to be missing from my build menu. I even checked with Dev God Mode and it's just not there!
Aelanna  [author] 5 Oct @ 2:06pm 
@Monbland - No idea! I do not personally use those so I haven't personally tested, but I have not seen any reports about issues either.
Aelanna  [author] 5 Oct @ 2:05pm 
@西伯利亚大尾巴狼 - Hi,Google Translate seems to indicate you're having issues with a "map mod"? If you are using Dubs Mint Minimap, then you need to disable the "real terrain colors" option as that will cause many modded terrains to break the game.
西伯利亚大尾巴狼 5 Oct @ 11:47am 
我使用时重进游戏会导致ui消失,地图mod也会失效
Monbland 4 Oct @ 8:43am 
Is Layered Atmosphere and Orbit supported?
Schadenfreude 1 Oct @ 3:36am 
@Aelanna
Shame, thank you for your work though, love the mod.
Aelanna  [author] 30 Sep @ 10:27am 
@Schadenfreude - Unless MultiFloors itself actually does multi-level rendering, that's probably not going to happen. Tricking a cell into thinking it's a different terrain type is one thing, rendering an entirely separate map that is only possible with an entirely separate mod that I don't even use is too far out of scope.