RimWorld

RimWorld

Transparent Substructure
63 Comments
Aelanna  [author] 11 hours ago 
@Spago - Are you using Dubs Mint Minimap? If so, there's a known issue noted in the mod description that has a workaround until Dubs gets around to fixing it. (He's very busy at the moment with real life, unfortunately.)
Spago 13 hours ago 
not sure why, but this mod made my HUD disappear. Also, when I removed the mod, the substructure is "gone" (if I hover over it it just says it's soil), but I can't place a new substructure there as there's "already foundation here". Taking off with the ship and going somewhere else does fix this, but you lose the gravpanels you used to build it
Aelanna  [author] 31 Aug @ 9:13am 
@Matstar - I just pushed v1.1.2 which should fix this issue. Thanks for the report!
Matstar 30 Aug @ 7:23am 
after update space prop is missing
<spaceBridgePropsPath>Terrain/Misc/HeavyBridgeSpaceProps</spaceBridgePropsPath>
isiarca 19 Aug @ 2:32pm 
Lava (and water) turning into sand if you construct something over it and then remove that construction is a basegame bug. Parking your gravship on these terrains and then moving it also triggers this bug btw.
Makazy 19 Aug @ 10:51am 
Hi! I did something strange, it is not a bug I think but I'm reporting it anyway, I'm using an other mod to build on lava because I though it would be awesome with transparent tiles, and it is so praise your genius for your mod. Now I need to build ugly pipes on transparent bridges on top of lava and though that maybe I can hide them with sky tiles, it did not work but what is strange is after deconstructing everything the lava had been replaced by sand, it changed after building the sky tiles on the transparent bridges. I guess it's not a resonable use case and reverted the tile to some kind of default, but still it is unexpected and mildly funny.
Aelanna  [author] 18 Aug @ 7:00am 
@MicroNuke - I think I've tracked it down, there's a specific logic path in Mint Minimap that can throw null errors and I'm seeing if Dubs is willing to fix it from his side before I try to do something more drastic. Thanks for the report!
C0lin2000 18 Aug @ 1:27am 
screen goes black adn ui gets missing
Long-comment-san 17 Aug @ 11:34am 
Looks very lovely
MicroNuke 15 Aug @ 3:06am 
In that case UI dissapears and the following error is thrown:

Exception filling window for DubsMintMinimap.MainTabWindow_MiniMap: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A811C85F]
at DubsMintMinimap.MainTabWindow_MiniMap.Blitter (Verse.TerrainDef def) [0x0004a] in <f60db389669a4694852deea860c347a5>:0
at DubsMintMinimap.MainTabWindow_MiniMap.procCell (Verse.IntVec3 c, Verse.Map map) [0x0019c] in <f60db389669a4694852deea860c347a5>:0
at DubsMintMinimap.MainTabWindow_MiniMap.UpdateMapTex (Verse.Map map, System.Boolean forced) [0x0013f] in <f60db389669a4694852deea860c347a5>:0
at DubsMintMinimap.MainTabWindow_MiniMap.DoWindowContents (UnityEngine.Rect inRect) [0x00026] in <f60db389669a4694852deea860c347a5>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <cb53cd4422904947932d33f561ad8d15>:0
MicroNuke 15 Aug @ 3:06am 
Following up on the issue Chefkoch reported, I think Dub's Minimap does conflict with this mod. The issue comes specifically from enabling "Real Terrain Colour" in Minimap options(I don't think the option is enabled in the screenshot you provided) I was able to recreate the issue by building the tile (either transparent foundation or transparent heavy bridge), saving and quitting the game fully, relaunching and loading the save file.
Aelanna  [author] 12 Aug @ 6:07am 
@valentijn78 - Hi, can you provide a log showing the error and your mod list and/or can you narrow down which mod might be causing the incompatibility?
valentijn78 12 Aug @ 12:21am 
As soon as I build transparent gravship substructure, or transparent heavy bridge on my asteroid, I get constant runtimes in dev mode. Stops when reloading to pre-floor savefile and/or uninstalling the mod.
Philadelphus 11 Aug @ 6:54pm 
What a cool idea – thanks for this!
Aelanna  [author] 5 Aug @ 9:07am 
@Celgaming - You mean like the Sky Tiles that are already in the mod? :)
Celgaming 5 Aug @ 7:40am 
Any chance for a transparent floor for asteroid bases?
Holgast 4 Aug @ 3:34pm 
the sky tile is amazing! I sure had egg on my face when I tried to build transparent tile on an orbital platform, but you already accounted for that. awesome stuff
Aelanna  [author] 4 Aug @ 6:06am 
Just to show that this is working fine with Dubs Mint Minimap and Dubs Mint Menu at the same time: https://i.imgur.com/qtugYXm.jpeg
Aelanna  [author] 4 Aug @ 5:57am 
@Chefkoch - Do you have an error log you can provide? This isn't much to go on as-is.
Chefkoch 4 Aug @ 1:47am 
Have a problem with this mod when i use Dubs Mint Minimap and Dubs Mint Menu. After savegame reload there is no minimap and no menubar below. around a minute later the game freezes. removing this mod solves the problem. :steamsad:
Darkequation 26 Jul @ 4:36am 
Thanks, that's brilliant!
Aelanna  [author] 25 Jul @ 10:45am 
@Darkequation - Fine transparent tile simply shows the terrain underneath with a glass overlay. Fine sky tile will show the underlying terrain while on the planet surface, but in orbit it will give the illusion that there is nothing but space underneath, even if built on space platform or rough vacstone.
rinfin 24 Jul @ 6:44am 
Okay, It works! Thx
Aelanna  [author] 23 Jul @ 7:37pm 
@Lysidas @rinfin - I stand corrected, apparently the latest update changed how substructure is recognized by the game. I just pushed v1.1.1, please let me know if that fixes the issue!
Aelanna  [author] 23 Jul @ 7:28pm 
@Lysidas @rinfin - Heya! Apparently this was a regression introduced in the latest vanilla game update, which has already been reported to Ludeon. It should be fixed in the next game update, apologies for the inconvenience!
rinfin 23 Jul @ 7:22pm 
Gravcore power cell requires terrain that supports: Substructure...
It didn't happen just until yesterday. Maybe an update issue?
Lysidas 23 Jul @ 8:43am 
Fantastic mod!

I'm encountering an oversight/bug, though: I can't place grav field extenders or gravcore power cells on transparent substructure. I see (e.g.) "Gravcore power cell requires terrain that supports: Substructure".

It's not a big deal, since that floor tile would be mostly blocked anyway.
Darkequation 23 Jul @ 7:10am 
Why two types of fine tile?
Lama man 23 Jul @ 6:39am 
does anyone else get a Cascading Error where it turns everthing Red and Green where it layers over and over after when you place the tiles, maybe it only happens when placing the blueprint on non Substructure
Victor 22 Jul @ 6:04pm 
Æthil 22 Jul @ 2:15pm 
I second Dreamy's request. Fully transparent tiles would allow the seamless placement of props from Alpha Props - Ship Parts mod to a functional gravship.
Dreamy 19 Jul @ 1:38pm 
Can you add a fully transparent variant (no-borders)? it would help when placing decoration
Kokorocodon 18 Jul @ 4:16am 
slightly laggy, but good
BigGovernment 17 Jul @ 6:25am 
Live this, thanks Aelanna!
UltraEmailMan 17 Jul @ 12:37am 
@Aelanna
Will do. Just gotta get enough fuel to blast off.
Echo Ichor 16 Jul @ 11:28pm 
This is becoming the unsung legend of my mod list. It's so simple, yet so perfect, and keeps getting better. It pairs amazingly with the mod that adds new spacebase items.
Aelanna  [author] 16 Jul @ 10:49pm 
@UltraEmailMan - I just uploaded v1.1.0. Please let me know if the Sky Tile is what you had in mind. :)
Greg 15 Jul @ 10:43am 
@Nikpo ReBuild: Doors and Corners has Gravship Windows if you need them

I'm seconding the transparent flooring for asteroids, combined with the buildable space platform mod you could make some really interesting looking structures
UltraEmailMan 14 Jul @ 11:14am 
Hey Aelanna! Wondering if you've attempted a transparent flooring option to go over the asteroid foundation? Would be pretty cool to have an asteroid base with floor windows looking down on the planet. Bonus points if the rocky underside of the asteroid terrain is still visible through the glass.
Nikpo 14 Jul @ 11:10am 
That'd be rad! Not sure if you can add function to it (maybe a slight reduction to incident chance?) but even just as a cosmetic thing would be awesome
Aelanna  [author] 14 Jul @ 10:46am 
@Nikpo - Funnily enough I have the XML commented out as I'd already taken a shot at it, but I couldn't get it to work the way I wanted it to on first try. Will definitely take a second look now that the Odyssey art source is out. :)
Nikpo 14 Jul @ 10:03am 
Would a transparent-looking gravship hull (I guess it'd be a window lmao) be something you'd be interested in including in this? I'd love to add some windows to my helm.
Aelanna  [author] 13 Jul @ 10:34pm 
@MarvinEhre - I looked into the issue and it seems to be a base game issue that would affect all modded substructures. I filed a request with Ludeon to see if they can fix it from their side, thank you for your patience!
Aelanna  [author] 13 Jul @ 10:33pm 
@[GC]SpongeVlad - I just pushed v1.0.2 which should include fine transparent tile under Floors. Please let me know if it works for you!
Aelanna  [author] 13 Jul @ 5:22pm 
@[GC]SpongeVlad - Will see what I can do!
Aelanna  [author] 13 Jul @ 5:22pm 
@MarvinEhre - Huh, hadn't noticed that until now. I will take a look!
[GC]SpongeVlad 13 Jul @ 5:19pm 
Would be super cool if you can add a transparent flooring to go with them. I want to put a window in the floor of a throneroom, but it breaks the requirements.
MarvinEhre 13 Jul @ 4:00pm 
When building a wall or hull on the transparent superstructure, all blocks will be shown as singular blocks and nit display as a wall.
Aelanna  [author] 13 Jul @ 11:34am 
@Sarg Bjornson - Will definitely take a look, gravship rendering is really finnicky due to how they're using chroma key to mask out anything that's not supposed to be part of the ship. I get issues with things like shadows causing the yellow to color-shift out of the chroma key range and getting weird matting too. :(
Sarg Bjornson 13 Jul @ 11:27am 
I have noticed that placing anything over the substructure makes it show up yellow artifacts on lift-off and landing, have you found any way to get rid of those?

This is awesome in any case. So much better than the attempts I made