RimWorld

RimWorld

Transparent Substructure
80 Comments
ShipmasterVoro 23 Oct @ 1:22pm 
AHHH I wish i had this for my last space station playthough. guess I have a new reason for a space ship run :))))
Aelanna  [author] 13 Oct @ 5:57pm 
@Syntax - Ah! Thanks for the report, I probably just neglected to patch it into the grav engine's related buildings list. Will make sure it's fixed in a future release.
Syntax 13 Oct @ 12:37pm 
I did a check and it seems like it's just missing from when I'm building via selecting the gravcore, but in the menu portion, it's there. Could be from better architect menu.
Syntax 13 Oct @ 12:33pm 
I had this mod working and while I do see transparent heavy bridges, my transparent substructure is MIA. Do you have any guidance on figuring out what might be causing it to be missing from my build menu. I even checked with Dev God Mode and it's just not there!
Aelanna  [author] 5 Oct @ 2:06pm 
@Monbland - No idea! I do not personally use those so I haven't personally tested, but I have not seen any reports about issues either.
Aelanna  [author] 5 Oct @ 2:05pm 
@西伯利亚大尾巴狼 - Hi,Google Translate seems to indicate you're having issues with a "map mod"? If you are using Dubs Mint Minimap, then you need to disable the "real terrain colors" option as that will cause many modded terrains to break the game.
西伯利亚大尾巴狼 5 Oct @ 11:47am 
我使用时重进游戏会导致ui消失,地图mod也会失效
Monbland 4 Oct @ 8:43am 
Is Layered Atmosphere and Orbit supported?
Schadenfreude 1 Oct @ 3:36am 
@Aelanna
Shame, thank you for your work though, love the mod.
Aelanna  [author] 30 Sep @ 10:27am 
@Schadenfreude - Unless MultiFloors itself actually does multi-level rendering, that's probably not going to happen. Tricking a cell into thinking it's a different terrain type is one thing, rendering an entirely separate map that is only possible with an entirely separate mod that I don't even use is too far out of scope.
Schadenfreude 30 Sep @ 12:53am 
Would it be possible to get a Tile variant that works with MultiFloors, in the sense that it can show you the level of your base underneath?
KingOfHalves 21 Sep @ 3:06pm 
I'm building a lava field base. Transparent Heavy Bridge works just fine over lava, but adding Fine Transparent Tile over it makes the lava look like sand. Even if I deconstruct the transparent floor, the sand visual remains. Is this fixable?
Conrade 10 Sep @ 3:51am 
Cheers for the reply. Awesome mod 👍
Aelanna  [author] 9 Sep @ 11:28am 
@Conrade - Fine transparent tile shows the foundation or terrain underneath it, which combined with transparent substructure or transparent heavy bridge means that it would show empty space while in orbit or the underlying terrain on the surface.

Fine sky tile will show empty space while in orbit no matter what is underneath it. Thus it can be used to create the illusion of empty space even in the middle of an asteroid base.
Conrade 9 Sep @ 2:48am 
What's the difference between Fine sky tile and fine transparent tile?
Spago 3 Sep @ 1:38pm 
@Aelanna Oh damn, I am using it, that's my bad! I glanced over that part and only read "will cause the entire game to crash" and skipped over the UI part :P All is good now, thanks for the response!
kongkim 3 Sep @ 7:03am 
Hi @Aelanna, I've been looking a bit at your code in the mod, as I'm working on some new bridges.

The problem I have is that if a transparent foundation is placed, it still alters the terrain under it by making hard edges on all tiles.

Do you think it would be possible to make it so that it would not do that?
Aelanna  [author] 2 Sep @ 7:04pm 
@Spago - Are you using Dubs Mint Minimap? If so, there's a known issue noted in the mod description that has a workaround until Dubs gets around to fixing it. (He's very busy at the moment with real life, unfortunately.)
Spago 2 Sep @ 5:23pm 
not sure why, but this mod made my HUD disappear. Also, when I removed the mod, the substructure is "gone" (if I hover over it it just says it's soil), but I can't place a new substructure there as there's "already foundation here". Taking off with the ship and going somewhere else does fix this, but you lose the gravpanels you used to build it
Aelanna  [author] 31 Aug @ 9:13am 
@Matstar - I just pushed v1.1.2 which should fix this issue. Thanks for the report!
Matstar 30 Aug @ 7:23am 
after update space prop is missing
<spaceBridgePropsPath>Terrain/Misc/HeavyBridgeSpaceProps</spaceBridgePropsPath>
isiarca 19 Aug @ 2:32pm 
Lava (and water) turning into sand if you construct something over it and then remove that construction is a basegame bug. Parking your gravship on these terrains and then moving it also triggers this bug btw.
Makazy 19 Aug @ 10:51am 
Hi! I did something strange, it is not a bug I think but I'm reporting it anyway, I'm using an other mod to build on lava because I though it would be awesome with transparent tiles, and it is so praise your genius for your mod. Now I need to build ugly pipes on transparent bridges on top of lava and though that maybe I can hide them with sky tiles, it did not work but what is strange is after deconstructing everything the lava had been replaced by sand, it changed after building the sky tiles on the transparent bridges. I guess it's not a resonable use case and reverted the tile to some kind of default, but still it is unexpected and mildly funny.
Aelanna  [author] 18 Aug @ 7:00am 
@MicroNuke - I think I've tracked it down, there's a specific logic path in Mint Minimap that can throw null errors and I'm seeing if Dubs is willing to fix it from his side before I try to do something more drastic. Thanks for the report!
C0lin2000 18 Aug @ 1:27am 
screen goes black adn ui gets missing
Long-comment-san 17 Aug @ 11:34am 
Looks very lovely
MicroNuke 15 Aug @ 3:06am 
In that case UI dissapears and the following error is thrown:

Exception filling window for DubsMintMinimap.MainTabWindow_MiniMap: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A811C85F]
at DubsMintMinimap.MainTabWindow_MiniMap.Blitter (Verse.TerrainDef def) [0x0004a] in <f60db389669a4694852deea860c347a5>:0
at DubsMintMinimap.MainTabWindow_MiniMap.procCell (Verse.IntVec3 c, Verse.Map map) [0x0019c] in <f60db389669a4694852deea860c347a5>:0
at DubsMintMinimap.MainTabWindow_MiniMap.UpdateMapTex (Verse.Map map, System.Boolean forced) [0x0013f] in <f60db389669a4694852deea860c347a5>:0
at DubsMintMinimap.MainTabWindow_MiniMap.DoWindowContents (UnityEngine.Rect inRect) [0x00026] in <f60db389669a4694852deea860c347a5>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <cb53cd4422904947932d33f561ad8d15>:0
MicroNuke 15 Aug @ 3:06am 
Following up on the issue Chefkoch reported, I think Dub's Minimap does conflict with this mod. The issue comes specifically from enabling "Real Terrain Colour" in Minimap options(I don't think the option is enabled in the screenshot you provided) I was able to recreate the issue by building the tile (either transparent foundation or transparent heavy bridge), saving and quitting the game fully, relaunching and loading the save file.
Aelanna  [author] 12 Aug @ 6:07am 
@valentijn78 - Hi, can you provide a log showing the error and your mod list and/or can you narrow down which mod might be causing the incompatibility?
valentijn78 12 Aug @ 12:21am 
As soon as I build transparent gravship substructure, or transparent heavy bridge on my asteroid, I get constant runtimes in dev mode. Stops when reloading to pre-floor savefile and/or uninstalling the mod.
Philadelphus 11 Aug @ 6:54pm 
What a cool idea – thanks for this!
Aelanna  [author] 5 Aug @ 9:07am 
@Celgaming - You mean like the Sky Tiles that are already in the mod? :)
Celgaming 5 Aug @ 7:40am 
Any chance for a transparent floor for asteroid bases?
Holgast 4 Aug @ 3:34pm 
the sky tile is amazing! I sure had egg on my face when I tried to build transparent tile on an orbital platform, but you already accounted for that. awesome stuff
Aelanna  [author] 4 Aug @ 6:06am 
Just to show that this is working fine with Dubs Mint Minimap and Dubs Mint Menu at the same time: https://i.imgur.com/qtugYXm.jpeg
Aelanna  [author] 4 Aug @ 5:57am 
@Chefkoch - Do you have an error log you can provide? This isn't much to go on as-is.
Chefkoch 4 Aug @ 1:47am 
Have a problem with this mod when i use Dubs Mint Minimap and Dubs Mint Menu. After savegame reload there is no minimap and no menubar below. around a minute later the game freezes. removing this mod solves the problem. :steamsad:
Darkequation 26 Jul @ 4:36am 
Thanks, that's brilliant!
Aelanna  [author] 25 Jul @ 10:45am 
@Darkequation - Fine transparent tile simply shows the terrain underneath with a glass overlay. Fine sky tile will show the underlying terrain while on the planet surface, but in orbit it will give the illusion that there is nothing but space underneath, even if built on space platform or rough vacstone.
rinfin 24 Jul @ 6:44am 
Okay, It works! Thx
Aelanna  [author] 23 Jul @ 7:37pm 
@Lysidas @rinfin - I stand corrected, apparently the latest update changed how substructure is recognized by the game. I just pushed v1.1.1, please let me know if that fixes the issue!
Aelanna  [author] 23 Jul @ 7:28pm 
@Lysidas @rinfin - Heya! Apparently this was a regression introduced in the latest vanilla game update, which has already been reported to Ludeon. It should be fixed in the next game update, apologies for the inconvenience!
rinfin 23 Jul @ 7:22pm 
Gravcore power cell requires terrain that supports: Substructure...
It didn't happen just until yesterday. Maybe an update issue?
Lysidas 23 Jul @ 8:43am 
Fantastic mod!

I'm encountering an oversight/bug, though: I can't place grav field extenders or gravcore power cells on transparent substructure. I see (e.g.) "Gravcore power cell requires terrain that supports: Substructure".

It's not a big deal, since that floor tile would be mostly blocked anyway.
Darkequation 23 Jul @ 7:10am 
Why two types of fine tile?
Lama man 23 Jul @ 6:39am 
does anyone else get a Cascading Error where it turns everthing Red and Green where it layers over and over after when you place the tiles, maybe it only happens when placing the blueprint on non Substructure
Victor 22 Jul @ 6:04pm 
Æthil 22 Jul @ 2:15pm 
I second Dreamy's request. Fully transparent tiles would allow the seamless placement of props from Alpha Props - Ship Parts mod to a functional gravship.
Dreamy 19 Jul @ 1:38pm 
Can you add a fully transparent variant (no-borders)? it would help when placing decoration
Kokorocodon 18 Jul @ 4:16am 
slightly laggy, but good