RimWorld
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Worldbuilder
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Mod, 1.6
Dimensiunea fișierului
Postat
Actualizat
49.345 MB
10 iul. la 10:42
26 iul. la 6:49
12 jurnale de actualizare ( vizionare )

Abonează-te pentru a descărca
Worldbuilder

În 2 colecții create de ferny
The Progression Modpack | Ferny (1.6)
536 obiecte
Worlds for Worldbuilder
14 obiecte
Descriere









Compatibility
- Made compatible with RimHud
- Made compatible and integrates with World Tech Level
- Anything in my modpack
- Should work well with most other stuff too

Frequently Asked Questions
  • Save compatible? | Do not add this mid-game!
  • How do I access that world selector menu? | You need a world that isn't the main one available first. You can make your own, or download someone elses. To make your own, customize a thing and click the "world" button or alternatively go to the "world" tab after clicking on a map tile.
  • 1.5? | Nah. World gen changed a lot for 1.6, lots would have to be done.
  • How do I delete a world? | Mod options.
  • I have to place tiles one by one? | Drag your mouse.
  • How do I open the map editor? | Open your world map, click on a tile, click the world button, click map editor

Best paired with
- Progression: Worlds, a collection of Vanilla-themed planets and retextures for Worldbuilder.
- Progression: Aesthetics, for a comprehensive integration of the Workshop's tremendous decoration ecosystem
- User Media Props, for placing down your own custom sounds, music, and images.

Reccomended world mods
- Progression: Worlds, a collection of Vanilla-themed planets and retextures.
- The Earth, a full recreation of the Earth.
- Tatooine, the planet from Star Wars.

Credits
- Taranchuk worked his tail off on the C# over months, legendary.
- Gerrymon sent me these textures, thank you brother!
- Oskar Potocki is letting us use his VBE backgrounds for worlds.
- Reel for the concept art used for the world system.





[discord.gg]
tags just in case: ferny, worldbuilder, customization, art
Discuții populare Vezi toate (10)
4
7 sept. la 22:46
Error Message!
Morrneyo
3
6 sept. la 5:23
I keep getting this error message after loading a game
KaleMofo
1
7 aug. la 2:43
Customizing ideologions?
Spyrot La Iguana
811 comentarii
Clairelenia Chiar acum 
:D mods that also enable customization of different stuff become a bit conflicted, or "Realistic Planets" for example cause of planet generation. And also Vanilla Furniture - Variations seem to not work with this mod active anymore.

But doing compatibility fixxes for such big mods is often tons of work and if these mods get updated, things break easily again.

So would it be an option to just get a seperate version that just enables tile/map editing? I rly miss that from the old Worldedit mod :(
Protok Chiar acum 
+10 for TerrainEdit version
ferny  [autor] cu 31 minute în urmă 
@Clairelenia What do you mean "unfortunately lots of mods are a bit influenced by this mod"
Clairelenia cu 33 minute în urmă 
heyo ... unfortunately lots of mods are a bit influenced by this mod :/ any way to get only the map editor on its own maybe as additional mod? just to alter terrain/tiles on a planet, the old worldedit mod had just these basic functions, but unfortunately the mod does not get updated anymore :(
Pvc pipe cu 17 ore în urmă 
I got a suggestion from an old mod I used to lower the amount of pre-existing roads: You could add a world generation slider for existing roads and what kind of roads
Morcalvin 8 sept. la 7:54 
Awesome! thanks so much for the quick responses
ferny  [autor] 8 sept. la 7:50 
@Morcalvin Yeah. Just remove any features from your brush and once you paint over it'll only override the biomes.
Morcalvin 8 sept. la 7:48 
Is there a way to have it not change the features of a tile and solely change the biome?
ferny  [autor] 8 sept. la 7:38 
@Morcalvin Not possilbe unfortunately. You can draw the new biomes onto your world map yourself with the map editor, but world transitions are for visuals/lore
Morcalvin 8 sept. la 7:37 
How do I use the world transition? I'm wanting to change the world I'm playing on into the same world but with new biomes added from mods without changing the factions or faction bases.