XCOM 2
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LWOTC & RPGO Compatibility Foundation
   
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295.362 KB
10 Jul @ 3:50am
11 Sep @ 5:05pm
2 Change Notes ( view )
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LWOTC & RPGO Compatibility Foundation

Description
This mod is intended as a foundation for LWOTC & RPGO balance and functionality. This mod enables the basic functionalities that are broken by RPGO, and introduces balance changes that brings RPGO as close to LWOTC as possible.

Disclaimer:
This works in itself, but because of the AP gain changes, skills need to be adjusted manually, which i did in the other mod.

This mod will not handle super soldier specializations, even for functionality. These will/could be added by separate modules either by me, or someone else.

Other mods that are not handled by this foundation will/could be added separately as well (eg: Shiv).

If you install this mod while running a campaign, you'll need to use the command RPGO_RebuildSelectedSoldier otherwise the perk changes won't effect already promoted soldiers.

Requirements:
-Stated mods are hard requirements, except LWOTC & RPGO Compatibility Skill Patch

Soft Requirements:
-LWOTC & RPGO Compatibility Skill Patch

Compatibility:
-Incompatible with RPGO & LWOTC - Compatibility and Balance Patch
-Incompatible with LWOTC fused with RPGO (this mod is integrated in the Skill Patch)
-Soft incompatibility with every specialization mod that's not handled currently or in the future. (This is explained in the disclaimer section)

Changes to game mechanics:
-Removed faster healing speed
-Removed LWOTC classes
-For the intended experience please disable the RPGO weapon and attachment changes that are highlighted in the pictures.

AP:
-Restored AP gain.
-Changed Max AP gain to 10 points per mission.
-Killing a Chosen now grants 10 points.
-Normalized AP, RPGO soldiers now have the LWOTC AP ranges. (Hero classes still gain more points because they are still on the old system)

XP:
-Changed RPGO XP gain values to LWOTC XP gain values.

Stats (RPGO):
-Removed RPGO stat scaling on rank up. Now it's completely up to you how you assign the stats to every character.
-Changed stat costs for RPGO.
-Changed aptitude stat bonuses

Max stat points at aptitudes:
-Mortal -> 136
-Good Genes -> 144
-Peak Human -> 152
-Super Human -> 160
-Godlike -> 168

Skills: (RPGO)
-Training Facility is required to learn more skills from the same rank
-First skill on each rank up costs 0.
-Removed Traits and Innate aptitudes that do not function well with LWOTC or are redundant (eg: damn good ground)

Weapon changes:
SMG
-Can now be equipped by RPGO soldiers.

Vektor Rifle:
-Removed StealthOverhaul mechanic.

Gremlin:
-Normalized hack stat boost.

Cannon:
-Removed mobility/aim cap.
-Removed extra magazine size and damage.

Sword:
-Removed Slash (SwordSlice).

Knife:
-Enabled base functionality (Knife Fighter)

Sawed Off:
-Enabled base functionality (Point Blank, Both Barrels)

Holotargeter:
-Enabled base functionality (Holotarget)

Arcthrower
-Enabled base functionality (Arc Thrower stun)

Sniper Rifle:
-Squad sight is base kit.

Grenades:
-Normalized the radius.

Grenade Launcher:
-Normalized the radius.

Autopistol:
-Removed extra crit chance
-Spray ability is added separately

Shotgun:
-Removed extra aim/crit bonus.

Throwing Knife:
-Can now be equipped by RPGO soldiers.
-Conventional tier is now Infinite (might not need this)

Mods:
-Handles individual buildability for Stim guns (Pharmacist), Tanklin (Tank), Glaives (Glaive weapon mod)

Weapon upgrades:
-Re enabled and lowered their spawn chance.
2 Comments
Alastor The Puppet  [author] 11 Sep @ 5:07pm 
RPGO patched the grenade launchers for advent units, this caused them to break, and engineers could no longer launch grenades, this has been fixed
Priestess of the Wood 15 Aug @ 9:33pm 
yaaaay