XCOM 2
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Musashis RPG Overhaul
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File Size
Posted
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35.927 MB
24 Jan, 2018 @ 4:43pm
24 Jun, 2020 @ 6:22am
119 Change Notes ( view )
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Musashis RPG Overhaul

In 2 collections by Musashi
Musashis WotC Mods
29 items
RPGO
38 items
Description
OPEN BETA VERSION

Features
  • Gameplay overhaul that revamps various aspects of the game
  • Replaces vanilla classes with a single class with 14 specializations with 7 ranks each for a total of 98 abilities to choose from
  • Additional specs can be added by the ever growing pool of Plugin Mods
  • The new class can choose from all primary and all secondary weapons (including LW2 secondaries). Every combination is possible.
  • Dynamic class title / class icon based on your ability choices per default
  • Custom class tile / class icon
  • Random starting abilities on squaddie
  • Stats can be upgraded with ability points
  • All secondary weapon abilities work regardless of the inventory slot (e.g fan fire with pistols in the primary slot).
  • Weapon and Attachment mechanics got revamped to have a more focused role for each weapon
  • Full support of Primary Secondaries
  • Full support of weapon mods like Resistance Firearms
  • New second wave options
  • Full controller support

CLICK HERE FOR A FULL LIST OF FEATURES

Recommended Mod that accompany rpgo well:

Credits
*Standing on the shoulders of giants*

A huge thanks to everone involved in the creation of this mod. So many great people helped me along the way.
I could not have done it without you guys!

A special thanks to these contributors
Robojumper My modding sensei! Stats icons, class icons, controller support, initial code of the custom class icon ui and coding assistance on countless occasions.
bstar - Public Relations manager and rpgo developer
Mr. Nice - Controller Support
Iridar - Random Classes and Weapon Restrictions SWO
Parameter - German localization

Additional Credits
Astral Descend - UI Consultant
Pavonis Interactive for all long war 2 perks i used and initial Detailed Soldier Lists.
xylthixlm for xmod base and the perk icon library. Fantastic work and a tremendous workload reduction.
MalucoMarinero - there can only be one (community highlander)
creative xenos - for being that crazy chaotic creative bunch of great people that they are.
bg for [WOTC] Detailed Soldier Lists
MoonWolf for the initial [WOTC] New Promotion Screen by Default
zamster for helping me turning my localization into proper english
Chris the Thin Mint for help with balancing and localization
FelineKnave for a lot of great localization
Ziodyne - for the aptitude perks of mint
DerBK - for some ABB perks bstar "aquired"
Sumajin - making some weapon changes configurable
Ketaros - For the excellent pool of class icons

Playtesters
Thanks to the first line of infantry and brigadier rank bug hunters
Ginger
Astery86
nekoworkshop
bstar
Chris the Thin Mint

All of you beautiful people - for playing with this mod and submitting suggestions, ideas, requests and bug reports, which constantly make this mod better

If i forgot to credit someone i apologize from the bottom of my heart. Please let me know and i will add you to the credits!

FAQ

Do i need to start a new campaign for this?

Yes!

I only see the first 4 ability rows and can't scroll in the promotion screen!

DEACTIVATE THE FOLLOWING MODS SINCE THEY ARE ALREADY INTEGRATED IN THIS MOD

  • [WOTC] Detailed Soldier Lists
  • [WOTC] New Promotion Screen by Default
  • View Locked Skills - Wotc

After that delete %User\Documents\My Games\XCOM2 War of the Chosen\XComGame\Config

Will custom class mods work with this?
Yes

What about Faction Heros, SPARKS, Psi Soldiers?
They are not touched by this mod and should work normally

My soldier keep getting promoted to basegame/other classes?
Its a strange bug cause by the config system for some people.
Use the mod [WOTC] Disable Any Class GTS Redux and disable all classes but UniversalSoldier in the ingame mod options.

I have a lot of plugins and the promotion screen skips specializations when scrolling
Use [WoTC] Row-Based Scrolling Speed Wotc
or consider using the second wave options to limit the available specs.

What does CV/MG/BM/CG/LS mean?
Conventional, Magnetic, Beam, Coil and Laser tier

Mod compatibility
Most mods should be compatible. If you have an issue let me know.
Other Overhaul mods like MINT and A Better Barracks obviously clash in some areas.

Known incompatibilities:
- [WOTC] Detailed Soldier Lists
- [WOTC] New Promotion Screen by Default
- View Locked Skills - Wotc
- "Configure Upgrade Slots" doesnt work cause this mod set all slots to 3
- "Hack Plus" leads to insane high hacking stats

A note on the beta status
This mod will change frequently.
Therefor it might be needed that you rebuild you soldiers.
Use the command RPGO_RebuildSelectedSoldier for that purpose.

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to see sneakpeeks of work in progress mods or become a closed beta tester? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (90)
379
7 Jun @ 8:35am
PINNED: Bug Reports 2.0
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22 Apr, 2024 @ 11:42pm
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30 Apr @ 8:17pm
Long War of the Chosen and RPGO + How to patch some stuff yourself
Mrvecz
4,623 Comments
Dragon32 17 Aug @ 3:30pm 
@QuietStorm805
Pretty sure if you get the "Musashi's Mod Fixes" mod that'll fix it.

Load order isn't something that mod users can really affect. That message is for mod makers using some of the Highlander's functionality.
QuietStorm805 17 Aug @ 11:55am 
Hello I was just wondering if anyone knows why im getting this error? I've tried looking around and haven't seen anything regarding this message.

The Following Mods have incorrect configuration: xcom2rpgoverhaul.

Mods Specified conflicting run order information;

-XCOM2RPGOverhaul wants to run before WOTC_LW2Secondaryweapons
-XCOM2RPGOverhaul is in grounp RUN_LAST and WOTC_LW2SecondaryWeapons is goup RUN_STANDARD, so XCOM2RPGOverhaul will never run before WOTC_LW2SecondaryWeapons.

Sorry if the answers obvious. Noob here! Do i have to change the mod order in AML??
Dragon32 16 Aug @ 2:12am 
@MandaloreReclaimer
Don't use the Commander's Choice mod with this. And I doubt this and Amalgamation would play well together, I think RPGO would just get squeezed out if it worked at all
MandaloreReclaimer 15 Aug @ 8:00pm 
Does Commander's choice break part of the mod? Specifically the origins part, where I get to choose at least two skills. Because whenever I select somebody to become a soldier with the Commander's choice button I no longer have access to clicking the continue pop-up button that allows me to confirm my choices. instead I have to back out of the menu which gives them two random choices instead.

As a sidenote, I also think it does the same thing even if i randomly get rolled a soldier or I use the G.T.S to train one, because if i remember correctly even then it didn't work properly.

For reference I also have the amalgamation class plugins as well as most of the plugins for RPGO
El Duendecillo 13 Aug @ 1:41pm 
Hi I just installed this alongside with Jedi, psionic (+ expanded) specialization, and now when my soldiers get promoted, unlocking a skill spends my AP even though it's supposed to be the free promotion skill, is this normal?
*PISTOLERO* 30 Jul @ 7:21am 
when i install this mod my computer cant run the game. Im so SAD I: (
BiSc0 24 Jul @ 7:59pm 
Is it possible to just have the stat system activated with the other stuff disabled? I want to be able to skill my characters but not have to deal with all the extra perks.
Mr.Daego 21 Jul @ 12:32pm 
Does having Weapon Restriction activated cause your game to freeze during maybe 8-15s everytime you choose a PrimaryWeapon ?
Or is it only a issue because of how modded my game is or how poor my config is ?
svenski 5 Jul @ 2:31pm 
I just started this mod after doing LWOTC and every rookie and promoted soldier has the lowest natural aptitude at mortal level. Not sure why? Has anyone else had this? Are they meant to be randomly different like the combat intelligence?
Puro 2 Jul @ 3:46pm 
It seems like the ability "heavy ordinance" can never be taken because it's always locked behind a prereq of Grenadier, which never shows up