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Azzy's Weapon Library
   
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Mod, 1.6
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443.432 KB
7 月 7 日 上午 7:20
9 月 24 日 上午 12:43
27 項更新註記 (檢視)

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Azzy's Weapon Library

描述
This mod serves solely as a prerequisite and contains no actual content!
Azzy's Weapon Library.
features contained:

projectile:
  • arc;(the arc will chains across the pawns)
  • missile;(missile will tracking target)
  • piercing projectile;(attack pawns in a straight line)

verb/ammo system:
  • shotgun/mechinegun/reloadable verb;(shoot multi projectile at one time, continuously shooting, transfer target, can work independtly, also can cooperate with CompAmmo)
  • ammo comp;(provide a simple ammo system, but more compatible than ce or other ammo system by do not patch other mod's content and can be closed by settings)

multiple verb system:
  • multi verb comp;(provide a framework that enable multi verbs consisted in a weapon, inactive when MVCF.Features.Feature_ExtraEquipmentVerbs is enabled)

heavy Weapon system:
  • heavy weapon;(pawn must wear some certain apparels to equip heavy weapon)

hediff turret
  • hediff turret; (its performance is similar to the vanilla CompTurretGun, but can be add or remove dynamically through hediff.)

IStatable:
  • a interface to show custom info in DefModExtension and VerbProperties


Mods used this library

GitHub[github.com]
12 則留言
Azzy  [作者] 8 月 10 日 下午 11:09 
@Raja Keong To avoid this conflict, you can disable my ammo system in modsetting while using other mods contained ammo system.
Raja Keong 8 月 10 日 下午 10:27 
I've just tested it with HellDivers Weapon Pack's Rail Gun since piercing projectile is what interested me the most from this framework. Yayo's Combat 3 makes the weapon like a Warframe weapon where that mod's ammo system acts like reserve ammo while your mod retains the magazine capacity. If Yayo's ammo counter runs out, you can't fire the weapon, and you can't use the ammo box. Infinite Reinforce mod also works to increase the weapon's reserve ammo capacity.
Azzy  [作者] 8 月 10 日 上午 7:03 
@Raja Keong Maybe you can have a try, I haven't tested but I think it's compatible.
Raja Keong 8 月 10 日 上午 4:33 
Will this conflict with Yayo's Combat 3?
LB221 7 月 26 日 上午 12:36 
那太酷了,我已经迫不及待在ce中玩闪电了
Azzy  [作者] 7 月 22 日 上午 7:08 
@LB221 当前内容不兼容,但过段时间会将部分内容做ce兼容
LB221 7 月 22 日 上午 1:55 
弱弱地说一下,兼容ce吗,ce现在在github测试。
Azzy  [作者] 7 月 13 日 上午 12:44 
@Mr.Rcm 已修复
Mr.Rcm 7 月 13 日 上午 12:07 
大佬你好,我在使用此mod并以机械师开局时,在征兆任意机械体后导致不停红字报错
错误日志为
Exception drawing Freckles: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D403ABD] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
IA-3S 7 月 12 日 下午 11:45 
跟飞天鸡有冲突,导致征兆米莉安会一直报错。把这个下了就没事了