RimWorld

RimWorld

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HellDivers Weapon Pack
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.856 MB
13 Mar, 2024 @ 4:39am
28 Jul @ 10:55pm
36 Change Notes ( view )

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HellDivers Weapon Pack

Description
While the pawn were resting at dining room, a team of center-airdropped into the colony's bedroom and smashed the bedroom's legendary bed.
Look familiar?
Scenes like this are happening all over the rimworld right now!
You could be next.
That is, unless you make the most important decision of your life.
Prove yourself that you have the strength and courage to be free.
join...
The HELLDIVERS!

This mod adds all the weapons of HELLDIVERS, take them and bash the bugs and mechanoids.

Weapon Type

assault rifle

Just weapons to make up the numbers. HellDivers' main weapon,very...vanilla?

machine gun

In real fire coverage, each bullet has a very low accuracy, but the hit rate of stray bullets is extremely high.

shotgun

Unlike the vanilla shotguns, all shotguns in this mod are real shotguns, and each of the three weapons has its own characteristics.

SMG

Short range king, but difficult against a large number of enemies.

sniper rifle

Super precision, super damage, super slow fire rate. Some weapons have special functions.

explosive weapon

Our advanced grenade launchers have far surpassed the old vanilla launchers.

laser weapon

Shoot and hit, that's the laser brings me confidence.

arc weapon

Mechanoids? It will never come back!

support weapon with high damage

To preserve the mystery, check out in game.

If you find error when played with A RimWorld of Magic, try the patch followed.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3311113274

FAQ

Q: Can I safely add this mod to an existing save?

A: Yes。

Q: Can I safely remove this mod from an existing save?

A: No。

Q: Where should I put this mod on my mod list?

A: Sorting your mod list using RimSort or RimPy should have the best results。

Q: CE compatibility?

A: It should not.Due to the postgraduate entrance examination, I have no time to develop the ce patch, but I would appreciate it if you can help me make the ce patch.

Q: Can I use this mod as I don't have DLC content?

A: Yes, the dependency has been removed, but there're some Biotect DLC needed content only loaded when you have DLC.

Q: Why not a HELLDIVERS 2 weapon pack?

A: The mod project started in December last year when there was only HELLDIVERS, and has been delayed because I am lazy busy.

Q:Will the 1.4 version keep update?

A:No.


update plan:
melee weapon
123 Comments
liubge4754 26 Aug @ 1:28am 
MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_DropEquipment.<MakeNewToils>b__4_1_Patch1 (RimWorld.JobDriver_DropEquipment)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
liubge4754 26 Aug @ 1:28am 
Verse.GenDrop:TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool)
Verse.ThingOwner:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool)
Verse.ThingOwner`1<Verse.ThingWithComps>:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.ThingWithComps&,System.Action`2<Verse.ThingWithComps, int>,System.Predicate`1<Verse.IntVec3>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_EquipmentTracker.TryDropEquipment_Patch1 (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps,Verse.ThingWithComps&,Verse.IntVec3,bool)
liubge4754 26 Aug @ 1:27am 
Couldn't add thing Gun_Scythe589889 to spawned things.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Thing:SpawnSetup (Verse.Map,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingWithComps.SpawnSetup_Patch1 (Verse.ThingWithComps,Verse.Map,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch1 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenPlace:SplitAndSpawnOneStackOnCell (Verse.Thing,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>)
Verse.GenPlace:TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>)
liubge4754 26 Aug @ 1:27am 
打了烟烬mod后丢下武器就报错
Couldn't add thing Gun_Scythe589889 to spawned things.
让银河燃烧吧 20 Aug @ 7:07am 
非实弹武器在和gunpaly一起使用时会有奇怪的额外子弹轨迹
Azzy  [author] 16 Aug @ 8:38pm 
@抒情歌鸲 我这里相同排序无法复现
Azzy  [author] 16 Aug @ 8:37pm 
@Mr.Rcm 已修复,更新前置即可
抒情歌鸲 16 Aug @ 6:47pm 
@Azzy 已经解决了,是排序问题,旧的rimsort会把星环公司排到潜兵武器包下面导致地图无法生成。
Mr.Rcm 16 Aug @ 8:38am 
大佬你好,当我使用mg94、mg105盟友、mgx42三把机枪瞄准地面进行扫射时会发生循环报错,报错内容为:
Exception ticking Ellie (at (111, 0, 129)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F51ECABA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
织屿人 11 Aug @ 1:24pm 
可能是我的mod太多了吧,没有ce
等我十二月考完看看能不能排出来:cool_seagull: