Arma 3
D.I.R.T. - Dynamic Textures
218 Comments
diwako  [author] 24 Oct @ 1:49pm 
Using it on SP, loading save games by any chance?

If yes, this is an Arma issue. See the "Known Issues" part. Nothing I can do other than report it to the game devs, which i already did.
Kerry 24 Oct @ 1:47pm 
Black textures on clothes
diwako  [author] 24 Oct @ 1:39pm 
Kerry, does it error out for your or the like?
Kerry 24 Oct @ 11:41am 
Broken
diwako  [author] 30 Sep @ 11:05pm 
try it with just mods that add uniforms, this mod and cba first. if there are too many mode it becomes very hard to debug.
Rocky Bukkake 30 Sep @ 6:54pm 
I've noticed it with multiple mods, perhaps too many right now to count I wonder if its a rendering issue or something.
diwako  [author] 30 Sep @ 11:25am 
can you link the mod and which uniforms were used? I would like to check that out
Rocky Bukkake 30 Sep @ 11:16am 
Seems like some uniformsgo completely white or flicker?
diwako  [author] 5 Sep @ 4:08am 
Self interact -> equipment -> clean self. Hover over that to get options.

Or double click a drink item in your inventory.
BravoBlood 5 Sep @ 3:45am 
are you sure? how do i do so, only lets me cool down my weapons atm
diwako  [author] 4 Sep @ 11:48pm 
Right now, you can use water bottles from the ACE mod for that.
BravoBlood 4 Sep @ 6:55am 
could you make a brush or some item that cleans the uniforms when used
diwako  [author] 4 Sep @ 12:53am 
no black list of uniforms, but you can blacklist whole units

https://github.com/diwako/dirt/wiki/Events-and-Variables#dirt_ignore
Marki 4 Sep @ 12:35am 
The way to work around ghillie suit thingy would be putting ghillie suits in blacklist clothing. So thet would not get effected.
Is there a blacklist line in this mod addon settings?
ElPedroChico 3 Sep @ 2:24am 
Pilots get dirty inside their cockpits, not sure what causes it (Flying close to ground maybe?)
diwako  [author] 26 Aug @ 7:23am 
nope transparency is not really well supported with dynamic texture in general it seems.
SSG 26 Aug @ 7:01am 
Vanilla ghillie suits with dirt/blood textures applied will look vortex-ish, is there any way to work around it?
diwako  [author] 25 Aug @ 11:40am 
Possible, but I am fairly busy once again so not sure when and if at this point.
thp801 25 Aug @ 11:00am 
will there ever be dynamic vehicle dirt?
diwako  [author] 25 Aug @ 2:39am 
Easiest way is to simply run the following command and see that it does not return "[]"

getObjectTextures player
Sablus Maximus Decimus 25 Aug @ 1:39am 
Hi, how to know if a uniform is retexturable ? Because we are running The Cole Protocole on my unit and it seems to change some uniform part to their vanilla counterpart
diwako  [author] 23 Aug @ 12:46am 
Savegames as in, single player with actual saves as the SP campaigns. KP Liberation has its own system if you start up the mission again, it does not use the SP save game mechanic as far as i am aware.
ashiron2 22 Aug @ 8:33pm 
When you say savegames turning textures black, is this talking about savegames in singleplayer/coop campaigns with persistent characters?

I am asking because I'm running a KP liberation campaign in which units are respawned upon load etc, so I shouldn't encounter this bug right?
SSG 13 Aug @ 6:06pm 
Yeah it's an Arma bug, I tried adding a Loaded MissionEH to remove and re-add the units' uniforms in dirt_main_unitsAll, the uniforms textures are now random instead of full black, doesn't really help...
diwako  [author] 13 Aug @ 2:54pm 
Nope not much you can do about it. The textures eventually get stuck and turn black. I have opened a ticket to BI, but so far nothing has happened, they are probably not aware of that issue and would need constant bother for them to work on it.
Sneep Snorp 13 Aug @ 2:49pm 
Is there any way to fix the black texture on load issue? It says there was a workaround but did you mean it is intended to mitigate it before it happens or is theres something clientside i can do to reset when I reload a save?
diwako  [author] 12 Aug @ 5:55am 
Strange... okay. If It happens again, please gimme the value of that command i sent. Maybe even the RPT, could be some script errors happening.
SSG 12 Aug @ 5:28am 
settings: maxDynTextures = 50; maxDistance = 150; maxDistanceAnimations = 25;
I can't reproduce the problem now, despite loading and unloading the mod did cause a constant fps drop just a few hours ago...this mission packs less than 15 AIs around player, but will check dirt_main_unitsAll if this happens again, thanks!
diwako  [author] 12 Aug @ 3:07am 
Another question, what are you settings for this mod, all left to default?
diwako  [author] 12 Aug @ 3:02am 
@SSG could you run a few tests as i do not know this mission

Can you open up the debug console and just run this `count dirt_main_unitsAll` it should print a number.

Can you try and disable the mod inside the Addon Options menu and see if that improves things?

My current guess is there are too many units around the player.
SSG 11 Aug @ 11:22pm 
With the same modset, I did not notice FPS drop in any other scenarios (local LAN hosted Antistasi Ultimate on Yulakia, vanilla East Wind campaign in SP, Random Infantry Skirmish in SP). But this scenario in SP environment caught fire, so I guess it would be best to bring this up, thanks!
SSG 11 Aug @ 11:18pm 
In this scenario (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2893613134) , DIRT caused a fps drop from 60+ to 30 right at the beginning of the mission (removed DIRT and DIRT blood, and fps went back up)

Used reduced DIRT settings, have A3TI but did not use them in this scenario, have auto view distance, and have lossless scaling in the background as well.
Have a bunch of other mods but none interfere with dynamic uniform textures.
diwako  [author] 9 Aug @ 4:03am 
Another small update.

Explosions near a unit adds dirt, fixed textures not resetting properly on respawn for none local units in MP
diwako  [author] 4 Aug @ 1:24am 
Added A3 Thermal Improvements support
and
Added event when washing dirt off, can be used by mission and mod makers for things.
Marki 30 Jul @ 2:59pm 
Ohhh I see. My bad. Ye gotcha.
diwako  [author] 30 Jul @ 2:55pm 
The switch between dirt to snow textures is dependent if the map is set up to have snow as precipitation. That is the only sure fire way to figure out if a terrain is snowy or not.

That is reason i mentioned it. Yeah it makes no sense to think about it in that way, but that simply is how the configuration is in arma.
Marki 30 Jul @ 1:09pm 
Sorry, if you missunderstood. I am not talking about rain. I am talking about crawling/proning on the ground. It is unrelated to overcast, snowing or raining. I am talking getting "snowy" from the ground.
diwako  [author] 30 Jul @ 11:31am 
Probably checking if in the rain texture path there is something about snow. Here it only checks if the rain parameters is set to snow.
Marki 30 Jul @ 11:10am 
I know what you mean, but when I am running Project Dirt or whatever its called, it correctly applies snow. So map might not be broken. Thats why it got me curious.
diwako  [author] 30 Jul @ 9:23am 
see FAQ about this
> Q: It is snowing but it applies the rain texture, is this broken?
Marki 30 Jul @ 9:02am 
I noticed that crawling around in the snow (Chernarus Winter from CUP Terrains), you get dirty instead of snowy
DarkSight007 28 Jul @ 8:17am 
@diwako still, some people or teams do like to get a bit spicey on compat makers, wouldn't hurt to ask, idk.
diwako  [author] 28 Jul @ 6:59am 
Compat mods do not really need permission imo. You are just making 2 different mods compatible without modifying them usually.
DarkSight007 28 Jul @ 6:35am 
@diwako That would be awesome, then maybe I can try my hand in compat modding, but ofc with yours and theirs premmision ;p
diwako  [author] 28 Jul @ 4:13am 
Right now the mod only support units which are in the generated array of this script

private _units = allUnits;
_units append allDead;

then what ever is in the "_units" variable is being checked. I could add a functionality, so other mods can add what ever objects they want, but me directly supporting other mod objects which are not units is probably not gonna happen.
DarkSight007 28 Jul @ 3:31am 
When a unit gets a dismemberd limb, it becomes bloodied all over or it gets into underwear state, is there a posibility that your mod can add a texture on top of blodied state for example dirt texture but its a whole uniform per say of the dead unit. In that sense it "texture scans" or whatever?
diwako  [author] 28 Jul @ 2:24am 
@DarkSight007
You will need to elaborate a little more what do you mean with texture scan?
DarkSight007 28 Jul @ 1:16am 
@diwako Is it possible to use your mod as a "texture scan" of some sort for a Dismemberment mod?
diwako  [author] 26 Jul @ 11:13pm 
yep, your cloths also get wet when swimming. when it is snowing it hwoerr looks like more snow.
HBAOplus 26 Jul @ 8:33pm 
Hello, when doing swimming, does the uniform also got wet?