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actually i already made it, but forget to massege duh
also, does kereznikov have an ability? didnt find it ingame or defs, but in textures/ui/ability
It's also not really intended to be balanced against any vanilla foes. Without modded enemies, you will naturally steamroll everyone with a fully chromed crew.
If you have *specific* ideas on what needs to be rebalanced, and in what way, please tell me. It would make my life a whole lot easier.
@~_Athena_~ I know what you're describing sounds very simple, but unfortunately it will require creating C# code, and that is beyond my capability. All of the code in this mod is basically advanced data entry. I'm not really a programmer.
Great work, in any case.
If an enemy were to use it on you and stun-lock you the same way, it would really suck.
That's why it's one of the things I don't want to add here: in Rimworld, it's not just about one pawn with a monowire. Gotta consider the possibility that someone else might have one, too.
At the moment I haven't added enemies that specifically use cyberware, although implants do pop up randomly on advanced vanilla foes.
Also... like I said, if I made the monowire apply stun with every hit, it would become the single best melee weapon in the game and there would be absolutely no point in using a Mantis Blade at all.
One of the main issues I'm noting is, it is still really damn hard to hit anyone who is using a Sandevistan in melee. I might just turn down the dodge chance cap (which this mod does increase) for that reason.
I don't think I'll add the stagger effect - the monowire is already strong, with very high Sharp penetration, and that may make it even more powerful than the Higurashi mantis blades. Even now, I'm thinking the blades may need a buff just to remain relevant over the monowire's great utility.