Project Zomboid

Project Zomboid

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Raven Creek B42
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File Size
Posted
Updated
120.165 MB
19 May @ 6:43am
6 Aug @ 2:17am
16 Change Notes ( view )

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Raven Creek B42

Description
A big one classic map now available for B42. I'll UNLIST this mod when the original mod author release their B42's version. Meanwhile let me know if there are some bugs, I have not time to testing this.

All credits goes to the original author: @DavidBlane.
If anyone knows him or how to reach him, please tell him about this port; I would greatly appreciate it.

- Extra:
Relocation to keep vanilla B42 original locations & new cells for road access to the city
- Fixed Cars Orientation
You must delete chunks of the visited areas or start a new game to see the changes
- Added Biome Maps, foraging fixed.
No need to delete chunks for this feature.
- Fixed ALL bridges blocking tiles.
You must delete chunks of the visited areas or start a new game to see this change
- Added some street's names.
Work in progress...

How to add map to a existing save

Ocuppied cells:
(16,59)(18,66)(21,62)(23,69)(16,60)(18,67)(21,63)(24,56)
(16,61)(18,68)(21,64)(24,57)(16,62)(18,69)(21,65)(24,58)
(16,63)(19,59)(21,66)(24,59)(16,64)(19,60)(21,67)(24,60)
(16,65)(19,61)(21,68)(24,61)(16,66)(19,62)(21,69)(24,62)
(16,67)(19,63)(22,59)(24,63)(16,68)(19,64)(22,60)(24,64)
(16,69)(19,65)(22,61)(24,65)(17,59)(19,66)(22,62)(24,66)
(17,60)(19,67)(22,63)(24,67)(17,61)(19,68)(22,64)(24,68)
(17,62)(19,69)(22,65)(24,69)(17,63)(20,59)(22,66)(25,56)
(17,64)(20,60)(22,67)(25,57)(17,65)(20,61)(22,68)(25,58)
(17,66)(20,62)(22,69)(25,59)(17,67)(20,63)(23,59)(25,60)
(17,68)(20,64)(23,60)(25,61)(17,69)(20,65)(23,61)(25,62)
(18,59)(20,66)(23,62)(25,63)(18,60)(20,67)(23,63)(25,64)
(18,61)(20,68)(23,64)(25,65)(18,62)(20,69)(23,65)(25,66)
(18,63)(21,59)(23,66)(25,67)(18,64)(21,60)(23,67)(25,68)
(18,65)(21,61)(23,68)(25,69)

Workshop ID: 3484263516
Mod ID: RavenCreekB42
Map Folder: Raven Creek B42

To delete chunks of an area use this:

[buchojefe.github.io]

You should only do it if you already have a saved game; it's not necessary to delete the chunks for a new game

Workshop ID: 3484263516
Mod ID: RavenCreekB42
Map Folder: Raven Creek B42

If you enjoy my work, feel free to toss me a coin.
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Popular Discussions View All (8)
46
1
2 Aug @ 5:06pm
PINNED: Bug Reports
SecretFear
8
1
6 Jul @ 6:18pm
PINNED: HOW TO ADD A MAP TO A EXISTING SAVE
BuchoJefe
6
29 May @ 4:36pm
PINNED: Zombie Density in B42
BuchoJefe
266 Comments
BuchoJefe  [author] 18 Aug @ 10:06pm 
@lopy, run the game with debugmode, if crash at lunch, go to the folder c:\users\yourusername\Zomboid and open the file console.txt
At the end of file you'll see look for something like STACK TRACE, read line by line, and try to identify the mod that give you problems. If you find it, deactivate, run the game again, if crash again, repeat.
Iopy 18 Aug @ 9:39pm 
Everytime I try to launch the game in debug mode, it crashes at launch. Likely due to a mod, but if I start removing some of my mods, it may give incorrect answers to my testing.. any ideas?
BuchoJefe  [author] 18 Aug @ 11:39am 
@lopy, with debugmode activated, go to Load, then before the PLAY button select MORE, locate the button delete on the left and delete:
- chunkdata_x_y.bin
- map_x_y.bin
- vehicles.db

Let me know if that works
Iopy 18 Aug @ 4:43am 
So I swapped over to using the mod you recommended (Disabling the other one) and created a new character starting in Raven Creek and still had no vehicles spawning. I then tested removing that mod as well and starting another new character, still no vehicles spawned :(
BuchoJefe  [author] 16 Aug @ 7:12pm 
@lopy, To regenerate vehicles on the area delete chunks is a requirement, you can you my tool if you wanna do it on a specific area or in debug mode use the option delete chunkdata_x_y.bin from the More Options over save game.
Iopy 16 Aug @ 6:47pm 
Yea no worries, will do. Will swapping the mods retroactively add vehicles, or will I need to refresh the chunk?
BuchoJefe  [author] 16 Aug @ 8:48am 
@lopy, Apparently, that mod was broken with the latest release 42.11. Some recommend replacing it with this other mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3423424077
Keep in mind that this other mod MANDATORY requires a number of vehicles, and after that, you can add any other KI5s you want.
Try that one and let me know. Ask me here if you have any questions.
Iopy 16 Aug @ 3:53am 
Hey BuchoJefe,

Thanks for getting back to me. I'm using this mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2535461640&searchtext=no+vanilla+vehicles+

With the sub-section - (B42) No Vanilla Vehicles - Stories (KI5)

And for some location reference. On the map image you have in the screenshots, I spawned in the small town section below Raven Creek, the section surrounded by water.
BuchoJefe  [author] 15 Aug @ 6:18pm 
@lopy, The map is full of vehicles. It must be the mod you're talking about. See if it includes options for any specific configuration. Send me the name of the mod that replaces the vanilla vehicles so I can check it out and see if we can find a solution for your particular situation.
Iopy 15 Aug @ 6:01pm 
Have car spawns been added to Raven Creek? I spawned there in my recent play through and I havent seen a single car in all my searching so far. Been in game nearly a month. I do run KI5 vehicles and a mod that removes base game vehicles and replaces them with KI5's vehicles. Is it possible that this could be causing the issue?