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Creating another map mod is far more challenging than designing roads. Perhaps only the original author himselve can deliver a perfect B42 version of Raven Creek.
All that would really be needed is merging the northern 4 lane highway into a 2 lane a bit before it reaches the connection road.
And if you wanna get fancy, you could expand the highway going East into some form of countryside addon. Like a second modID that adds farms and a highway connection to the highway going south of March Ridge.
And if you wanna get REALLY fancy, expand the city Westward, possibly as a 2nd additional modID. Making the river loop in on itself or something. Adding more suburbs, maybe expand downtown a wee bit north and west.
There's a LOT of potential here.
Final tidbit: If you ever take on a B42 port of Tandil, you could possibly integrate it's highway system to connect to RavenCreek.
(Reposted because the typo was triggering my OCD...)
Yes, I have considered other locations. For me, the ideal would have been as far to the left as possible, but off the map, I had issues with negative coordinates—not on the map itself, but with the spawned objects. The error list was huge. Since the original access is in the top-right corner of the map, I had to create several vertical cells to make the connection that's currently there. I don't like it either, but it was the least invasive solution in terms of generating new cells that would affect the vanilla map. Still, if you have any suggestions, don't hesitate to share them, and we can look into whether it's feasible.