Project Zomboid

Project Zomboid

Raven Creek B42
266 Comments
BuchoJefe  [author] 18 Aug @ 10:06pm 
@lopy, run the game with debugmode, if crash at lunch, go to the folder c:\users\yourusername\Zomboid and open the file console.txt
At the end of file you'll see look for something like STACK TRACE, read line by line, and try to identify the mod that give you problems. If you find it, deactivate, run the game again, if crash again, repeat.
Iopy 18 Aug @ 9:39pm 
Everytime I try to launch the game in debug mode, it crashes at launch. Likely due to a mod, but if I start removing some of my mods, it may give incorrect answers to my testing.. any ideas?
BuchoJefe  [author] 18 Aug @ 11:39am 
@lopy, with debugmode activated, go to Load, then before the PLAY button select MORE, locate the button delete on the left and delete:
- chunkdata_x_y.bin
- map_x_y.bin
- vehicles.db

Let me know if that works
Iopy 18 Aug @ 4:43am 
So I swapped over to using the mod you recommended (Disabling the other one) and created a new character starting in Raven Creek and still had no vehicles spawning. I then tested removing that mod as well and starting another new character, still no vehicles spawned :(
BuchoJefe  [author] 16 Aug @ 7:12pm 
@lopy, To regenerate vehicles on the area delete chunks is a requirement, you can you my tool if you wanna do it on a specific area or in debug mode use the option delete chunkdata_x_y.bin from the More Options over save game.
Iopy 16 Aug @ 6:47pm 
Yea no worries, will do. Will swapping the mods retroactively add vehicles, or will I need to refresh the chunk?
BuchoJefe  [author] 16 Aug @ 8:48am 
@lopy, Apparently, that mod was broken with the latest release 42.11. Some recommend replacing it with this other mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3423424077
Keep in mind that this other mod MANDATORY requires a number of vehicles, and after that, you can add any other KI5s you want.
Try that one and let me know. Ask me here if you have any questions.
Iopy 16 Aug @ 3:53am 
Hey BuchoJefe,

Thanks for getting back to me. I'm using this mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2535461640&searchtext=no+vanilla+vehicles+

With the sub-section - (B42) No Vanilla Vehicles - Stories (KI5)

And for some location reference. On the map image you have in the screenshots, I spawned in the small town section below Raven Creek, the section surrounded by water.
BuchoJefe  [author] 15 Aug @ 6:18pm 
@lopy, The map is full of vehicles. It must be the mod you're talking about. See if it includes options for any specific configuration. Send me the name of the mod that replaces the vanilla vehicles so I can check it out and see if we can find a solution for your particular situation.
Iopy 15 Aug @ 6:01pm 
Have car spawns been added to Raven Creek? I spawned there in my recent play through and I havent seen a single car in all my searching so far. Been in game nearly a month. I do run KI5 vehicles and a mod that removes base game vehicles and replaces them with KI5's vehicles. Is it possible that this could be causing the issue?
Spongemonk 15 Aug @ 7:27am 
The cars are all empty
5tratz 13 Aug @ 5:37pm 
I just posted this if anyone is interested (B42 Raven Creek Spawns): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548442892
Kris 13 Aug @ 1:19am 
Its my favourite map by far but its funny that if you spawn in an apartment, there are Zombies in the building. I dont know why because normally, if you spawn in a building, this building is empty. But not in Raven Creek. I dont mind the challenge but if you do spawn on top of an apartment, I would suggest, try to run downstairs as fast as you can before all the dead people who like you a little bit too much are destroying the doors. If there is a crowd on the stairs, you are most likely dead, but if not, you have a chance. Good luck!
BuchoJefe  [author] 12 Aug @ 5:24am 
@?DotWho, I don't know, you can try it and let me know if you need something to include. Make backups always first.
BuchoJefe  [author] 12 Aug @ 5:23am 
@Ukiwoda, I'll check, maybe the roomdef changes on b42
?DotWho 12 Aug @ 5:08am 
is it work with week one mods?
Banana Phone 6 Aug @ 7:25pm 
Right on :steamhappy: You're a good person.
BuchoJefe  [author] 6 Aug @ 7:11pm 
@Banana Phone, Don't worry, luckily there aren't many maps for B42 yet. I'll look for it.
Banana Phone 6 Aug @ 6:59pm 
I honestly can't remember. I wasn't paying enough attention and I have horrible short term memory when I don't focus. Sorry.
BuchoJefe  [author] 6 Aug @ 2:21am 
@Banana Phone, You always learn something new. Which map was giving you the error? I'll see if I can give the author a hand to fix it. Thanks for the feedback.:lunar2019piginablanket:
Banana Phone 5 Aug @ 5:24pm 
Update: turned out to not have anything to do with the streets file, although im sure making sure I had all of those helped. One map mod I had has been broken for quite a while and I didn't notice. I saw that lots of people had commented on various issues with the map, the author said they were working on them, so I unsubscribed and now this map works great again. Thanks for the help.
BuchoJefe  [author] 4 Aug @ 7:54pm 
@Banana Phone, good to hear that. Yeah, it's a nice experience to learn, keep going and anything just ask.:cozykcdknight:
Banana Phone 4 Aug @ 7:08pm 
Thank you! I'll figure it out when I have time. It's a learning experience. It's why I love modding. Keeps me busy fixing the messes I make with my own game xD But it's rewarding in the end
BuchoJefe  [author] 3 Aug @ 10:54pm 
@Banana Phone, Don't worry about it. You can upload the console.txt file to Pastebin or a similar site tomorrow when you have more time. You can also see if Steam lets you paste the entire thing here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3484263516/595149608084103086/

Otherwise, just send me a link to the file and I'll analyze it.
Banana Phone 3 Aug @ 10:38pm 
I've annoyed my partner enough tonight so I gotta get to sleep and figure it out another day. But I went through every single one of my mod files, copy and pasted a new xml file with the contents and name as you said into every single mod which was still missing one. Which was quite a few more than I thought it would be as I really did think I caught them all before but I must have stopped halfway through or something lol. Anyway, took a while, I have a lot of mods. Loaded up the game, set spawn to raven creek, and same black screen then crash. So I must still be missing one, or worse, I messed up the original xml file that I copy pasted to every single other mod I could find, and now it will be hard to tell which ones were my faulty file and which ones were shipped with the mods and work fine. Haha, I have a feeling I made my problem a lot worse but that's a problem for future me xD Thank you for the help! I'm sure I'm on my way to fixing it and made a minor error somewhere.
BuchoJefe  [author] 3 Aug @ 10:11pm 
@Banana Phone, Don't be afraid to ask questions; the important thing is to get the game running and enjoy it. I'm around if you need anything.
Banana Phone 3 Aug @ 10:09pm 
Looks like I missed a couple. Weird as I was able to spawn into them no problem. I'll take your advice and create streets files for em. Thank you. Kind and patient with me. As I said, I love this map, thanks for porting it.
Banana Phone 3 Aug @ 9:58pm 
I havn't had the issue with any other map mods but it sounds like from what you say it could be a nearby cell from a different mod. I'll have to check every map mod I have to be sure. I was sure I updated all of them when 42.10 came out though and unsubscribed from the ones that didn't update until they do. Ill check back when I stop being lazy and double check.
BuchoJefe  [author] 3 Aug @ 9:19pm 
@Banana Phone, After the 42.10 update, map mods that don't have a streets.xml file cause a black screen. Check if the other map mods you play with have this file. If they don't, you can create one yourself with the following content:

<streets version="1">
</streets>

Save the file as streets.xml in the same folder as the map mod's worldmap.xml file.
Alternatively, you can disable any map mods that don't have that file and try to start the game.
Keep me updated. I was able to reproduce the problem using map mods without that file. Don't hesitate to ask if you have any questions.
BuchoJefe  [author] 3 Aug @ 8:56pm 
@Vico, a really nice vision, nothing it's impossible, let me study the case.
Vico 3 Aug @ 8:07pm 
I wonder how hard would be to "mirror" Raven Creek horizontally. Would open a lot of possibilities of placement on the east (very underutilized by vanilla and other map mods). My favorite idea of placement if mirroring is possible would be at the end of KY-60 (the highway that passes north of Rosewood and south of Muldraugh and end abruptly after the railroad crossing), or even east of the newly added Louisville Int Airport.
Banana Phone 3 Aug @ 4:40pm 
Hey I want to say that I've used and enjoyed this map for quite a while now. When I first got it, I was able to spawn in the city no problem. for a while now though, I've had the same issue as others of the game not loading when I try to start a new game with this spawn. It's a great city though, one of my favorites. Thanks for the mod! Looking forward to an update when you figure out the issue. Sorry I don't know how to help with the logs. I could learn but honestly I don't want to right now, it's my last day off work. Yeah I'll fully admit when I'm lazy.
BuchoJefe  [author] 30 Jul @ 10:03pm 
@1jovemtr00, put the log output on 'Bug Reports' to see if I can help you with that
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3484263516/595149608084103086/
1jovemtr00 30 Jul @ 9:06pm 
Not working. It won't even load when I try to start a new game using this map. The game crashes.
BuchoJefe  [author] 27 Jul @ 9:39am 
@ShanMew, the way of namig maps on .ini server files now require a \MapName, check that, but until the oficial MP is released I can't help you much on that.
ShanMew 27 Jul @ 2:16am 
hii, we've installed this mod to our new save on multiplayer and when we spawn into it we end up in the forest, we walked for a while and couldn't find an exit so unsure if it was actually working
BuchoJefe  [author] 26 Jul @ 11:02am 
Chazz it up! \o/ 25 Jul @ 11:38pm 
Hello! May i ask what version of editor you used for this? Trying to teach myself on how to make and edit maps but i can't seem to find the "community made" editor for B42.

Thank you!
gnome balls 22 Jul @ 3:47pm 
is it safe to remove mid game? i havent been there yet
BuchoJefe  [author] 8 Jul @ 2:09pm 
Thanks for your words, @Disc1Go:lunar2019piginablanket:. RC is a classic, and I hope to be technically up to the task so its charm isn't lost
Atomic Voyager 8 Jul @ 11:48am 
@BuchoJefe Appreciate you fixing this up, Raven is such a cool map and I need it to collide with vanilla. Best ive done on raven...then the map update dropped. sigh....haha. Thanks again :ridden_thumbsup:
BuchoJefe  [author] 8 Jul @ 11:19am 
@Jack Rossman, I sent a request to Juan, but it seems, as you said, life happens and he's busy with other things and away from gaming. Anyway, he lives in my city, so I'll try to contact him personally, over coffee or a beer, to see what he thinks. Thanks for appreciating the effort on RC:lunar2019piginablanket:; every day I'm drawing a new street, it feels endless. I hope to have its streets ready before the end of the month.
Jack Rossman 8 Jul @ 10:55am 
I see.
Life happens, I get it. You're doing amazing work with RavenCreek as-is.

But here's hoping someone else does a port of the Tandil map...
BuchoJefe  [author] 8 Jul @ 9:44am 
@Jack Rossman, This entire month, I have zero, absolutely zero, priority for anything else... there won't be any other conversions. I have family visiting, and winter break starts soon, so I assume a couple more will arrive. Plus, with the release of 42.10, the street naming feature was added, and it's a truly arduous task to prepare everything and ensure it's not out of sync. I'm maintaining 10 maps on my own, and adding another one would be unfair to players because I wouldn't have time to check those initial bugs that always appear at the beginning. At most, you might see me as a collaborator on one or two other maps, but that doesn't depend on me, it depends on their authors.
BuchoJefe  [author] 8 Jul @ 9:37am 
@dabbwolf, You don't need to touch the sandbox file; that parameter is what we now know as Survivor House Chance. I imagine it was critical at the time of its creation, but it's not anymore.
Jack Rossman 8 Jul @ 12:04am 
So, out of curiosity.
What's the list of map mods to make unofficial ports of?
Which ones are top priority after RavenCreek?
dabbwolf 8 Jul @ 12:03am 
Sorry if this had been mentioned somewhere else already, but - do you need to tweak Sandbox settings for this to work properly? I remember B41 version of the mod required you to turn off random houses or something like that.
BuchoJefe  [author] 6 Jul @ 3:26am 
@Lersday, this map is for 42 version, check your game version on the lower right in the main screen.
B41 version of the map is on https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2196102849
Lersday 5 Jul @ 7:42pm 
Doesnt show up in my mod list after install?