Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Creating another map mod is far more challenging than designing roads. Perhaps only the original author himselve can deliver a perfect B42 version of Raven Creek.
All that would really be needed is merging the northern 4 lane highway into a 2 lane a bit before it reaches the connection road.
And if you wanna get fancy, you could expand the highway going East into some form of countryside addon. Like a second modID that adds farms and a highway connection to the highway going south of March Ridge.
And if you wanna get REALLY fancy, expand the city Westward, possibly as a 2nd additional modID. Making the river loop in on itself or something. Adding more suburbs, maybe expand downtown a wee bit north and west.
There's a LOT of potential here.
Final tidbit: If you ever take on a B42 port of Tandil, you could possibly integrate it's highway system to connect to RavenCreek.
(Reposted because the typo was triggering my OCD...)
Yes, I have considered other locations. For me, the ideal would have been as far to the left as possible, but off the map, I had issues with negative coordinates—not on the map itself, but with the spawned objects. The error list was huge. Since the original access is in the top-right corner of the map, I had to create several vertical cells to make the connection that's currently there. I don't like it either, but it was the least invasive solution in terms of generating new cells that would affect the vanilla map. Still, if you have any suggestions, don't hesitate to share them, and we can look into whether it's feasible.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3562755664
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3562756682
Might add one for the Sanatorium
I know B42 has expanded the size of the larger map, but I noticed that the road you designed for the eastern exit connecting to Highway 79 feels a bit abrupt. After a 90-degree right turn, the road immediately becomes very narrow, and the east side of the crossroads appears cut off.
Have you considered making adjustments to the roads to create a more natural connection between Raven Creek and the Kentucky highways?
At the end of file you'll see look for something like STACK TRACE, read line by line, and try to identify the mod that give you problems. If you find it, deactivate, run the game again, if crash again, repeat.
- chunkdata_x_y.bin
- map_x_y.bin
- vehicles.db
Let me know if that works
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3423424077
Keep in mind that this other mod MANDATORY requires a number of vehicles, and after that, you can add any other KI5s you want.
Try that one and let me know. Ask me here if you have any questions.
Thanks for getting back to me. I'm using this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2535461640&searchtext=no+vanilla+vehicles+
With the sub-section - (B42) No Vanilla Vehicles - Stories (KI5)
And for some location reference. On the map image you have in the screenshots, I spawned in the small town section below Raven Creek, the section surrounded by water.
Otherwise, just send me a link to the file and I'll analyze it.
<streets version="1">
</streets>
Save the file as streets.xml in the same folder as the map mod's worldmap.xml file.
Alternatively, you can disable any map mods that don't have that file and try to start the game.
Keep me updated. I was able to reproduce the problem using map mods without that file. Don't hesitate to ask if you have any questions.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3484263516/595149608084103086/