RimWorld

RimWorld

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Tasty Armory - High Medieval
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Mod, 1.5, 1.6
File Size
Posted
Updated
28.183 MB
11 May @ 2:09pm
24 Jul @ 7:07am
10 Change Notes ( view )

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Tasty Armory - High Medieval

Description


Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Relatively compack of equipment themed after high-medieval era europe.

#tastier #medieval #knight #norse #viking #frank #dane #crossbow #axe #spear

Github Link
[github.com]

These mods take a lot of work, patronage helps.
[ko-fi.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: tunic, dress, cloak
Hats: nordic fur hat, headscarf
Helmets: nasal helm, spectacle helm, greathelm, maille coif, padded coif
Armor: gambeson coat, aketon, lamellar vest, maille shirt, coat of plates, maille hoses, maille mittens
Accessories: sword scabbard, arrow bag, crossbowman's belt

Melee: one-handed spear, billhook, greataxe, handaxe, arming sword
Ranged: composite crossbow, steel heavy crossbow,


Lot of the items have several alternative stylings, you should get Craft with Color so you can have your stuff painted and styled appropriately!



No known conflicts.



Q: But muh Medieval Overhaul!?
A: Pssst! Haven't gotten around to it yet, I'm rather tired.

Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.

Q: Where the rest of the old mod!?
A: Held at ransome, mod part 2 with working title "In Shing Armor", content must bloat!

Q: Where surcoat variants and/or VFE M2 heraldry compat!?
A: SoonTM

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I indeed would prefer to be able to play with my own mods, yes.

Q: Is that a Monty Python and the Holy Grail reference?
A: What else would it be?

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.




Serina - the mod
Makoto Yukimura, Gambargin, and many others - inspirational illustrations and scholarly refernces
Seriously go watch/read Vinland Saga!




124 Comments
Umasouu 4 Oct @ 11:25pm 
how to repair cloth?
GrassTypeFire 17 Sep @ 8:20am 
There seems to be a issue with the bag item, it doesn't seem to be available in game. I tried spawning via dev mode but it does not show up on the menu. I've tested with only the Core mod and High Medieval installed but no luck.
Egamerx 6 Sep @ 6:05pm 
for layering i use compatibility i use Rimmsqol mod, it let me edit lots of stuff without having to touch the code in the game, so mods can run smoothly with each other
Egamerx 4 Sep @ 9:07pm 
ok cool thx for the response
Vaarelsauce 3 Sep @ 2:28am 
Why does the (cloth) Aketon have a base Sharp armor protection of 45% AND covers body+legs?

For reference, a Devilstrand button-down shirt has 28%, while a Flak pant has 55%?

Here's a screenshot, I think there legit might be a typo with this: https://imgur.com/a/AfeBwNj
Serina  [author] 26 Aug @ 9:32am 
i *think* i initially based the vanilla values on MO, yes, dunno about current state of CE MO patch but it should be about same overall, tho my layering works a bit differently so idk, I haven't actually had a proper colony run in 2y i think...
Egamerx 24 Aug @ 5:05pm 
do you play your mods with Medieval overhaul ?, if yes is it balance with MO on (with CE too)
Guarwo 24 Aug @ 4:17pm 
Values good way they are and good alternative to higher tech level. There also mods to limit what tech level world is so good if you don't go industrial - spacer run. Also even with armor way it is if a bunch of ai running at you with better guns prob don't matter to much if chasing them down in melee.
Serina  [author] 24 Aug @ 3:50pm 
@Soyuz separate coif item not implemented in vanilla due to layering and coverage features missing, included helmet combined item instead.
Serina  [author] 24 Aug @ 3:47pm 
Use CE if you want combat that somewhat works, I can't fix the basegame combat system being garbage with minor values tweaks.