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For reference, a Devilstrand button-down shirt has 28%, while a Flak pant has 55%?
Here's a screenshot, I think there legit might be a typo with this: https://imgur.com/a/AfeBwNj
Manually fixed it myself but figured I'd notify you as well.
I cant find how to do it propperly
as for graphics programs, RW modders mostly use vector based graphics (far more reuseable), Adobe Illustrator is the most capable in this niche, there are some compelling ethical arguments for avoiding it, main alternatives are Inkscape (freeware, really didn't like it's interface last time tried), Affinity Designer (one time purchase, haven't tried) and Krita (freeware, mix of vector and raster tools, haven't tried but heard it's good)
(apologies in advance for tired explicatory vomit, no personal aim)
Is my vanilla balancing lazy? Absolutely, I haven't played vanilla since long before I've gotten into modding. I did check a few major similar mods and they had similar numbers for similar items. (ok, stuff that has legit absurd numbers might likely be a typo but who the fuck knows with this game)
My actual honest answer is "the game's physics is fucking garbage and every minute spent on thinking about it is a minute wasted, use CE and we can have productive discussion about balancing then" which admittedly sounds rather arrogant and not a fair expectation to have towards the average player, alas, these are our circumstances.
Made it, all of tasty armory mods have been patched, you can check some variants unfit.
If it's just an issue of stuff not being centered the same, that's solvable, will be a bit til i could get to it tho.
By the way, really cool mod, will it have melee animation patch? I have seen light and cannot tolerate darkness......