RimWorld

RimWorld

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Tasty Armory - High Medieval
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Mod, 1.5, 1.6
File Size
Posted
Updated
28.183 MB
11 May @ 2:09pm
24 Jul @ 7:07am
10 Change Notes ( view )

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Tasty Armory - High Medieval

Description


Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

Relatively compack of equipment themed after high-medieval era europe.

#tastier #medieval #knight #norse #viking #frank #dane #crossbow #axe #spear

Github Link
[github.com]

These mods take a lot of work, patronage helps.
[ko-fi.com]



It's all just items. Also don't forget Core mod, it has base defs.

Apparel:
Clothes: tunic, dress, cloak
Hats: nordic fur hat, headscarf
Helmets: nasal helm, spectacle helm, greathelm, maille coif, padded coif
Armor: gambeson coat, aketon, lamellar vest, maille shirt, coat of plates, maille hoses, maille mittens
Accessories: sword scabbard, arrow bag, crossbowman's belt

Melee: one-handed spear, billhook, greataxe, handaxe, arming sword
Ranged: composite crossbow, steel heavy crossbow,


Lot of the items have several alternative stylings, you should get Craft with Color so you can have your stuff painted and styled appropriately!



No known conflicts.



Q: But muh Medieval Overhaul!?
A: Pssst! Haven't gotten around to it yet, I'm rather tired.

Q: Why didn't you just update the old mod?
A: Save breaking changes that had to be done for better maintainability.

Q: Where the rest of the old mod!?
A: Held at ransome, mod part 2 with working title "In Shing Armor", content must bloat!

Q: Where surcoat variants and/or VFE M2 heraldry compat!?
A: SoonTM

Q: Why does <item> have <value><stat>?
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.

Q: Is this compatible with Combat Extended?
A: I indeed would prefer to be able to play with my own mods, yes.

Q: Is that a Monty Python and the Holy Grail reference?
A: What else would it be?

Q: Safe to add/remove midgame?
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.




Serina - the mod
Makoto Yukimura, Gambargin, and many others - inspirational illustrations and scholarly refernces
Seriously go watch/read Vinland Saga!




128 Comments
SableisUnable 23 Oct @ 3:22pm 
You can always use Character Editor if the things fall short. I do that a lot with Arms Galore Medieval to give greatswords and the like longer ranges.
NinjaBeest 15 Oct @ 10:46pm 
How do these items show up in game, what is the integration? Or does it always take another mod that specifically integrates them?
null 12 Oct @ 2:51pm 
works with medieval overhaul yet?
John Human 11 Oct @ 7:29am 
Is it alright to criticize the design a little? The armor is great but some of the weapons' scaling feel off. The greataxe doesn't feel as great as it should be and the arming sword felt flimsy, only the handaxe and spear felt right. The other weapons from In Shining Armour felt short too, especially when compared to their Medieval Overhaul counterparts. The design themselves are alright, it's just the scale that's off.
Umasouu 4 Oct @ 11:25pm 
how to repair cloth?
GrassTypeFire 17 Sep @ 8:20am 
There seems to be a issue with the bag item, it doesn't seem to be available in game. I tried spawning via dev mode but it does not show up on the menu. I've tested with only the Core mod and High Medieval installed but no luck.
Egamerx 6 Sep @ 6:05pm 
for layering i use compatibility i use Rimmsqol mod, it let me edit lots of stuff without having to touch the code in the game, so mods can run smoothly with each other
Egamerx 4 Sep @ 9:07pm 
ok cool thx for the response
Vaarelsauce 3 Sep @ 2:28am 
Why does the (cloth) Aketon have a base Sharp armor protection of 45% AND covers body+legs?

For reference, a Devilstrand button-down shirt has 28%, while a Flak pant has 55%?

Here's a screenshot, I think there legit might be a typo with this: https://imgur.com/a/AfeBwNj
Serina  [author] 26 Aug @ 9:32am 
i *think* i initially based the vanilla values on MO, yes, dunno about current state of CE MO patch but it should be about same overall, tho my layering works a bit differently so idk, I haven't actually had a proper colony run in 2y i think...