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<Patch>
<!-- 已注释掉添加组件的操作,暂时禁用该功能 -->
<!--
<Operation Class="PatchOperationAdd">
<xpath>Defs/HediffDef[defName="CryptosleepSickness"]/comps</xpath>
<value>
<li Class="HediffCompProperties_RemoveIfOtherHediff">
<hediffs>
<li>VR_farmwear</li>
</hediffs>
</li>
</value>
</Operation>
-->
</Patch>I don't know why this line of code causes two identical patches to appear in the display, but I just commented it out and that fixed the issue.
<Patch>
<!-- 已注释掉添加组件的操作,暂时禁用该功能 -->
<!--
<Operation Class="PatchOperationAdd">
<xpath>Defs/HediffDef[defName="CryptosleepSickness"]/comps</xpath>
<value>
<li Class="HediffCompProperties_RemoveIfOtherHediff">
<hediffs>
<li>VR_farmwear</li>
</hediffs>
</li>
</value>
</Operation>
-->
</Patch>不知道为什么这行代码会导致出现显示有两个同样的补丁,我注释掉就好了
And well - the separate xenotype would also mean that Vigil pawns wont spawn within "baseliner" factions - tho honestly i am not sure if its a pro or con.
They aren't currently set up as an independent faction, and judging by the mod description, there doesn't seem a plan to make them their own faction. That's just my assumption based off the following:
"Vigils have only been shipped to the RimWorlds in small numbers and have not established their own faction.
They may join colonies through events such as pod crashes or wanderer joins.
Aside from that, they are commonly found for sale in caravans."
How i do i add this faction to a running game?
I want them to come as traders and/or guests, like any other faction.