Victoria 3
684 oy
[1.10] Tech & Res
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[1.10] Tech & Res

Mattia10 tarafından 1 koleksiyonda
Tech & Res Mods Collection
25 öğe
Açıklama
Tech & Res 1.4: Expert Mod for Vic3 1.10 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.



In a few words...
25+ new buildings,
100+ new companies,
30+ new goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X (Beyond 2012).

Load Order:
Community Mod Framework
Kuromi's AI
Tech & Res

Tech & Res 1.4 is compatible with mods that:
- change political map
- add new laws (Tech & Res is compatible with BPM)
- add flavor (Depending on flavor mod, you should disable Tech & Res historical content rule)
- add new states (Tech & Res resources will only appear in vanilla states)



Patches



Translations
Tech&Res is localized in English, other localizations:



🏭 Production Tech

🌐 New strategic raw materials
The world is now full of critical resources. From Copper and Commonores to produce Alloys to Uranium; from Bauxite to produce Aluminium to Gas; and late-game advanced ores and rare earths, essential for modern economies.

🛢️ The Oil Revolution
Finally, realistic oil refining that enable the production of specific fractions. Introduce Lubricants for conveyors, Heavy Fuel for ships and power plants, and Light Fuel for diesel, kerosene, and plastics synthesis. There are also synthetic methods for producing oil and rubber.

⚡Three new types of Energy
Now you can use Geothermal and Nuclear Power Plants to meet the growing needs of your modern cities. Renewable Power is highly productive, but they need rare earths and time.

📡 The Birth and Rise of Electronics
This mod makes the experience of the electronic revolution more alive, starting from wires and volta batteries to the Vacuum Tubes. After 1936, is possible to continue with the Transistor revolution and culminate with the invention of modern integrated circuits and processors, thanks to Silicon. Eventually you will need a lot of processors, but they are expensive!

📺 Appliances & Telecom
With electricity entering homes, begin the era of utility Home Appliances, followed by TVs and PCs, completely transforming daily life. To better represent communications coverage, telecommunications have been added, from the first telephone networks to services such as the Internet, cloud and Big Data.

🏗️ Industrial Modernization
Despite all this new features, also Victoria 3's existing industries have been upgraded. Use plastics for modern food packaging, exploit natural gas to improve steel and alloys, introduce new synthetics industry with cosmetics, build airports to develop aviation, and much more.



🪖 Military Tech

⚔️ The Armored and Aerial Revolution
With this mod you can also develop modern warfare by improving your tank and aircraft war machine industry. Advance from early interwar mobile armor to powerful MBTs, heavily armored vehicles, Jet Fighters and Bombers.

🛰️ Missiles and Space
You can also develop Rocket Artillery for more offense, Satellites or AWACS for military communication and reconnaissance. You can also update your infantry and navy with new units such as advanced mechanized infantry and nuclear submarines.



🎭 Society Tech

💊 Pharmaceuticals and Demographics
Revolutionize society with pharmaceuticals production, fully integrated into healthcare laws. Precisely manage demographics, reducing mortality through science or welfare, while facing migratory challenges and declining birth rates in advanced nations.

📈 Data Revolution
From 1950s, unlocks the new Offices building, which produces Business Data from Organized Data that significantly boost efficiency of industries. In 1980, the dawn of the Information Age frees construction of Datacenters, an infrastructure dedicated to processing vast amounts of information, represented with PMs that transform Raw Data in Organized Data for offices to squeeze further productivity in your industries.

🎬 Entertainment and Culture
Finally, this mod adds cultural activities, such as Theater, evolving over time into Cinema, and Opera House.



🙏 Credits and Acknowledgments

Few parts of this mod are not originally mine. Special thanks to:
  • Morgenröte – For the idea of publishing industry and instruments workshop.
  • Tech56 – For inspiration and ideas like bauxite, uranium and nuclear artillery.
  • Lunakibby's Cosmopolitan – For African Flags.
  • All the credit for the performance rule of pop assimilation goes to Glompspark and Caracus.



This is the first mod I've ever made, so an UPVOTE will be greatly appreciated!
- Github[github.com] (Here you can try future updates in beta)
Popüler Tartışmalar Tümünü Görüntüle (9)
226
8 Eki @ 20:31
SABİT: Bugs and Reports
Mattia10
105
4 Eki @ 4:15
SABİT: Suggestions
Mattia10
9
21 Ağu @ 15:14
SABİT: Tech&Res Pop Growth Future Mechanic
Mattia10
1.171 Yorum
Mattia10  [yaratıcı] 8 Eki @ 23:54 
@Exend
Hi! I think that losing 5 million people is a mod incompatibility bug.

The economy update says that you've got declining demography stage always but, as Prussian, you always start with the second demographic stage which gives a +40% birth rate.
Exend 8 Eki @ 20:04 
Is it normal for my country to start off with declining demographic stage? I lost 5m pops in about a decade as Prussia with this. Maybe it's a mod incompatibility or something, but it would be nice if you could make the whole "economy update" feature configurable with DLC, that I may choose whether or not I want this demographic mechanic or poor/rich country modifier.
agorge 8 Eki @ 10:50 
Thanks for you update!
can`t leave with this mod when playing V3:steamhappy:
Mattia10  [yaratıcı] 8 Eki @ 6:50 
@255
Hello and thanks for the advices.
- Certainly, some pharmaceutical companies will be added in the future.
- ASML is already in the game, as you can see from the second image of the mod page.
- Simulating the explosion of the financial sectors at the end of the 20th century have two problems:
1. It would create incompatibilities with MUC and E&F.
2. I don't have any interesting mechanics in mind to simulate it. So I prefer to not alter vanilla mechanics.
Mattia10  [yaratıcı] 8 Eki @ 6:46 
IMPORTANT
If you still have problems with the artillery industry not appearing as a buildable building, do this:

- Try to unsubscribe and resubscribe the mod. Tech & Res on Steam Workshop has already resolved the issue.

- If it doesn't work, do this manually:

Go into this file:
"ztr_vanilla_heavy_data_added_buildings.txt"
Find this inside the file:
"building_group = bg_artillery_foundaries"
Change "foundaries" to "foundries".
(This second solution is temporary, and if you actually fix it this way, it means that your Steam is having trouble updating mods)

Anyway, Tech & Res has resolved the bug, so it's only a Steam Workshop problem.
Mattia10  [yaratıcı] 8 Eki @ 6:39 
@Fitzy
Hi! For free mods it's almost a must to rely on AI for some things, especially when you have over 500 images in Vic 3 style of things that you can't even find a suitable one online and that’s not even the main focus of the mod.
I hope they don’t look too bad! :steamhappy:
Many of the images are actually real, just refined first with AI and then manually adjusted in Photoshop/PaintNET to match the Vic3 aesthetic as closely as possible.
As for the technology descriptions, about 25% are handwritten; I'll get back to the rest in the future when I have time.
Fitzy 8 Eki @ 5:10 
Shame about all the gen AI guff for the images and description.
Mattia10  [yaratıcı] 7 Eki @ 22:27 
@rumbara
Hi! Probably your mod pack has another mod that modifies synthetic plants and goes on conflict with Tech & Res. Try to find it or to open once the game without any other mod except Tech & Res.

@hugogug669
Hi and thank you! Aluminium can still be produced in alloy plants but it is a separate production method group.
hugogug669 7 Eki @ 14:09 
Hi thank you for this modd, i just found out that we can't produce aluminium
rumbaral 7 Eki @ 8:11 
Hi
I checked out about cosmetics and found that production methods were not added at synthetic plant. please confirm that.