Victoria 3

Victoria 3

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[1.9] Tech & Res
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308.566 MB
28 Apr @ 9:10am
25 Aug @ 10:18pm
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[1.9] Tech & Res

In 1 collection by Mattia10
Tech & Res Mods Collection
25 items
Description
Tech & Res 1.3: Expert Mod for Vic3 1.9 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.



In a few words...
25+ new buildings,
100+ new companies,
30+ new goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X i.e. techs after 2012.

Load Order:
Community Mod Framework
Kuromi's AI
Tech & Res

Tech & Res 1.3 is compatible with mods that:
- change political map
- add new laws (Tech & Res is compatible with BPM)
- add flavor (Depending on flavor mod, you should disable Tech & Res historical content rule)
- add new states (Tech & Res resources will only appear in vanilla states)



Patches



Translations
Tech&Res is only localized in English, other localizations:



🏭 Production Tech

🌐 New strategic raw materials
The world is now full of critical resources. From Copper and Commonores to produce Alloys to uUranium; from Bauxite to produce Aluminum to Gas; and late-game advanced ores and rare earths, essential for late 20th-century economies.

🛢️ The Oil Revolution
Finally, realistic oil refining that enable the production of specific fractions. Introduce Lubricants for conveyors, Heavy Fuel for ships and power plants, and Light Fuel for diesel, kerosene, and plastics synthesis. There are also synthetic methods for producing oil and rubber.

⚡Three new types of Energy
Now you can use Geothermal and Nuclear Power Plants to meet the growing needs of your modern cities. Renewable Power is highly productive, but they need rare earths and time.

📡 The Birth and Rise of Electronics
This mod makes the experience of the electronic revolution more alive, starting from wires and volta batteries to the Vacuum Tubes. After 1936, is possible to continue with the Transistor revolution and culminate with the invention of modern integrated circuits and processors, thanks to Silicon. Eventually you will need a lot of processors, but they are expensive!

📺 Appliances & Telecom
With electricity entering homes, begin the era of utility Home Appliances, followed by TVs and PCs, completely transforming daily life. To better represent communications coverage, telecommunications have been added, from the first telephone networks to services such as the Internet, cloud and Big Data.

🏗️ Industrial Modernization
Despite all this new features, also Victoria 3's existing industries have been upgraded. Use plastics for modern food packaging, exploit natural gas to improve steel and alloys, introduce new synthetics industry with cosmetics, build airports to develop aviation, and much more.



🪖 Military Tech

⚔️ The Armored and Aerial Revolution
With this mod you can also develop modern warfare by improving your tank and aircraft war machine industry. Advance from early interwar mobile armor to powerful MBTs, heavily armored vehicles, Jet Fighters and Bombers.

🛰️ Missiles and Space
You can also develop Rocket Artillery for more offense, Satellites or AWACS for military communication and reconnaissance. You can also update your infantry and navy with new units such as advanced mechanized infantry and nuclear submarines for a relevant position during Cold War technologies.



🎭 Society Tech

💊 Pharmaceuticals and Demographics
Revolutionize society with pharmaceuticals production, fully integrated into healthcare policies (none, religious, private, or public). Precisely manage demographics, reducing mortality through science or welfare, while facing migratory challenges and declining birth rates in advanced nations.

📈 Data Revolution
From the 1950s onward, unlocks the new Offices building, which produces Business Data from Organized Data that significantly boost the efficiency of your industries. In 1980, the dawn of the Information Age frees construction of Data Centers, a an infrastructure dedicated to processing vast amounts of information, represented with production method that transform Raw Data in Organized Data for offices to squeeze further productivity in your industries.

🎬 Entertainment and Culture
Finally, this mod adds cultural activities, such as Theater, evolving over time into Cinema, and Opera House.



🙏 Credits and Acknowledgments

Few parts of this mod are not originally mine. Special thanks to:
  • Morgenröte – For the idea of publishing industry and instruments workshop.
  • Tech56 – For inspiration and some ideas like bauxite, uranium and nuclear artillery.



This is the first mod I've ever made, so your help and an UPVOTE will be greatly appreciated!
- Github[github.com] (Here you can try future updates in beta)
- Ko-Fi[ko-fi.com] (If you want to make a donation)
Popular Discussions View All (9)
200
26 Aug @ 3:30am
PINNED: Bugs and Reports
Mattia10
97
1 Sep @ 11:35pm
PINNED: Suggestions
Mattia10
9
21 Aug @ 3:14pm
PINNED: Tech&Res Pop Growth Future Mechanic
Mattia10
1,046 Comments
Reloader 4 hours ago 
GZ on the 1.3 patch :)
SifuHotman 10 hours ago 
is anyone else missing a tech to build electrical components?
Titan 6 Sep @ 1:06pm 
i really dont understand the demographics i love the mod but i struggle to keep my population growing
Baptusus 6 Sep @ 6:45am 
Hey awesome mod, great improvement.
However, I feel data optimisation is so under powered is pointless to use. I am over 100 years in the game and never used it even though 74% reduce cost of organised data and cheap paper it is still a money loss if I change to it and reduces efficiency.
hugogug669 6 Sep @ 3:36am 
Hi very nice mod, made me play start playing the game again. Little question though : am i missing something or there is no enough uranium ? only one mine with more than 35 level, i can barely use it for 3 plants
Mattia10  [author] 5 Sep @ 12:56pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
The Bulgarian Sensation 5 Sep @ 10:49am 
Can someone help? I haven't played in 3 weeks and now the save file keeps saying "Missing mod: Tech & Res" and crashes when I load it. The mod is installed and is in the load order.
Aquaninja 4 Sep @ 3:46pm 
Is there any way to produce Alloys and Aluminum at the same time without having to micromanage each industry?
Tenrukou 3 Sep @ 7:03pm 
Do you plan to make more changes to the construction sector? I believe it's one of the few you haven't changed much. If that's in your plans, check out the "More Construction Variety" mod; I hope it can help give you some direction or inspiration. Thank you for this wonderful mod.
Mr.Wolf ♔ 3 Sep @ 3:50pm 
@Mattia10 Thanks for the compatibility! Can you check my second comment and tell me what you think of my suggestions?