Victoria 3

Victoria 3

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Tech & Res + E&F Compatch
   
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748.973 KB
15 May @ 10:28am
22 Aug @ 7:06am
12 Change Notes ( view )

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Tech & Res + E&F Compatch

Description
🔧 Tech & Res + E&F Compatibility Patch for 1.9 🌍

This patch ensures full compatibility between the two overhaul mods for Victoria 3, with minimal changes to the original content:

🧪 Tech & Res
💰 Economic & Financial Overhaul (E&F)



📈 Inflation (E&F)📉 is beeing updated with every new good from Tech&Res, according to their class and area of use

⚠️ Requirements
 1. This mod requires the Community Mod Framework, as Tech & Res depend on it.
Localization conflicts between CMF and E&F should now be resolved.
 2. E&F now also requires Expanded Topbar Framework to work, so it should be integrated in your game playset.

❗ Additional Recommendations
It's not required, but if you don’t want to be the only one in the world producing this absurd amount of goods, I highly recommend subscribing to Kuromi's AI.



📦 Load Order (Top to Bottom):

1. Community Mod Framework
2. Expanded Topbar Framework
3. Economic & Financial Overhaul (E&F) Tech & Res
4. Tech & Res
5. ✅ This Compatibility Patch

💬 Found a bug or have a suggestion?
Let me know in the comments — feedback is always welcome!

🙏 Special Thanks
Big thanks to @Rapi for the inputs and collaboration in fixing inflation
Popular Discussions View All (1)
0
17 Jul @ 1:59pm
problems with private construction?
rainyDayz
29 Comments
RobS 4 Sep @ 9:31pm 
Synth Rubber is also messed up, you need to change the production method group from plastics to rubber again
Mattia10  [author] 22 Aug @ 7:06am 
@ncnx
It should have been fixed now.
ncnx 22 Aug @ 5:46am 
The software structure cannot be constructed.
Mattia10  [author] 21 Aug @ 1:58am 
IMPORTANT
The mod has been updated to version 1.3 of Tech & Res. This is currently a beta update that should address issues with production methods and buildings. Bug fixes will be released in the coming weeks, if necessary.
PaperCut 20 Aug @ 7:59pm 
update? 😀
Yongmay 16 Aug @ 8:30pm 
I attempted to use the "Economic & Financial Overhaul" (E&F) mod along with the [1.9] Tech & Res Beta [Laws-Performance Update] mod, and after applying the "Tech & Res + E&F Compatch" compatibility patch, I discovered that these two mods would cause the furniture manufacturing factory to have to use plastic, electricity, wires, and dollars in 1836. However, when I used the [1.9] Tech & Res Beta [Laws-Performance Update] mod alone, it showed the correct result.
SrTeexmen 8 Aug @ 11:34pm 
el mod funciona bien, al menos lo que probé, el gran problema es que a la hora de utilizar las minas o yacimientos de oro no generan "acuñación", no le da valor a la moneda, es un bug o algo así? gracias!
Moai 5 Aug @ 9:30am 
1. Community Mod Framework
2. kuromi's ai
3. Expanded Topbar Framework
4. Economic & Financial Overhaul (E&F) Tech & Res
5. Tech & Res
6. Tech & Res + E&F Compatch

when drafting treaties acceptance is not localized
FrAmed46 21 Jul @ 3:40am 
Perfect to make my brain explode
rainyDayz 17 Jul @ 1:56pm 
hey for some reason my private industry in general likes to build railroads aka trains non stop. Is that supposed to happen? it practically refuses to build anything else and its rather unproductive and a waste